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#2
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Classic influenced server that aims at stopping at Velious however may progress to Luclin or have a third server that progress to Luclin and beyond.
Comes with custom content such as: -Completion of things that were never finished - quests, areas in the game etc. -Some instanced areas -New mobs -New items -A better and reworked combat system -No Multi questing -Items that were removed for being too overpowered are either never introduced or remain on the server indefinitely -No raid rules especially that ridiculous stipulation that you cannot be past a certain area in a zone should your guild want to slay a mob -Mob AE limit right from the start -No server reset As well as fixes to things that didn't get patched until after Velious yet are sorely needed. I already played EverQuest classic twice, I don't need to play it again and I don't particularly want to relive the last decade of needless drama when we have the opportunity to do something different for once. Maybe Nilbog and Rogean can succeed where Smedley and Sony failed - keeping classic era MMORPG gaming alive and interesting without living the past. | ||
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Last edited by Khaleesi; 08-06-2019 at 05:02 PM..
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#3
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The plan is probably to recycle into red, once it's confirmed to be pvp teams.
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#4
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Oh we're coming, choo chooo!! [You must be logged in to view images. Log in or Register.]
I promise it wont ruin blue, blue has been a farm for 10 years. Blue is the most broken server in the history of everquest, and it works great! There is no way green99 merging into blue will have any affect whatsoever on you other than you will see a few more dark elf rangers than you do now. I understand your worries but trust me, you cant destroy blue, blue is as strong as Jack Lalanne and will be around twice as long as him, and that says a lot [You must be logged in to view images. Log in or Register.] | ||
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#5
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#1 hope - Custom modifications everywhere, with an emphasis on making the game more dynamic, more interactive, and less of a mind-numbing camp fest. EQ in its present form is stale and tedious and not even an RPG. The NPC's and mechanics need to be changed to make it more unpredictable and engaging. Make the game that original EQ was trying to be, not the one it turned into and was limited from becoming; don't adhere to the narrowness of the original coding.
That's not going to happen though. So, realistically: #2 hope - A classic timeline server that resets and actually includes every aspect of the pre-Kunark classic code. That way people can at least get a sense of what the game was like for people who played in 1999, every 3 years while server is in that phase. If the server wants to remain relevant past that phase, then it should never implement the Play Nice Policy that happened after 1 year, and instead let the Kunark and Velious eras be more free, creating a more interesting gaming experience than what Blue server offers.
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#6
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Quote:
Edit: Easy as far as clicking buttons. | |||
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#7
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Quote:
An even bigger problem though is the content itself. Everything being static means there's no real adventure left. The game would be so much better if NPC's spawned differently and itemization worked differently. Being surprised by multiple NPC's spawning when you thought only 1 would spawn somewhere, or spawning faster than you expected, or having abilities you didn't expect, etc - this would make the gameplay more dynamic. And if useful item drops were spread out better in the game world, and the "big item" drops and/or NPC spawns never happened in the exact same place (with a few exceptions, like the Gods or the biggest Dragons), it means people would focus on more of the game content, instead of just camping the same room, exactly where they know something will drop.
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#8
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Quote:
-Opehy | |||
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#9
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#10
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Quote:
How much fun would it be to be killing dervish bandits in North Ro and one of them drops J boots [You must be logged in to view images. Log in or Register.] | |||
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