Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 04-05-2011, 07:51 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Nineran [You must be logged in to view images. Log in or Register.]
This may be the wrong place to discuss this, as I do not have hard information such as logs or screen shots to support what I am bringing up. But I am just curious about how difficult it is to land spells on something either the same level as you, or within three levels below.

I am a 52 bard. My Charisma with gear and buffs is at 226 when this is happening. This is in Sebilis, mostly up against Krup frogs. Some Boks, etc. in the mix. Once mobs are at least 5 levels below me, the below experiences do not apply. There are still more resists than I remember, but its not unplayable.

Using Crisson's Pixie Strike. I have little to no ability to mesmerize something of my same level. It is resisted every time, although my sample size isn't indefinite. This experience is on a Krup Knight in Sebilis.

The maximum in a row I have tried to Mesmerize something of my same level was 6 times, and none of them landed. I have entirely given up on CCing anything of my same level. If its a few levels below, I usually just opt to sort of snare kite in small hallways.

Charm has a much better chance of landing than mesmerize. But still doesn't have a chance to land on something the same level as me.

I really just have a question. Is this the way it was in live? I played a warrior during kunark on live, I have no idea how difficult it was to land spells. Formerly, during original eq, I could without much trouble land spells on yellows. It wasn't until I get into reds that I started having major resist issues.

Now I have massive resist issues once they are white, and pretty large issues when they are just dark blue. Bards which I remember as being pretty versatile as either a dot machine. Excellent CC, or good kiters. That's out the window. I am now strictly group buffs. I don't depend on my dots, its too difficult to keep a rotation going. And my CC only works if I am fighting mobs that are significantly lower than me.

So anyways, I am just asking everyone if this is the way they remember it on live. I will adjust to it regardless, its just not as fun knowing how inept bards are at CCing things around their level.

I used to be able to CC 5 Dark blue Mobs. 3 Mezed. 1 charmed, fighting another uncharmed.

Now I can barely CC one dark blue mob that's within three levels of me. I can't stop my mez because if I do, I may run into a chain resist and lose control.

Looking for anyone that is either having the same issues and can just tell me. Get used to it! That's the way it was once Kunark hit. Or no, that's not the way it was it may change to the way live was some time in the future.

Just to clarify my Live Bard experience. I played a bard till 45. He was poorly geared. Could consistently mez and charm mobs that were yellow to him.
Pixie strike has a level cap of 45 - it will always resist on mobs above that level. This has nothing to do with this thread.

If you want to argue for the mez caps being taken away (since they're not classic), you'll need more information on which mobs were immune to mez. Otherwise the fairest thing to do is to just keep the caps in.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote
  #2  
Old 04-05-2011, 08:12 PM
Ardenya Ardenya is offline
Orc

Ardenya's Avatar

Join Date: Apr 2010
Posts: 32
Default

Ive played a druid from early 2000 to GoD. One thing I did regularly was using magic based DoTs only since they were much more mana efficient in term of resist chance because they had a negative resist modifier. I remember talking to other druids and drooling about how our DoTs were basically unresistable.

Lately, I have experienced quite the opposite. Not only do I see increased resists overall but its especially noticable using the magic based line of DoTs. I haven't played my druid for some time now and if I did I was porting or did some quadding in SK. What made me do this post was when I tried killing Hill Giants. Being level 35 I tried killing a white and a yellow con and had both resist Drones of Doom several times in a row. Back on live I've been killing HGs in Rathe from level 30 on when they have been conning red using our magic line.

I've been trying to research using the WaybackMachine but somehow requests on Alla been acting up. Luckily I have been able to access CastersRealm. The following are links to entries from 2001:

Stinging Swarm (magic based):
http://replay.waybackmachine.org/200...ons.asp?Id=909

Quote:
Description: Inflicts 210 damage to the target over a period of 60 seconds.

This line of spells normally face extremely little resistance, usually only if the mob is 100% immune to magic or it is way out of your level range. Other resists are extremely rare.


This line of spells stack with the Immolate / Breath of Ro line.
Drones of Doom (magic based):
http://replay.waybackmachine.org/200...ons.asp?Id=910

Quote:
Description: Inflicts 340 damage on the target over a period of 60 seconds.

This line of spells normally face extremely little resistance, usually only if the mob is 100% immune to magic or it is way out of your level range. Other resists are extremely rare.

This line of spells stack with the Immolate / Breath of Ro ine.
Whereas when we take a look on the fire DoT line:

Immolate (fire based):
http://replay.waybackmachine.org/200...ons.asp?Id=839

Quote:
Description: This spell damages the target over a period of a minute.

This spell has an increased chance of being resisted, and stacks with the Stinging Swarm series of spells.
I would really love to see this fixed. Five resists in a row on a magic DoT is not the way it should be. In fact, it makes soloing almost impossible as that many resists leave you oom and the only option is to gate out or kite the mob for half an hour trying to regain mana and hope the next cast will go through... not fun.
__________________
Ardenya Sternenfeuer
Druid of Tunare
ANA - Ardenya's Norrathian Airlines - now porting to all destinations!
Reply With Quote
  #3  
Old 04-05-2011, 08:51 PM
Nineran Nineran is offline
Kobold

Nineran's Avatar

Join Date: Aug 2010
Location: Colorado
Posts: 121
Default

Thank you for the answer to pixie strike. I didn't realize the caps weren't classic live. I assumed that the caps had been removed as I was getting the resist message, rather than the message when the target was to high to be affected by the effect.

