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#21
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![]() Let me start by saying, my character is not Twinked at all. My mana pool is at about 640 at level 20. I do use my pet, almost always.
Aviaks and Elephants are easy to explain because I've been doing them recently. Since Elephants are non-aggressive you have to tag them. I use either my weakest DD spell or run up and tag them. Pet engaged however even using that spell is risky due to agro. I've found tagging it for under 10 damage works best. I back up to a respectable range. Root, Tash and land a Choke. If pet is dying fast It's Whirl time. Now to be more specific: Quick:80 (it only last about 4 minutes) Root: 30 (if not resisted outright) Tash:20 (Luckily it can't be resisted) Choke:50 (if not resisted outright) Ok now here, already 180 mana is spent. On elephants or Dark Blue Aviaks, my pet just doesn't have the HP to take the damage so its either adding Whirls or Slow. Mostly I prefer Whirls as slow is resisted more and takes alot more mana. Whirl:55 Total mana spent: 235 mana. Typically however, one thing out of the resistible spells is resisted. Add in about 50 more mana for that recast. To finish off I either use sanity or another Choke depending on how much health is left of the mob. Sanity Warp: 75mana Choke:50 Another Whirl:55 So now, if everything goes right we are talking about 415mana spent and usually something else is resisted if they are Dark blue. I played a Chanter on live as well and I don't remember having to recast so much. However, it might be due to the fact that the Chanter I played was much more decked out at this level. Remember i am wearing Damask armor mostly with a few Int. Items like Stein Of Mog (Nice Quest), Silver Engagement Ring (I made myself) and a nice Robe (Silken Green Drape) That was gifted to me, Crude Stein I picked up from a dead Ogre Guard. A couple other lower end items that someone had given me. I guess my frustration comes from rolling with a Mage and Necro most of the time. They are handing the mega smackdown on White, Yellow mobs at will. I would never THINK about going after a White or Yellow. I tried it and it was a plain disaster with all the resists. Root...resisted, Choke...resisted. Now if you are an Enchanter you know you don't have alot of HP. Recasting adds agro. Resists force recasts. And getting hit interrupts. The Mage can literally tag a mob and let their pet serve it up. Necro dots, fears, kites while pet is whacking away. There is so much more room for error there. I can Charm green things easily. Light Blues are ok but the Charm breaks alot. And this is with a high level Shaman buffing my Charisma and landing a Malo on the Charm subject. Dark Blues, forget about it. Doesn't last but a few seconds. I've tried Gnolls, Bears, Aviaks, Skeletons and Lizardmen of various cons. Result is very similar. I guess what this is, is jealousy. I suppose its the price I must pay for the golden levels that lie ahead when the Chanter class comes into its own.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
Last edited by casdegere; 03-25-2011 at 07:33 AM..
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#22
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![]() Try grouping? The time this game was released, some classes were implemented for grouping. Being able to solo well, was key to primarily solo classes. On that note, many of us have very similar situationsof resists, its part of the game. Your mana pool and your survival chances will go up exponentially , grouping
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Last edited by toxiqwurm; 03-25-2011 at 07:40 AM..
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#23
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![]() My final suggestion would be to pull with tash from a good distance and your root will more than likely land first time. In most situations it should be the first spell you cast unless you are already a few levels above the mob. In any case, sif you are planning on casting it anyway, do it right away so you don't have to cast something else twice.
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#24
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![]() Yeap I am reserved to yield to the notion that soloing right now is going to be slow and painful. [You must be logged in to view images. Log in or Register.]
__________________
"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
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#25
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![]() I've commented a few times on the subject of enchanters on P99 s live in 99/2000. Charming is not anywhere close to how it was sub lvl 39 (apparently as I have not hit that level yet). I was one who used charm exclusively when soloing on live and I ripped through yellow and red con mobs with relative ease in North Karana and other zones. It's something which will apparently not be fixed so it's best to move on and utilize the rest of your tools. It's not as efficient but it IS doable and can be more challenging and more fun.
Don't spend too much effort looking at the other pet classes and feeling envious. They do well at soloing and it's been a know fact. If soloing tougher mobs at low levels is that important to you, you should consider rolling a Necro or Mage as you'll feel more gratification. I did a fair amount of soloing with my enchanter on P99. I prefer grouping and I did a lot of that but due to time constraints, I also racked up a lot of solo time. I always used my animation and buffed him with haste and shielding. For the most part, I pulled with Tash and then rooted as it arrived and started hitting me. I would step back and drop a choke DOT on it and then often slow (depending upon the mob). If needed, I'd take a few hits. On tougher mobs, I used whirl and most certainly, on casters. In SolB, I'd pull Inferno goblins (tough guys) with slow and then root as they arrived. I'd immediately then tash and dot. This was before the issues with resists was in effect so pulling with tash right now in all cases is probably the best bet. (until they fix the issues with resists). I'm not one to complain at you and tell you that you should be grouping because of how enchanters are always welcome in groups. If you wish to solo, that's your choice and you have your reasons. When possible, I would urge grouping as it's very fun and a well played enchanter can allow a group to pull off some impossible encounters.. It's important for you to keep up on grouping skills as a poorly played / inexperienced enchanter can really drag a group down. I hope this helps in some small way. Have fun!!
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#26
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![]() Quote:
I LOVE soloing on my enchanter. It's hella easy. Grouping is fun too, but I got sick of getting wiped out by lower level groups, so I've soloed my ench up to like 30 for the most part. Once you get clarity groups will suck your dick to get you to join them. | |||
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#27
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![]() Quote:
__________________
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#28
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![]() Pull with slow, nuke or a dot or similar.(experiment with effeciency) Take a hit, root and let pet get agro. Melee or med while letting pet melee (i meleed a shitload)
When pet starts to get low, step in and soak up damage for em, while adding nukes as needed. You just got the troll illusion, which reduces down time enough for it to be close to non stop killling with that method. | ||
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#29
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![]() I played an ench on live not on this server but when the good solo camps were camped i would find open zone places and use pet dot and fear. Killing even con shit was easy then mid high 40's i charm kill butcherblock guards
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#30
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![]() Resists are currently high, extremely high...
Even with 206 CHA at level 50 Mez is being resisted, lull is being resisted, charm lasts like 30 seconds now... What is everyone else experiencing with spellchangesv6? I feel nerfed. [You must be logged in to view images. Log in or Register.] | ||
Last edited by guineapig; 03-30-2011 at 10:52 AM..
Reason: oops, not edited
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