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  #1  
Old 06-19-2019, 01:08 PM
hobart hobart is offline
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Join Date: Aug 2018
Posts: 857
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Scout roll is aids.
Proposal for consideration:

M/W/F - Races
Six racers maximum per guild
Starting line is behind Scout
No speed buff faster than sow
Must be levitated
On scout spawn race to Sontalak for FTE
Sont FTE wins for your guild

Tu/Th - Rotation
FFA, AM, AG, FFA, Riot, BG/Aegis/Kittens
If your guild wants a spot on the Tu/Th rotation, win an FFA clickfest and successfully complete quest

Sa/Su - COTH races
Maximum of two magicians per guild at Scout
FTErs must be at either DN or TOV zone line when Scout pops
Any guilds that team up for the Captian kill cannot have more than two COTHers and two FTErs combined for Scout
Person that turns in first wins it for their guild
  #2  
Old 06-19-2019, 02:08 PM
Zemus Zemus is offline
Sarnak

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Join Date: Sep 2015
Posts: 327
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Quote:
Originally Posted by hobart [You must be logged in to view images. Log in or Register.]
Proposal for consideration:

M/W/F - Races
Six racers maximum per guild
Starting line is behind Scout
No speed buff faster than sow
Must be levitated
On scout spawn race to Sontalak for FTE
Sont FTE wins for your guild

Tu/Th - Rotation
FFA, AM, AG, FFA, Riot, BG/Aegis/Kittens
If your guild wants a spot on the Tu/Th rotation, win an FFA clickfest and successfully complete quest

Sa/Su - COTH races
Maximum of two magicians per guild at Scout
FTErs must be at either DN or TOV zone line when Scout pops
Any guilds that team up for the Captian kill cannot have more than two COTHers and two FTErs combined for Scout
Person that turns in first wins it for their guild
Can FFA scouts be pulled to the wyvern cave entrance? Since it’s a daily rotation, do multiple scouts spawning on the same day follow the same rules for that day or are subsequent spawns FFA? What are the consequences of you fail to kill he captain on your turn? What is the penalty for exiting the scout rotation?
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  #3  
Old 06-19-2019, 02:16 PM
rezzie rezzie is offline
Sarnak


Join Date: May 2017
Posts: 343
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Quote:
Originally Posted by Zemus [You must be logged in to view images. Log in or Register.]
What is the penalty for exiting the scout rotation?
You'll have to deal with Lavittz, which should be punishment enough for anybody.
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  #4  
Old 06-19-2019, 03:55 PM
hobart hobart is offline
Fire Giant


Join Date: Aug 2018
Posts: 857
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Quote:
Originally Posted by Zemus [You must be logged in to view images. Log in or Register.]
Can FFA scouts be pulled to the wyvern cave entrance? Since it’s a daily rotation, do multiple scouts spawning on the same day follow the same rules for that day or are subsequent spawns FFA? What are the consequences of you fail to kill he captain on your turn? What is the penalty for exiting the scout rotation?
Scout cannot be pulled away from her spot, but guilds are welcome to kill their Captain anywhere they'd like to. You are responsible for your giants trains.

Each day will get two scouts. Each scout on that day will be treated the same. For clarity, days are defined by current local time in the Hawaii-Aleutian time zone.

If you fail to kill the Captain on your turn, you will lose your next four rotated Scouts, but are free to compete for the others.

There are no penalties for exiting the Scout rotation. Guilds are fully expected to break the agreement the first time someone else is able to kill a scout, aka "aftermathing".
  #5  
Old 06-19-2019, 01:45 PM
kaizersoze kaizersoze is offline
Sarnak

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Join Date: Jan 2017
Posts: 392
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Or just don't AFK at scoutroll and don't die to dumb shit. Pray to RNGsus and sacrifice thine blood for his blessing.
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