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  #21  
Old 04-16-2011, 02:14 PM
Koota Koota is offline
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Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
How is it just "ok"? Even if you had 160FR completely unbuffed (who has that during kunark?), one malo takes you to 115FR (even if you had 55FR druid buff up), then all base nukes are -25mod to lower it even further to 90FR. You would fully resist standard nukes 70% of the time and resist draughts 45% of the time.

This is nowhere near to classic. If you want a Project1999 PvP server, I'd suggest sticking somewhere to 1999. Resisting ANY NUKE except for MR based one was something that was RARELY obtainable unless your resists were in 150+. Even then, I will reiterate, it was rare. Magic based nukes, however, were easier to resist. And no, I am not going to create a graph to solidify my point. But with the system you are proposing, you are making it so any melee with stacked resists has a chance to fully resist nukes that shouldn't be able to be resisted easily.

If a wizard gets their draughts resisted nearly half, and their Ice Comets resisted 75% of the time, you now have a broken class that nobody is going to play. Everyone is going to roll Shadow Knights, Warriors, and Rogues.

My suggestion would be to do some research on the PvP servers back in 1999 and try to mirror a system closely to that, as it's likely going to inspire a solid implementation by the P99 staff. Not some system that you think will better make melees awesome.
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You guys want to boast about being such badasses in pve - you aren't. I've watched you guys raid, you suck.
  #22  
Old 04-16-2011, 02:15 PM
Macken Macken is offline
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Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Stuns landed 0% of the time on EQ live PvP servers.

For the 2nd time, if you're too dumb to even come up with your own resist system to post, don't cry like a girl to people that do post one.
You are an absolute moron who can't figure out that everyone knows you were horrible at EQ and are making up stuff to make your life easier without caring that you are trying to horribly skew pvp towards melee where it already is anyway.

And no one needs to do anything beyond remembering what it was like vs. what you wish it was like.

Go ahead and write a thesis with false assertions and 1000 graphs. I'll tear it all down and render it obsolete in 15 seconds, all the while revealing you for the fool you are.

Just as a warning, I think you are about to, or already have de-throned some major forum morons. If you keep it up, you just might be #1 in something eq related.
Last edited by Macken; 04-16-2011 at 03:15 PM..
  #23  
Old 04-16-2011, 02:21 PM
Macken Macken is offline
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Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
If a wizard gets their draughts resisted nearly half, and their Ice Comets resisted 75% of the time, you now have a broken class that nobody is going to play. Everyone is going to roll Shadow Knights, Warriors, and Rogues.
.
Don't forget his target class--Monk

The sad part is he doesn't care. He goes on and about some guild on VZTZ that tore him a new asshole, crying about they don't care about balance or long term server viability.

Then he follows it up with this crap. I understand when you are beat down constantly by weaker classes, that it can get to your psyche. But being #1 on an empty server isn't what you think it will be wehrmacht.
  #24  
Old 04-16-2011, 02:48 PM
wehrmacht wehrmacht is offline
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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Of course there was no end of cast los check in pvp on SZ live nor on VZTZ. I am not aware that anyone besides you is confused enough to think there ever was on live SZ or anywhere else in pvp for that matter.
Good god, this little kid named Macken made like 10 posts in 3 seconds crying in every one of them. Everyone knows to land a spell on EQ live, there was a line of sight check at the begging and at the end of your cast. You just made up that lie out of thin air saying there was only one LOS check. It was changed to one LOS check for TZVZ only.


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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
I had to LOL hard at wehrmacht thinking a bard is ever going to be phased by malo or mala, their resists with raid gear and twisting the MR song with the psalm of whatever is ridiculous. We definitely had some 400+ mr warriors on VS fights.
If you actually read what I posted. I said Tash, Malo, and Mala would nullify resist buffs as well as debuffing them. So if a bard had a million resist with songs up but only 100 in items, he would have 100-45= 55 after malo.


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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
But since you brought up the fact that 8 seconds is the actual original spell description, then i guess it will have to be implemented because that is what this server is about right? Original pvp?
Sure, I guess if that's what you want we can have an 8 second stun that lands 0% of the time if you want normal EQ PvP.


Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
If a wizard gets their draughts resisted nearly half, and their Ice Comets resisted 75% of the time, you now have a broken class that nobody is going to play.
On real EQ, wizards casted nothing but lures so being able to use draughts at all is an improvement, not a nerf. If people think a -50 resist mod for draughts is too low, then -75 is fine, I don't care. This is Kunark we're talking about here, most people's armor doesn't even have stats on it except AC.

If you think the system I posted is worse on casters than EQ live during Kunark, you are sadly mistaken.
  #25  
Old 04-16-2011, 03:09 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Everyone knows to land a spell on EQ live, there was a line of sight check at the begging and at the end of your cast. You just made up that lie out of thin air saying there was only one LOS check. It was changed to one LOS check for TZVZ only.


Sure, I guess if that's what you want we can have an 8 second stun that lands 0% of the time if you want normal EQ PvP.




