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  #21  
Old 03-16-2011, 12:07 PM
Extunarian Extunarian is offline
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I try to take only what I can kill, but sometimes something else will agro me in which case I'll root it. Other than that case I don't think it's good practice to purposefully engage anything you can't make fairly quick work of just to keep other players from getting them.
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  #22  
Old 03-16-2011, 12:17 PM
guineapig guineapig is offline
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You could always dispell the root...

I kid, I kid!!
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  #23  
Old 03-16-2011, 12:45 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.
I'll take manaless damage and selos over power any day!
  #24  
Old 03-16-2011, 01:52 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.
lol i keed i keed :P
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  #25  
Old 03-16-2011, 01:57 PM
casdegere casdegere is offline
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Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.

Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. [You must be logged in to view images. Log in or Register.]
  #26  
Old 03-16-2011, 05:18 PM
Odeseus Odeseus is offline
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Quote:
Originally Posted by casdegere [You must be logged in to view images. Log in or Register.]
Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.

Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. [You must be logged in to view images. Log in or Register.]
Because it isn't about xp, which is shared automatically. It is about plat, and specifically drops that can be sold for plat. The plat must be split at a later point in time, or come to an agreement that you rotate drops. This can be done, but image you are a necro or a mage in a fury group with a bunch of rangers or other somewhat less desirable class. You know that the group cuts your killing time in half, or even by a third. But if the group is only twice as effective with 4 people as a solo necro would be. So you are only getting twice the loot and splitting it 4 ways. The necro is effectively cutting his profits in half.

It all comes down to economics. The solo classes will burn through the furies more efficiently (plat wise) than a group would. So why should those solo classes cut their profits? Would be great for non-solo classes but it simply wouldn't be worth it for solo classes.
  #27  
Old 03-16-2011, 06:00 PM
Stibe Stibe is offline
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Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
This is wrong. If i root this fury and kill my other fury, i dont need to dot it at all to please anyone or even just to make it easier to tell its engaged. But it sure helps you look alot less of an ass.

If i aggro this thing its mine. I dont aggro things if i cant kill them in a reasonable manner.
2 mobs i understand, but if youve 4 parked there im going to be taking one.
  #28  
Old 03-16-2011, 06:17 PM
Harrison Harrison is offline
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Quote:
Originally Posted by Stibe [You must be logged in to view images. Log in or Register.]
2 mobs i understand, but if youve 4 parked there im going to be taking one.
That's not up to you.

If he can keep the whole island rooted/cc'd/engaged/kited or whatever and not die, they're his.

You would be in the wrong.
  #29  
Old 03-16-2011, 06:46 PM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
and the better for everyone. Derp.
Red, Commy bastard.
  #30  
Old 03-16-2011, 06:53 PM
Kassel Kassel is offline
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Quote:
Originally Posted by Stibe [You must be logged in to view images. Log in or Register.]
2 mobs i understand, but if youve 4 parked there im going to be taking one.
This is what we call KSing
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