Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-05-2019, 07:14 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

I need to spend more time on my warrior following the patch (mostly have been playing alts when not at a raid).

It is still not clear whether or not procs with multiple effects/counters factor each in separately of if it's a 'per proc' lock in. If it were 400 flat then the 'spell cast' for the sum total should cap at 400 meaning the extra DD is meaningless in a stun/dd combo - but that doesn't seem to be the case. If stun + DD are counted separately and stack additively then the aggro generating components of the poison/disease counter may likewise still stack additively. For something like WESS that has 3 separate components (one component having 4 potentially separate counters); is each component capped at 400 or is it 400 sum total? So yeah, if the direct damage is to be factored in separately as an additional perk; then weapons that have multiple components to the cast should follow the same rule.

Anecdotes being like assholes (we all have them and they all smell like shit); this is all conjecture. Having said that, following the patch I have not noticed a massive drop-off on my threat generation compared to prior to the patch. If it's ALL capped strictly at 400 I should have seen a fairly big drop.

Point is we do not absolutely know other than that the most recent patch shook everything up in a big way.

Ironically the last patch was supposed to only target people casting spells (ie mallet clicks) their class cannot cast. Whether it was intended to affect procs ... maybe or maybe not. The real collateral damage is that for people actually casting spells from their spellbook ... they got hit too. Playing my paladin the drop off in aggro per cast of spells from my spellbook (not intended to be affected) was REALLY noticable. It now takes 2-3x casts of blind to equal relative threat blind used to generate. Stun is similarly affected.

For warriors this is a potential perk as it also means slows/tashes/etc that used to generate tons of competing threat are now likely capped at the same 400 threat per cast.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 04-05-2019 at 07:19 PM..
  #2  
Old 04-05-2019, 11:11 PM
Cerate Cerate is offline
Orc


Join Date: May 2013
Posts: 42
Default

Troxx, you're right. I did something completely stupid, the numbers aren't even what I parsed. I can't even figure out what or how I copied. Thanks for your attention.
  #3  
Old 04-06-2019, 01:04 AM
Sonderbeast Sonderbeast is offline
Planar Protector

Sonderbeast's Avatar

Join Date: Apr 2015
Location: lobster
Posts: 1,306
Default

My question is: Why do warriors hate tables so much in the first place?
__________________
Draconite - 60 Warlord
Sond Cerulean - 58 Preserver



Quote:
Originally Posted by Rogean View Post

If you have proof of a staff member violating policies, you report it in a Forum PM to me [Rogean] or Nilbog.
  #4  
Old 04-06-2019, 03:23 AM
aaezil aaezil is offline
Planar Protector


Join Date: Sep 2015
Posts: 1,759
Default

Epic seems better willsapper seems worse. Wonder what class that guy who said sapper is better now plays?
__________________
Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #5  
Old 04-06-2019, 12:35 PM
elwing elwing is offline
Planar Protector


Join Date: May 2015
Posts: 1,192
Default

Aren't hate limited to 400 on any non-class spells?
  #6  
Old 04-06-2019, 12:42 PM
aaezil aaezil is offline
Planar Protector


Join Date: Sep 2015
Posts: 1,759
Default

Quote:
Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
Aren't hate limited to 400 on any non-class spells?
Pretty sure thats only the case for non damage procs
__________________
Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #7  
Old 04-06-2019, 04:27 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,322
Default

Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Pretty sure thats only the case for non damage procs
That was apparently the intent, at least according to the notes, but anyone who can cast a spell can tell you that spellthreat has has been changed across the board. Perhaps a glitch, perhaps not, but whatever the case the players need to deal with it.

Danth
  #8  
Old 04-06-2019, 01:50 PM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,346
Default

I remember back in kunark that tash stcks were really popular with raid warriors despite their bad ratio Maybe it was just in the offhand tho? Which makes me then wonder the simplicity of the hate estimations. Then again it might have just been done to make it easier facilitate the landing of mal and slow without having to have enchanters instagibbed tashing.
  #9  
Old 04-07-2019, 10:34 AM
mizzbiscuits mizzbiscuits is offline
Aviak

mizzbiscuits's Avatar

Join Date: Nov 2018
Posts: 74
Default

“Haynar: Fixed a bug in adding hate from spells, that was introduced with the out of class spell hate cap. Spells with a specific hate adder, were losing their hate from the spell effects.”

...from just reading this without testing, sounds like a benefit for warriors? I’ve noticed even at tanking UR & MM that effects aren’t very snappy.
  #10  
Old 04-07-2019, 06:18 PM
ApexNews ApexNews is offline
Aviak


Join Date: Feb 2017
Posts: 74
Default

numbers seem off but the cause is noble. if you have a reproducible test to gather data i would be willing to help. i have many high end pixels to test with.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.