On real EQ, wizards casted nothing but lures so being able to use draughts at all is an improvement, not a nerf. If people think a -50 resist mod for draughts is too low, then -75 is fine, I don't care. This is Kunark we're talking about here, most people's armor doesn't even have stats on it except AC.
.
I don't know of anyone that believes there was an los check at end of casting on live for pvp . I know for a fact there was none on SZ. If you can find anyone to agree with you, I will discuss this further. Until then, as always you are so wrong its embarassing, yet you are too ignorant to be embarassed.

From what i hear, it's what Rogean, and the entire staff wants. Again, all i am concerned with is exposing all of your lies. And again, as always, there is no such thing as 100% resists for any line of spells.

Wizards don't even have lures at release moron. So i guess wizards just used to melee only? Do tell us Wehrmacht. What was it like back on SZ where you were there from the beginning and saw it all go down!? What was it like to play a wizard wehrmacht? How did they compete with no nukes and only melee since Wizards only use lure which isn't even in the game yet? How did they even step inside a dungeon since they were absolutely impotent not being able to cast a single spell to land. Not that they were casting any spells because wehrmacht remembers wizards casted nothing but lures.

If you had a clue, you would know that a 2nd check on los at end would mean that casters don't go into dungeons. I know this is your dream, but it's not going to happen if the community is paying attention and the developers care.

What would it be like if when you got outside of dungeon, no melee attacks landed? Would you play a melee then? Thats exactly what you are suggesting against casters. I know you know this and are doing this on purpose to try and confuse any developers who don't remember or who didn't play, to make up for your lack of experience at pvp. I promise you, I will not let you confuse them.

But you can keep trying to lie your way to glory if you want. I and it seems the whole forum community will be making fun of you the whole way.
  #26  
Old 04-16-2011, 03:14 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
This is Kunark we're talking about here, most people's armor doesn't even have stats on it except AC.
.
Well that explains why you had so much trouble with that guild on VZTZ. You nor most of your guildmates were smart enough to even get gear with anything besides AC.

clueless.
  #27  
Old 04-16-2011, 03:18 PM
Koota Koota is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]


On real EQ, wizards casted nothing but lures so being able to use draughts at all is an improvement, not a nerf. If people think a -50 resist mod for draughts is too low, then -75 is fine, I don't care. This is Kunark we're talking about here, most people's armor doesn't even have stats on it except AC.

If you think the system I posted is worse on casters than EQ live during Kunark, you are sadly mistaken.


Incredibly incorrect. When I played my wizard back in 1999-2001, Lures were hardly -EVER- used in PvP. I'll go ahead and say NEVER. This was even against the players in full diamonds, and full on resist gear. Absolutely incorrect.

I am not going to bicker back and forth with you over who recalls what more correctly, but I know that I am right - and that you are wrong. And that works for me.
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You guys want to boast about being such badasses in pve - you aren't. I've watched you guys raid, you suck.
  #28  
Old 04-16-2011, 03:27 PM
Macken Macken is offline
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It's hard to remember anything that wehrmacht has said that is factually correct.
  #29  
Old 04-16-2011, 03:36 PM
Aerist Aerist is offline
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On VZ, there was no LOS check for spell casting, only an initial. There was however an issue with water causing spells to not land.

But as everyone else has posted, those spell resists are very easy to achieve. While Wehrmact may bring up a good point that they may have lower hp's to achieve the resists, it doesn't really matter what your hp is if you never have to worry about the caster landing spells on you now is it?

IIRC live was about stacking enough MR to not get resisted, followed by asstons of hp gear.


Shody
  #30  
Old 04-16-2011, 03:39 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
I don't know of anyone that believes there was an los check at end of casting on live for pvp
Macken you just proved how much of a giant idiot you are. Why do you think people ducked behind walls to avoid having spells land on them on EQ live? If there weren't 2 line of sight checks, ducking behind walls wouldn't cause the spells to fail but the spells did fail when you ran behind them.

This is just like the time on TZVZ boards how there were a couple morons saying you needed 200MR to resist roots during Kunark and Velious. Yet in this screenshot, you have crazycloud (one of the best players on SZ), plus Vernal (original FoH member), plus a 1999 RZ player and a TZ player, and me, all saying the exact opposite.

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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Wizards don't even have lures at release moron.
Just like nobody had resist gear either. And how they won't for a long time on this server.

Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
to make up for your lack of experience at pvp
It's hilarious how you keep trying to claim I'm a terrible player in every post, yet when you send one of the best players from your guild to fight me in ranger best of the best....he loses, even with better gear.

Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
Lures were hardly -EVER- used in PvP. I'll go ahead and say NEVER.
Here's another idiot that never played EQ live PvP during kunark or velious. If I went AFK for 30 minutes, a wizard probably wouldn't be able to kill me without using lures during this era.
Last edited by wehrmacht; 04-16-2011 at 03:43 PM..
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