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  #1  
Old 10-03-2018, 03:14 PM
ScaringChildren ScaringChildren is offline
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I think a weekly random ZEM bonus would be cool.

Imagine RunnyEye being popular...that would be cool.
  #2  
Old 10-03-2018, 03:14 PM
elwing elwing is offline
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Human usable greenmist!
  #3  
Old 10-03-2018, 03:22 PM
Glain Glain is offline
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A food truck in ec tunnel. I get hungry selling all day.
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  #4  
Old 10-03-2018, 03:30 PM
ScaringChildren ScaringChildren is offline
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Quote:
Originally Posted by Glain [You must be logged in to view images. Log in or Register.]
A food truck in ec tunnel. I get hungry selling all day.
Already exists

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  #5  
Old 10-03-2018, 03:23 PM
mickmoranis mickmoranis is offline
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I also wouldnt mind this guy completely re-arting ALL of the environments, not changing anything, just bringing them up to THIS level

also adding depth of field and ambient occlusion and stuff

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  #6  
Old 10-03-2018, 03:24 PM
Glain Glain is offline
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Isn't there a quest for a sword in befallen, but the quest is broken? I've heard of many quests like this or strange items. Do something with those. Like the broken arrow you get in the shaman epic quest.
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  #7  
Old 10-03-2018, 03:30 PM
mickmoranis mickmoranis is offline
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Id also like to see a new zone that connects the Oasis to South Karana... but lets make it level 55+ and extremely dangerous to walk through, like if you are not capable of killing a bunch of level 55 mobs then you are not going to be able to make it through this canyon/dungeon... make it like a long ass level 55+ Crushbone but with the desert orcs! with quests to rescue slaves! Maybe tie it into splitpaw, like they are either alllies or enemies!

Maybe make it as difficult as hate or fear or something.

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Last edited by mickmoranis; 10-03-2018 at 03:40 PM..
  #8  
Old 10-22-2018, 05:10 AM
Bisonzabi Bisonzabi is offline
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Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
Id also like to see a new zone that connects the Oasis to South Karana... but lets make it level 55+ and extremely dangerous to walk through, like if you are not capable of killing a bunch of level 55 mobs then you are not going to be able to make it through this canyon/dungeon... make it like a long ass level 55+ Crushbone but with the desert orcs! with quests to rescue slaves! Maybe tie it into splitpaw, like they are either alllies or enemies!

Maybe make it as difficult as hate or fear or something.

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You mean like LDoN's Rujarkian Hills and Everquest 2's Desert Of Flames zone Clefts Of Rujark?

I mean if it's an overland zone plus an additional dungeon zone branched off of it sure, but I see no reason to connect it to South Karana unless there is a decently safe passage for characters 15-35 can pass through. I do like the idea of something connecting to SK though, because if there is any part of the game that I feel is the most underdeveloped zones in the original game, it was the Karanas. They're way too large and mob placement is too spread out on top of the very ugly texture placement it has compared to the vastly superior zones on the eastern side of the continent. This might encourage people to go out of their way to zones.

Map based on proportion. I truly don't understand why these zones are so god damn huge when they really shouldn't be. I get this feeling that during development, these were some of the very first overland zones they made before they realize they're idiotically huge before they made overland zones 3x smaller throughout the rest. If it were up to me, I would cut down their size to the same size as places like Commonlands and Desert of Ro ect, make it so the textures look a lot crisper compared to Commonlands, place a city/town south of Qeynos which would be Highborne (from EQOA's lore as a small Erudite town) and have it connect directly to South Karana through a mountain pass or something. West Antonica always needed dire love
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Last edited by Bisonzabi; 10-22-2018 at 05:39 AM..
  #9  
Old 10-29-2018, 05:41 AM
Hibbs Hibbs is offline
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Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
Map based on proportion. I truly don't understand why these zones are so god damn huge when they really shouldn't be. I get this feeling that during development, these were some of the very first overland zones they made before they realize they're idiotically huge before they made overland zones 3x smaller throughout the rest. If it were up to me, I would cut down their size to the same size as places like Commonlands and Desert of Ro ect, make it so the textures look a lot crisper compared to Commonlands, place a city/town south of Qeynos which would be Highborne (from EQOA's lore as a small Erudite town) and have it connect directly to South Karana through a mountain pass or something. West Antonica always needed dire love[You must be logged in to view images. Log in or Register.]

This comment is horrible -10/10
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  #10  
Old 10-31-2018, 09:45 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]

Map based on proportion. I truly don't understand why these zones are so god damn huge when they really shouldn't be. I get this feeling that during development, these were some of the very first overland zones they made before they realize they're idiotically huge before they made overland zones 3x smaller throughout the rest. If it were up to me, I would cut down their size to the same size as places like Commonlands and Desert of Ro ect, make it so the textures look a lot crisper compared to Commonlands, place a city/town south of Qeynos which would be Highborne (from EQOA's lore as a small Erudite town) and have it connect directly to South Karana through a mountain pass or something. West Antonica always needed dire love
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There is actually really good reason for this. It has t do with mob population density and zone geography. When you are in a foggy forest, very hilly area, or a dungeon with lots of twists and turns, it easier to hide a mob spawn behind every corner. ( I bet than Blackburrow has more mobs than West Karana.)
However, when you are in wide open area that SUPPOSE TO BE WIDE OPEN AREA - having mobs standing 5 feet away from each other will look ridiculous - you have to spread them out to make things look realistic. If any of the plains of Karana would be size of Lesser Faydark, while NOT being a foggy forest, then by standing in the middle of it you could see the zone from one end to another with every single mob in sight. And that would be just plain stupid.
So yes, large open area outdoor zones HAVE TO BE MUCH LARGER, in order to spread mobs out more, to make it look real. Plains being a bit empty and lacking some decent geographic features is another thing - that has to do with early zone makers not being very experienced - Kunark outdoor zones were clear upgrades in that regard.
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