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#21
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Yeah I really liked the shaman but I don’t like any of the looks of the races LOL I’m really particular about my pixels hahah
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#22
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Quote:
With that being said, enchanters aren't the hardest class to play effectively, but definitely not the easiest. But don't make your final judgment on your level 12 experiences, because it's not the appropriate level to make that decision. Based on some of your requirements, if you want a class that is easier than enchanter that can solo & group, I'd suggest a Shaman. Because they can afford to take more hits(although if you are keeping rune up on your enc you shouldn't be getting damaged much), and then you can Canni on Shaman to regain mana after/during fights. I'd suggest necro's, but they aren't really liked in groups and you listed that as a preference. Any other class won't regen mana effectively. | |||
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#23
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What’s keeping a rune up?
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#24
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Quote:
https://wiki.project1999.com/Berserker_Strength Those lines of spells get referred to as runes. They're just buffers of hitpoints that are essential to a chanter doing well solo, and sometimes in grouping situations too. Chanter probably isn't for you though. They are a group-friendly class that can do a lot of different things in any solo, duo, trio, group setting. But they're not generally considered low stress. Like Izmael said, I would think druid, necro, mage would be good choices for you to look into. | |||
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#25
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Quote:
That's the first of many. Being able to absorb damage is huge if the mob gets to you before you can stun/recharm. Level 29 was the real game changer IMO. When you get clarity, and have gotten charming down, and have a nice mana pool. Also, read Loraen's & Spaid's Enchanter guides on the wiki. The former is good for overall techniques and what spells to use, and the second has a great breakdown of where to fight. | |||
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#26
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Get a book to read during yer med times.
Works well for me.
__________________
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#27
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I really appreciate everyone in this thread!
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#28
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Shaman can eventually turn in to a bear if you can get over the first few levels of 'ugly' pixels.
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#29
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I'd be tempted to try a monk out. As a human you dont have an xp penalty. With as little as 100p you can get a Wu's Quivering Staff (23/28 2hb) or 50p each for a couple Master Wu's trance sticks for 50p each (7/18 1hb)
So basically with hand-out leather armor and 200p in weapons you can easily solo 30+. In fact, while not "ideal" the Wu's QS is still a very solid ratio until you an afford like an Imbued Fighter Staff. Pros: Good damage, durable even when nekkid, 25% instant self-heal every 6 mins, FD so can almost always avoid death. Cons: Kinda boring. Vision is marginal with humans. I'd get some type of light stone item ( like https://wiki.project1999.com/Black_Alloy_Medallion ) or a vision mod like a Glowing Stone Band ( https://wiki.project1999.com/Glowing_Stone_Band ). With iffy gear your solo ability will taper off 50+ but you will also be able to bind wound to 75%. Between that and mend if you pick the right solo targets it's almost no downtime. | ||
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#30
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Can confirm. A buddy who had to tone down his play time due to family- Made a monk and said its wonderful, at any second he can just FD and go about his day.. But homey did start a ranger, and i got him a little cash for his adventures ahead.. Keep us posted on things Stylingpat!!
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