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#1
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Why do you care. The devs balance p99. Ring of the dead on live was clickable by all but a dev made a comment that that would be to powerful for an item to be on p99 that many didnt have on live
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#2
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I'm gonna go ahead and say this now. If you cherry pick content issues that you claim are wrong without providing anything to the contrary in any effort to bolster some NON-related issue .. it's irritating.
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Anyways, I abhor... fucking strawman arguments. I love pvp, but this has absolutely nothing to do with it. | ||||
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Last edited by nilbog; 03-31-2011 at 11:22 AM..
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#3
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Legitimate PVP bugs need to be fixed. I would still like to eventually do some Best of the Best fights.. and /duels should work properly regardless of server.
Issues changed simply to balance a possible future pvp server.. are off topic, and need their own place. So.. we need 2 different lists. General PVP bugs, and pvp issues deemed in need of change, for a pvp server to work better. Please have it consolidated, and outlined into what needs fixed for /duels and botb on p99, and what are deemed possible proprietary (albeit non-classic) changes needed to balance a pvp-only server. | ||
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#4
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Nilbog the aim i have here is to tackle pvp issues that are actually a problem with the current p99 code, if you can read the opening thread those are the issues for the most part i want to test, i've added some questions in there that people have raised int his thread, but the most important part for me is testing issues with AC/resists.
Parsing is what's important and getting actual facts from tests, that's what the OP will be for when i've actually got a chance to do proper testing. I think lasher is simply replying to people who continually attempt to troll any pvp thread into the RnF bin, his argument is that the aim would be not to make everything 100% like it was on classic, and from a pvp point of view it would be ridiculous to ignore the changes that were made later on, that were obvious improvements. The opening post will be consolidated into what's been tested and what's outstanding, it's currently in a state of information gathering so i know what needs testing to provide you with as much information as possible. On a side note alot of the pvp "idea's" would be down to your preference nilbog, or whoever was to head whatever might happen or will, i simply wanted to make a thread to troubleshoot where rogean requested notes on pvp etc, so the most part of this thread will just be parse information along with tested encounters to find obvious pvp flaws, line of sight casting etc. After i've done some testing, directing your attention to the opening post will eventually end up being productive since too many people from this community find an urge to troll every single thread made about pvp.
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P99, Day 1.
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#5
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The intent isnt trying to cherry pick content. Everything is up to the devs final decision. Bombfist and I are just trying to bring issues up that we think need to be considered.
Fear//charm. We arent saying it should or shouldnt be in. What we are saying is the dev need to consider it. 1999 fear and charm worked on pc's. Bard fear worked on pc up into kunark. The Dev on live eq eventually learned that it was a broken feature in pvp and removed. Maybe you will decide to leave it until a certain point or never put it in. I made those comments because some guy was saying it shouldnt be balanced, it shuld be 1999 and maybe its true but there are a few things that left in game because it was in 1999 would break the game. Start of server you could loot weapons off people eventually that was change. Also start of server if you /consented a person that person could loot all your items.Start of server wolf form made you unkos to most and was usable in dungeons eventually that was nerfed You can respond with asking me to give you dates to support what i said above but its not the point. With or with out proof of what i said above i think we can all agree there are few issues that we all know that were in 1999 that should be considered being put in because it was eventually taken out because it was deemed broken or an exploit or what ever. | ||
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#6
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The entire reason for this thread is to give input on how the server should be, as requested by the devs for our input. Through playing pvp for a while alot of the playerbase knows what's retarded and have suggestions on how vz/tz could have been better.
Give it a rest, I've posted this out of the rant and flame section for specific input on certain issues with pvp and known bugs in game, alot of testing needs to be done to go from AC not working and MR not doing anything on a pvp server, if you think instant cast pumice stones aren't an issue in pvp then you have no place in this thread.
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P99, Day 1.
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#7
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anyway, I respect your opinion and all from p99 server who have a concern in red99 and want input. but this thread was in off-topic for a reason, not the troll/flame forum. | |||
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#8
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-cleric bash
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#9
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I'll try and test out some of those issues listed tomorrow. I know fear and charm do not work on other players in a pvp setting on p99. I believe fear does work on players' pets though.
Should be pretty easy to come up with some answers on z-axis stuff, attacking through walls, ranger arrows, and things like that. | ||
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#10
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P99, Day 1.
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