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#1
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#3
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I love this post. Great job!
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#4
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PoG flute has +CHA on it. WInd still only modifies -MR on mezzes.
Lvl >>>>>>>>>> cha > anyhthing else for lull | ||
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#5
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It has +8cha which I feel is insignificant in affecting overall resist rates. https://wiki.project1999.com/Flute_of_the_Sacred_Glade Also I realize people claim wind only affects -Mr on mez, but in personal experiences, especially in kael, my lull fail rate without using the flute seems to be about 25% While using the flute it seems to be dropped to 5-10% less fail. Basically if I throw on the flute, I can 99% be assured I won't pull a train due to critical fail. I have intentionally spent full nights in kael not using the flute and a following night using the flute to see differences. I have also noticed charm lands more consistent whIle using the flute as well. | |||
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Last edited by Puluin; 06-07-2019 at 01:37 PM..
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#6
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This is fantastic work. I have heavily considered picking up a CHA set on my Cleric to use for lull situations since I can't regular invis. This data now cements that idea.
FYI, on my enchanter I have always used the spell Calm from the lull line and it's pretty miraculous. I can give KOS mobs a kiss and they won't aggro me. I never went for a higher or lower level version. Unsure if there are even benefits to them. Anyone have thoughts? Edit: Please test at 250/255 CHA. I am extremely interested if it has a similar per point impact as up to 200, or if any at all. | ||
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Last edited by abyssalstalker; 06-07-2019 at 01:47 PM..
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#7
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Fantastic work, good to see someone actually providing numbers.
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#8
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Propo playing again?
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#9
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Interesting. At least it looks as though they have the huge stat efficacy drop off that happens at 200 stat points about right.
Even though 6% versus 7% doesn't seem that big, relatively speaking it's still a 17% lesser chance to get aggro. | ||
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#10
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Another way to look at this, if you're fighting low blue mobs consistently and lull is resisting only 1/4 times (these numbers are pulled from my ass for the sake of an estimate only, I have no idea what it would actually be, although I feel like low blues generally rarely resist so this may even be conservative), with the Crit rates above, you'd basically be getting a crit failure every: 95 cha (35.5%) - Crit every 11.3 casts 200 cha (7%) - Crit every 57.1 casts 255 cha (6%) - Crit every 66.7 casts (assuming I did my math right hah) I mean, that makes CHA sound pretty valuable as a pulling aid right up to 255. However I still really want to emphasize that the 7% vs 6% is such a small difference for a sample size of 200 that it could easily be noise and it is possible there is not actually any benefit above 200. I seriously doubt this, but these numbers don't rule that out. Will try and check if crit resist rate is inherently tied to mobs level tonight or tomorrow hopefully!
__________________
Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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