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#1
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![]() Quote:
If you want to argue for the mez caps being taken away (since they're not classic), you'll need more information on which mobs were immune to mez. Otherwise the fairest thing to do is to just keep the caps in.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#2
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![]() Ive played a druid from early 2000 to GoD. One thing I did regularly was using magic based DoTs only since they were much more mana efficient in term of resist chance because they had a negative resist modifier. I remember talking to other druids and drooling about how our DoTs were basically unresistable.
Lately, I have experienced quite the opposite. Not only do I see increased resists overall but its especially noticable using the magic based line of DoTs. I haven't played my druid for some time now and if I did I was porting or did some quadding in SK. What made me do this post was when I tried killing Hill Giants. Being level 35 I tried killing a white and a yellow con and had both resist Drones of Doom several times in a row. Back on live I've been killing HGs in Rathe from level 30 on when they have been conning red using our magic line. I've been trying to research using the WaybackMachine but somehow requests on Alla been acting up. Luckily I have been able to access CastersRealm. The following are links to entries from 2001: Stinging Swarm (magic based): http://replay.waybackmachine.org/200...ons.asp?Id=909 Quote:
http://replay.waybackmachine.org/200...ons.asp?Id=910 Quote:
Immolate (fire based): http://replay.waybackmachine.org/200...ons.asp?Id=839 Quote:
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Ardenya Sternenfeuer
Druid of Tunare ANA - Ardenya's Norrathian Airlines - now porting to all destinations! | |||||
#3
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![]() Thank you for the answer to pixie strike. I didn't realize the caps weren't classic live. I assumed that the caps had been removed as I was getting the resist message, rather than the message when the target was to high to be affected by the effect.
The mobs in Sebilis are extremely more resistant than things like bugs and bats. I could CC them when they were yellow with charm. Sebilis, not a chance. But it sounds like that's just the way things were. The mobs in Kunark just had greater resistances. Going to just assume and work with that, unless someone tells me otherwise. | ||
#4
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![]() I made http://www.project1999.org/forums/sh...ad.php?t=32043 this post earlier, not realizing this thread was mostly about our dots...
But anyways, swarm line of dots are completely messed up. Not a chance they are working as intended. I remember this always being my only way to do damage on raid mobs (as they are usually red con), and these dots would land on dragons, or whatever almost everytime. And now they are being resisted by normal blue con xp mobs, I'd say in the 20-30% range. | ||
#5
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![]() Hello, just started playing here - 11 wizard.
Resists seem to be overdone a bit - what do I do in regards to "reporting", screen shots? Blues seem to brush off my spells like I remember evens did back in vanilla when I played a wizard back in the day. Attacked a blue lion, had root resist twice, and the third and fourth roots broke on first contact. I avoid even and yellow cons now since root won't work on them ;D (well, sometimes it does) Are the devs still investigating this? Or is this the resist level that's gonna be in play for the rest of Kunark? If so, please please let us know [You must be logged in to view images. Log in or Register.] That way I'll go roll something else... hmm, no, no I won't. But still, lol Then again, maybe there are just resist issues inherent at lower levels that I don't remember, /shrug | ||
Last edited by rbtucker; 04-06-2011 at 01:16 AM..
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#6
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![]() I can confirm this. Blue mobs are resisting the druid dot line (drones of doom, drifting death, winged death) series -200 magic resist modifier spell roughly 30% of the time. Rarely had any resists before Kunark went live on project 1999, now having a lot of issues. The spells are acting as if there is no magic resist modifier.
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#7
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![]() Was in solb window yesterday, and at 46 I found the resists to be as I would expect, that is - not very often. Note these are near light blue or light blue mobs. It seems that the high blues are resisting way too much imo.
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#8
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![]() One thing that might be looked at then is what lvl the people are who are getting loads of resists. A lower lvl character isn't exactly going to have as many options. 41 might be blue to a 53 but a lvl 12 mob isn't to a 20, it's green. The lvl range for xp giving mobs vs higher level/resist mobs is much smaller for lower lvl people than for higher level. Thus lower levels have little choice but to hunt mobs closer to their lvl range and thus have increased resists. This in itself makes for an inherit problem that will cause people to complain (myself included).
Another thing I don't understand is how resists are figured. My Enchanter can toss a Tash line on a mob and it has no effect at all as far as I'm seeing. If the resist rate is calculated by mob lvl 1st then I have to wonder if Tash even has any effect until I get up to those higher levels, where the xp-resist range is greater.. Either way, the fact that they've been bumped up and changed is in itself going to cause complaints. Either way, it doesn't matter, they don't agree with us, it's not going to get changed. Deal with it. | ||
Last edited by Knight; 04-12-2011 at 12:36 PM..
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#9
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![]() Nope its not happening Knight, funny thing is if they had a way to make a lvl 42 druid (in my case) and tried to quad these spiroc provens it would take them about 30 seconds to say "holy shit this isn't right!" Oh well.
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#10
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![]() Quote:
You get what ya pay for I guess [You must be logged in to view images. Log in or Register.] | |||
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