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Old 06-07-2019, 10:27 AM
Crede Crede is offline
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Quote:
Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
So between numerous characters of mine who use various lull lines, I've really wanted to put some numbers to the effect of charisma on reducing crit resist rates. Specifically I am always wondering if for example pulling on a paladin, it is worth the effort to switch in a +20 cha item or the like.
It's clear from your test results, but yes I always carried CHA gear on my Pally for a sketchy pull. The Luminary 2H sword that procs Glamour is a godsend for this too. Totally worth it, doesn't take long to swap in big CHA items.
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Old 06-07-2019, 10:38 AM
rezzie rezzie is offline
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This is awesome. Thanks for doing it [You must be logged in to view images. Log in or Register.]
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Old 06-07-2019, 11:37 AM
deezy deezy is offline
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I love this post. Great job!
  #4  
Old 06-07-2019, 01:16 PM
Legidias Legidias is offline
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PoG flute has +CHA on it. WInd still only modifies -MR on mezzes.


Lvl >>>>>>>>>> cha > anyhthing else for lull
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Old 06-07-2019, 01:32 PM
Puluin Puluin is offline
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Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
PoG flute has +CHA on it. WInd still only modifies -MR on mezzes.


Lvl >>>>>>>>>> cha > anyhthing else for lull
My comments were meant as a comparison between a 60 bard, 60 enc, and 60 pal. Enc and pal have 200+ cha and 9/10 times its the 60 bard with 150 cha that has the most consistent ease with lulls on mobs 45-55

It has +8cha which I feel is insignificant in affecting overall resist rates.
https://wiki.project1999.com/Flute_of_the_Sacred_Glade

Also I realize people claim wind only affects -Mr on mez, but in personal experiences, especially in kael, my lull fail rate without using the flute seems to be about 25%
While using the flute it seems to be dropped to 5-10% less fail.
Basically if I throw on the flute, I can 99% be assured I won't pull a train due to critical fail.

I have intentionally spent full nights in kael not using the flute and a following night using the flute to see differences.

I have also noticed charm lands more consistent whIle using the flute as well.
Last edited by Puluin; 06-07-2019 at 01:37 PM..
  #6  
Old 06-07-2019, 01:40 PM
abyssalstalker abyssalstalker is offline
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This is fantastic work. I have heavily considered picking up a CHA set on my Cleric to use for lull situations since I can't regular invis. This data now cements that idea.

FYI, on my enchanter I have always used the spell Calm from the lull line and it's pretty miraculous. I can give KOS mobs a kiss and they won't aggro me. I never went for a higher or lower level version. Unsure if there are even benefits to them. Anyone have thoughts?

Edit: Please test at 250/255 CHA. I am extremely interested if it has a similar per point impact as up to 200, or if any at all.
Last edited by abyssalstalker; 06-07-2019 at 01:47 PM..
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Old 06-07-2019, 01:28 PM
indiscriminate_hater indiscriminate_hater is offline
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Fantastic work, good to see someone actually providing numbers.

Quote:
Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
Likewise, I wonder if the target level has any impact on crit resist rate. My GUESS is no, but I could be way off.
Considering how highly dependent general spell resistance is upon level, I would think crit resists for this are as well. But, I don't have the numbers to back it up.
  #8  
Old 06-07-2019, 03:02 PM
Lojik Lojik is offline
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Propo playing again?
  #9  
Old 06-07-2019, 10:33 PM
DMN DMN is offline
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Interesting. At least it looks as though they have the huge stat efficacy drop off that happens at 200 stat points about right.

Even though 6% versus 7% doesn't seem that big, relatively speaking it's still a 17% lesser chance to get aggro.
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Old 06-08-2019, 01:44 PM
A1551 A1551 is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Interesting. At least it looks as though they have the huge stat efficacy drop off that happens at 200 stat points about right.

Even though 6% versus 7% doesn't seem that big, relatively speaking it's still a 17% lesser chance to get aggro.
You're right it actually is a fairly big "difference" in terms of gameplay despite the minute change.

Another way to look at this, if you're fighting low blue mobs consistently and lull is resisting only 1/4 times (these numbers are pulled from my ass for the sake of an estimate only, I have no idea what it would actually be, although I feel like low blues generally rarely resist so this may even be conservative), with the Crit rates above, you'd basically be getting a crit failure every:

95 cha (35.5%) - Crit every 11.3 casts
200 cha (7%) - Crit every 57.1 casts
255 cha (6%) - Crit every 66.7 casts

(assuming I did my math right hah)

I mean, that makes CHA sound pretty valuable as a pulling aid right up to 255. However I still really want to emphasize that the 7% vs 6% is such a small difference for a sample size of 200 that it could easily be noise and it is possible there is not actually any benefit above 200. I seriously doubt this, but these numbers don't rule that out.

Will try and check if crit resist rate is inherently tied to mobs level tonight or tomorrow hopefully!
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