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Old 08-06-2019, 06:10 PM
Orionsaight Orionsaight is offline
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can I just say, sorry if I sound annoying posting about new pvp server all the time; but ill play whatever it is as long as its 92 percent classic. [You must be logged in to view images. Log in or Register.]
  #2  
Old 08-06-2019, 05:00 PM
Khaleesi Khaleesi is offline
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Classic influenced server that aims at stopping at Velious however may progress to Luclin or have a third server that progress to Luclin and beyond.

Comes with custom content such as:

-Completion of things that were never finished - quests, areas in the game etc.
-Some instanced areas
-New mobs
-New items
-A better and reworked combat system
-No Multi questing
-Items that were removed for being too overpowered are either never introduced or remain on the server indefinitely
-No raid rules especially that ridiculous stipulation that you cannot be past a certain area in a zone should your guild want to slay a mob
-Mob AE limit right from the start
-No server reset



As well as fixes to things that didn't get patched until after Velious yet are sorely needed.


I already played EverQuest classic twice, I don't need to play it again and I don't particularly want to relive the last decade of needless drama when we have the opportunity to do something different for once.

Maybe Nilbog and Rogean can succeed where Smedley and Sony failed - keeping classic era MMORPG gaming alive and interesting without living the past.
Last edited by Khaleesi; 08-06-2019 at 05:02 PM..
  #3  
Old 08-06-2019, 05:18 PM
pink grapefruit pink grapefruit is offline
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The plan is probably to recycle into red, once it's confirmed to be pvp teams.
  #4  
Old 08-06-2019, 06:00 PM
Jibartik Jibartik is offline
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Oh we're coming, choo chooo!! [You must be logged in to view images. Log in or Register.]

I promise it wont ruin blue, blue has been a farm for 10 years. Blue is the most broken server in the history of everquest, and it works great!

There is no way green99 merging into blue will have any affect whatsoever on you other than you will see a few more dark elf rangers than you do now.

I understand your worries but trust me, you cant destroy blue, blue is as strong as Jack Lalanne and will be around twice as long as him, and that says a lot [You must be logged in to view images. Log in or Register.]
  #5  
Old 08-06-2019, 08:52 PM
Zuranthium Zuranthium is offline
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#1 hope - Custom modifications everywhere, with an emphasis on making the game more dynamic, more interactive, and less of a mind-numbing camp fest. EQ in its present form is stale and tedious and not even an RPG. The NPC's and mechanics need to be changed to make it more unpredictable and engaging. Make the game that original EQ was trying to be, not the one it turned into and was limited from becoming; don't adhere to the narrowness of the original coding.

That's not going to happen though. So, realistically:

#2 hope - A classic timeline server that resets and actually includes every aspect of the pre-Kunark classic code. That way people can at least get a sense of what the game was like for people who played in 1999, every 3 years while server is in that phase. If the server wants to remain relevant past that phase, then it should never implement the Play Nice Policy that happened after 1 year, and instead let the Kunark and Velious eras be more free, creating a more interesting gaming experience than what Blue server offers.
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  #6  
Old 08-09-2019, 04:57 PM
Orionsaight Orionsaight is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
#1 hope - Custom modifications everywhere, with an emphasis on making the game more dynamic, more interactive, and less of a mind-numbing camp fest.
if that happens I hope they keep easy classes like rogue and warrior. I understand the mentality of wanting to click a lot of buttons and abilities but I guess to me MMO's are like an out of body experience. I want to relax and not think. Unfortunately I guess there is an exception to every exception; so I will sometimes.

Edit: Easy as far as clicking buttons.
  #7  
Old 08-09-2019, 10:57 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Orionsaight [You must be logged in to view images. Log in or Register.]
if that happens I hope they keep easy classes like rogue and warrior. I understand the mentality of wanting to click a lot of buttons and abilities but I guess to me MMO's are like an out of body experience. I want to relax and not think. Unfortunately I guess there is an exception to every exception; so I will sometimes.

Edit: Easy as far as clicking buttons.
Oh, I don't like clicking too many buttons or being forced to aim much in games. I want time to enjoy each input and focus on strategy. Combat and healing mechanics are too basic in EQ though; it could be much more interesting, without being spammy and requiring a bunch of hotbars.

An even bigger problem though is the content itself. Everything being static means there's no real adventure left. The game would be so much better if NPC's spawned differently and itemization worked differently. Being surprised by multiple NPC's spawning when you thought only 1 would spawn somewhere, or spawning faster than you expected, or having abilities you didn't expect, etc - this would make the gameplay more dynamic. And if useful item drops were spread out better in the game world, and the "big item" drops and/or NPC spawns never happened in the exact same place (with a few exceptions, like the Gods or the biggest Dragons), it means people would focus on more of the game content, instead of just camping the same room, exactly where they know something will drop.
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  #8  
Old 08-22-2019, 09:12 PM
3d_glasses 3d_glasses is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Oh, I don't like clicking too many buttons or being forced to aim much in games. I want time to enjoy each input and focus on strategy. Combat and healing mechanics are too basic in EQ though; it could be much more interesting, without being spammy and requiring a bunch of hotbars.

An even bigger problem though is the content itself. Everything being static means there's no real adventure left. The game would be so much better if NPC's spawned differently and itemization worked differently. Being surprised by multiple NPC's spawning when you thought only 1 would spawn somewhere, or spawning faster than you expected, or having abilities you didn't expect, etc - this would make the gameplay more dynamic. And if useful item drops were spread out better in the game world, and the "big item" drops and/or NPC spawns never happened in the exact same place (with a few exceptions, like the Gods or the biggest Dragons), it means people would focus on more of the game content, instead of just camping the same room, exactly where they know something will drop.
This.


-Opehy
  #9  
Old 08-22-2019, 09:28 PM
Orionsaight Orionsaight is offline
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Quote:
Originally Posted by 3d_glasses [You must be logged in to view images. Log in or Register.]
This.


-Opehy
that would be cool if pantheon did this. I was going through a hard time while vanguard came out; so I don't really remember what was wrong with it. I think it was too much like WOW so people figured they would just go play WOW. But it would be cool.
  #10  
Old 08-23-2019, 06:15 PM
Shrubwise Shrubwise is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
An even bigger problem though is the content itself. Everything being static means there's no real adventure left. The game would be so much better if NPC's spawned differently and itemization worked differently. Being surprised by multiple NPC's spawning when you thought only 1 would spawn somewhere, or spawning faster than you expected, or having abilities you didn't expect, etc - this would make the gameplay more dynamic. And if useful item drops were spread out better in the game world, and the "big item" drops and/or NPC spawns never happened in the exact same place (with a few exceptions, like the Gods or the biggest Dragons), it means people would focus on more of the game content, instead of just camping the same room, exactly where they know something will drop.
That is actually a very fun idea, I like it too. One of the aspects of World of Warcraft which made it a little thrilling, is that a really nice blue item could drop off of any mob of the appropriate level. There was always the small chance that one random gorilla kill in Stranglethorn Vale would yield a 50 gold auction house item.
How much fun would it be to be killing dervish bandits in North Ro and one of them drops J boots [You must be logged in to view images. Log in or Register.]
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