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  #21  
Old 11-14-2018, 10:24 AM
stylingpat stylingpat is offline
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Yeah I really liked the shaman but I don’t like any of the looks of the races LOL I’m really particular about my pixels hahah
  #22  
Old 11-14-2018, 12:04 PM
Crede Crede is offline
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Quote:
Originally Posted by stylingpat [You must be logged in to view images. Log in or Register.]
Hey guys just returned on my lvl 13 Enchanter.

1) Forgot how hard this game actually is
2) Enchanters are not easy to play.

My enchanter is getting killed all the time. My charms never hold and then I get killed. It’s a death fest lol. This class is way too stressful for me. And dieing all the time is stressful especially when you ding, die and lose your level.... lol

I’m a new player with no plat. I’m not trying to be min\max l33t. I just want to check out this game, free to solo or group and get to some zones I’ve never gotten to on live. I don’t think an enchanter is for me. It’s way to fragile of a class and messing up once always gets me killed.., and let alone I feel like all I’m doing is sitting 24/7 meditating. Every time I kill something I might as well go afk for 5 mins to regain my mana.. it’s kinda ridiculous.

What’s a real durable, user friendly easy class to play that isn’t going to die all the time and preferably not having to spend my whole day staring at my char sitting all the time thru atrocious med timers.

I don’t mind not having money. I can farm as I level, but this is too much of a pain in the ass with this chanter. It defeats the whole reason why I’m playing a video game lol. Just to go from 12-13 this morning was like the most stressful morning I’ve had in a long time LOL [You must be logged in to view images. Log in or Register.]
Ok OP, first of all, you need to watch some of Tecmos's videos. You're way off, and way too low of a level/inexperienced to accurately know what an enchanter can and can't do. You're talking about having no mana at lvl 13. Ok, so you don't even have breeze yet, let alone Clarity, Wandering Mind, and C2/theft of thought. All things which are game changers for mana. You're also only level 12, which anyone who knows the enchanter class knows that they don't really start to shine until 20+. Why 20+? Well you have breeze for one, but more importantly you start to actually get a mana pool that can handle charms. I'm pretty sure I got PL'd on my Enchanter from 1-16 to avoid those early sucky levels. That's just how it is with that class, whereas they only get stronger where most classes are getting relatively weaker in relation to npc health/dmg. Another thing to keep in mind is the level range of mobs at lvl 12. You're probably fighting blues that are 1 level below you, hence the shitty charm breaks. When you have blues that are 5-10 levels below you eventually, the charm starts to actually stick much better. Enchanter is not a slow medding class. That's a Cleric, Wizard, Mage, and pretty much any other class that's not a necro(or shaman if you don't mind Canni 24/7).

With that being said, enchanters aren't the hardest class to play effectively, but definitely not the easiest. But don't make your final judgment on your level 12 experiences, because it's not the appropriate level to make that decision. Based on some of your requirements, if you want a class that is easier than enchanter that can solo & group, I'd suggest a Shaman. Because they can afford to take more hits(although if you are keeping rune up on your enc you shouldn't be getting damaged much), and then you can Canni on Shaman to regain mana after/during fights. I'd suggest necro's, but they aren't really liked in groups and you listed that as a preference. Any other class won't regen mana effectively.
  #23  
Old 11-14-2018, 12:52 PM
stylingpat stylingpat is offline
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What’s keeping a rune up?
  #24  
Old 11-14-2018, 01:06 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by stylingpat [You must be logged in to view images. Log in or Register.]
What’s keeping a rune up?
https://wiki.project1999.com/Rune_I
https://wiki.project1999.com/Berserker_Strength

Those lines of spells get referred to as runes. They're just buffers of hitpoints that are essential to a chanter doing well solo, and sometimes in grouping situations too.

Chanter probably isn't for you though. They are a group-friendly class that can do a lot of different things in any solo, duo, trio, group setting. But they're not generally considered low stress.

Like Izmael said, I would think druid, necro, mage would be good choices for you to look into.
  #25  
Old 11-14-2018, 01:08 PM
Crede Crede is offline
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Quote:
Originally Posted by stylingpat [You must be logged in to view images. Log in or Register.]
What’s keeping a rune up?
https://wiki.project1999.com/Rune_I

That's the first of many. Being able to absorb damage is huge if the mob gets to you before you can stun/recharm. Level 29 was the real game changer IMO. When you get clarity, and have gotten charming down, and have a nice mana pool.

Also, read Loraen's & Spaid's Enchanter guides on the wiki. The former is good for overall techniques and what spells to use, and the second has a great breakdown of where to fight.
  #26  
Old 11-14-2018, 02:00 PM
tsuchang tsuchang is offline
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Get a book to read during yer med times.
Works well for me.
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Pacifism is great as long as everyone is participating.
  #27  
Old 11-14-2018, 02:30 PM
stylingpat stylingpat is offline
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I really appreciate everyone in this thread! ��
  #28  
Old 11-14-2018, 02:34 PM
Jimjam Jimjam is offline
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Shaman can eventually turn in to a bear if you can get over the first few levels of 'ugly' pixels.
  #29  
Old 11-14-2018, 03:40 PM
Snaggles Snaggles is offline
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I'd be tempted to try a monk out. As a human you dont have an xp penalty. With as little as 100p you can get a Wu's Quivering Staff (23/28 2hb) or 50p each for a couple Master Wu's trance sticks for 50p each (7/18 1hb)

So basically with hand-out leather armor and 200p in weapons you can easily solo 30+. In fact, while not "ideal" the Wu's QS is still a very solid ratio until you an afford like an Imbued Fighter Staff.

Pros: Good damage, durable even when nekkid, 25% instant self-heal every 6 mins, FD so can almost always avoid death.

Cons: Kinda boring. Vision is marginal with humans. I'd get some type of light stone item ( like https://wiki.project1999.com/Black_Alloy_Medallion ) or a vision mod like a Glowing Stone Band ( https://wiki.project1999.com/Glowing_Stone_Band ).

With iffy gear your solo ability will taper off 50+ but you will also be able to bind wound to 75%. Between that and mend if you pick the right solo targets it's almost no downtime.
  #30  
Old 11-14-2018, 03:55 PM
bigjeff100 bigjeff100 is offline
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Can confirm. A buddy who had to tone down his play time due to family- Made a monk and said its wonderful, at any second he can just FD and go about his day.. But homey did start a ranger, and i got him a little cash for his adventures ahead.. Keep us posted on things Stylingpat!!
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