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#1
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It's vague because the wording just in these two sentences is self-contradictory. The first one states that you must give up all your camps but one. The second one states that you may choose one camp to give up. If you are camping 4 spawns, if you go by the first sentence, you get to choose 1 of those spawns to camp when another party shows up. In the second sentence, you get to choose 3 of those spawns to camp. | |||
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#2
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#3
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- This only counts for outdoor zones "You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down." - I would not expect a few minutes from anyone. I'd say if you got a full minute that would be very generous. If you are in an outdoor zone you can camp/claim 1 spawn and if you're duo or trio then each person can hold down 1 spawn only if they are 100% only killing that one mob. If you're killing pathers or other random shit while trying to camp that single spawn then you've forfeited the camp. If you are in an indoor zone then there are generally certain mobs associated with camps that are within proximity of the named. If you can burn the named but can't clear the trash and maintain the camp then you aren't camping it. If you can kill the entire camp but don't touch the trash then you are camping it. Actively camping and maintaining a camp are two key adjectives that are slightly open to interpretation. This is where player made agreements come into play. If 2 people are at odds on the camp rules then they should try to come to a mutual agreement even if the agreement is unorthodox. If no agreement can be made and a GM is involved then the GM can do whatever they want which may include neither person being able to camp that area for any given period of time. If you live by the lawyerquest then you will die by the lawyerquest. Typically certain guilds have reputations for being fair or sharing and so you work extra hard to share with them. Other guilds are turds and so you should not give one inch because you won't receive the same consideration. This makes camp ruling difficult for the unguilded but there is a guild for everyone out there.
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Server 1st Boots of Bladecalling
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#4
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You guys are trying to rationalize with a person who was one of those kids in class who keeps raising their hand to correct the teacher because they "know better". He tries to claim both heriophant and duke while not clearing ICGs or the other skeleton names and thinks that is legit because he had been there "for hours". Hate to break it to ya neckbeard Teppler, but that's not how camps work.
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#5
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Look, for all you know the guy was religiously holding down the camp for hours, and then right when you showed up their kid was about to walk off a balcony and they had to go run and grab them or something. Maybe they deserve more than a minute. But even if they don't, a GM might think they do, so it's better to be safe/nice and wait awhile ... long enough that if the guy does petition, you feel sure a GM will agree that you waited the right amount of time. Quote:
Again, as I understand it, there is no obligation whatsoever to have to keep any other mob down in order to claim a specific mob; all that matters is that you keep the specific mob down. Quote:
But in practice there are never 80 people in HS, so this never comes up. Normally if someone has HS North already the next guy won't force them to split the camp, they'll just take South, or East, or another unclaimed camp. It's only if two players both want a certain spawn (eg. Drussela) that the rules get involved, and then whoever was camping Drussela first gets to keep her and the second person can claim a different named in East. Quote:
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It's the exact same thing when a group moves in on a soloer (in Fantasy Zone, crypt, or anywhere else). You now have seven people where there was one, the one keeps their choice mob, and the remaining six take six more. The only difference is that in the right places a group could potentially claim a "camp" of more than six nameds (eg. a GM could rule all of CE is one camp, so even though it's seven mobs six people can claim them), so if for some odd reason a soloer showed up after a group was there they might not even be able to take the 7th mob (eg. cryptkeeper). In practice we'll never know because no one wants to camp only the cryptkeeper (the 7th mob).
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||||
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#6
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tepp you're 100% right
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#7
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Five years ago the answer to this question was simple, even from the GM's. A camp was a set of spawns that are in Line of Sight of each other AND reasonably close to each other, which could be held by as few as one player as long as the spawns remained constantly broken to one single being up at any given time.
A single player could hold the Sister camp in Lesser Faydark. A single player could hold all of a given chamber in Guk. No one really petitioned this sort of thing unless a single player was hopping from chamber to chamber in a dungeon to kill key loot drops in a fairly robust manner, and even then the person doing the mass killing knew what a GM would say so they would negotiate with the newcomer as to how the mobs would be divided, with the first person getting first pick. Fast forward to now. A player can now only camp ONE (1) mob outdoors of ANY KIND and have it be theirs. If you want more than that, you better have people in your party to match the number of spawns you want to keep down. Been there, done that, had dwarves in Butcherblock Docks ripped off as a result which never would have happened 5 years ago. Dungeon spawn claiming is a complete mess. The old line of sight rule was tossed out the window for some reason. It's literally the old west now where you can hold a reasonable camp, a person can walk in, and if either kicks off a petition a crabby GM will rule with dartboard justice. No offense to the game staff here - you've put up with an enormous load of crap over the years. I get it. The point of my rant is this. The power to change things is entirely in the player's hands if they want. If someone on the forum made up their OWN rules about outdoor and indoor camping that seemed fair and reasonable and got a poll running which carried something like a 70% vote of approval, the server staff would probably breathe a sigh of relief along with a "It's about fuggin' TIME." and enforce it until the plug is pulled. | ||
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#8
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Enjoy...
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For dungeons, we tell folks agro range/LOS. This works for almost everything. The exceptions could be KC Captain or seb king/crypt. If there's people there, just go somewhere else. Don't be douche. Quote:
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EQ is a very social game, we expect players to communicate. Quote:
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The bottom line is, don't be a douche. People in Crypt able to hold it by themselves? People killing all the sisters in lfay? People in zone out room killing king? Sure, some of these places are out of LOS/agro range, but you know what? These are player defined camps, it's been this way for a long long time. Sure, some player defined camps we won't recognize, but it's the nice thing for you to do. You REALLY do not want us involved in camp mediation, there are several outcomes to it you may not like. Examples could be, forced out of the zone, suspended for a few hours/days or DT. Don't rule lawyer us during a dispute, accept our ruling and move on. I'll end with, I have play toons, as all Guides do. I have my favorite camping spots. If I see someone there, guess what I do? Either play another toon or have a conversation with them on how long they plan on camping it. I know communicating is hard, but I know you can do it. | ||||||||
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#9
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Thank you very much. Appreciated.
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#10
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