The mobs in Sebilis are extremely more resistant than things like bugs and bats. I could CC them when they were yellow with charm. Sebilis, not a chance.

But it sounds like that's just the way things were. The mobs in Kunark just had greater resistances. Going to just assume and work with that, unless someone tells me otherwise.
Reply With Quote
  #4  
Old 04-05-2011, 10:40 PM
Happyfeet Happyfeet is offline
Sarnak

Happyfeet's Avatar

Join Date: Jul 2010
Location: Orlando, FL
Posts: 447
Default

I made http://www.project1999.org/forums/sh...ad.php?t=32043 this post earlier, not realizing this thread was mostly about our dots...
But anyways, swarm line of dots are completely messed up. Not a chance they are working as intended. I remember this always being my only way to do damage on raid mobs (as they are usually red con), and these dots would land on dragons, or whatever almost everytime. And now they are being resisted by normal blue con xp mobs, I'd say in the 20-30% range.
Reply With Quote
  #5  
Old 04-06-2011, 01:03 AM
rbtucker rbtucker is offline
Large Bat


Join Date: Apr 2011
Posts: 13
Default Resists?

Hello, just started playing here - 11 wizard.

Resists seem to be overdone a bit - what do I do in regards to "reporting", screen shots?

Blues seem to brush off my spells like I remember evens did back in vanilla when I played a wizard back in the day.

Attacked a blue lion, had root resist twice, and the third and fourth roots broke on first contact. I avoid even and yellow cons now since root won't work on them ;D (well, sometimes it does)

Are the devs still investigating this? Or is this the resist level that's gonna be in play for the rest of Kunark? If so, please please let us know [You must be logged in to view images. Log in or Register.]

That way I'll go roll something else... hmm, no, no I won't. But still, lol

Then again, maybe there are just resist issues inherent at lower levels that I don't remember, /shrug
Last edited by rbtucker; 04-06-2011 at 01:16 AM.. Reason: .
Reply With Quote
  #6  
Old 04-06-2011, 03:33 AM
Kutles Kutles is offline
Orc


Join Date: Oct 2009
Posts: 34
Default

I can confirm this. Blue mobs are resisting the druid dot line (drones of doom, drifting death, winged death) series -200 magic resist modifier spell roughly 30% of the time. Rarely had any resists before Kunark went live on project 1999, now having a lot of issues. The spells are acting as if there is no magic resist modifier.
Reply With Quote
  #7  
Old 04-06-2011, 11:38 AM
Chicka Chicka is offline
Kobold


Join Date: May 2010
Posts: 156
Default

Was in solb window yesterday, and at 46 I found the resists to be as I would expect, that is - not very often. Note these are near light blue or light blue mobs. It seems that the high blues are resisting way too much imo.
__________________
--

Quote:
Originally Posted by Aeolwind View Post
I <3 detriment.
Quote:
Originally Posted by Tronjer View Post
10 years ago I split up as well with my ex gf over EQ. Didn't even realize her move out, as I was raiding at this time.
Reply With Quote
  #8  
Old 04-12-2011, 12:34 PM
Knight Knight is offline
Banned


Join Date: Apr 2011
Posts: 6
Default

One thing that might be looked at then is what lvl the people are who are getting loads of resists. A lower lvl character isn't exactly going to have as many options. 41 might be blue to a 53 but a lvl 12 mob isn't to a 20, it's green. The lvl range for xp giving mobs vs higher level/resist mobs is much smaller for lower lvl people than for higher level. Thus lower levels have little choice but to hunt mobs closer to their lvl range and thus have increased resists. This in itself makes for an inherit problem that will cause people to complain (myself included).

Another thing I don't understand is how resists are figured. My Enchanter can toss a Tash line on a mob and it has no effect at all as far as I'm seeing. If the resist rate is calculated by mob lvl 1st then I have to wonder if Tash even has any effect until I get up to those higher levels, where the xp-resist range is greater..

Either way, the fact that they've been bumped up and changed is in itself going to cause complaints. Either way, it doesn't matter, they don't agree with us, it's not going to get changed. Deal with it.
Last edited by Knight; 04-12-2011 at 12:36 PM..
Reply With Quote
  #9  
Old 04-12-2011, 02:41 PM
parlay1 parlay1 is offline
Kobold


Join Date: Jul 2010
Posts: 142
Default

Nope its not happening Knight, funny thing is if they had a way to make a lvl 42 druid (in my case) and tried to quad these spiroc provens it would take them about 30 seconds to say "holy shit this isn't right!" Oh well.
Reply With Quote
  #10  
Old 04-12-2011, 02:53 PM
Knight Knight is offline
Banned


Join Date: Apr 2011
Posts: 6
Default

Quote:
Originally Posted by parlay1 [You must be logged in to view images. Log in or Register.]
Nope its not happening Knight, funny thing is if they had a way to make a lvl 42 druid (in my case) and tried to quad these spiroc provens it would take them about 30 seconds to say "holy shit this isn't right!" Oh well.
Yeah, I found the same on my 42 druid in the Spec caves. Apparently the fix is this: only hunt mobs that are 10 lvls lower than you.

You get what ya pay for I guess [You must be logged in to view images. Log in or Register.]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:08 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.