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  #1  
Old 03-15-2011, 01:24 PM
williestargell williestargell is offline
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Level 40 druid

Mobs blue con, but not high blue: NK hill giant and griffon, Feerott spectre and bouncers, Rathe Mtn hill giants results on these spells were pretty universal for all these mobs

Drones of Doom: resisted about 1/4 of the time. previously resisted virtually never even on yellows and could land on reds.

Immolate: resisted about 1/4 of the time. about the same as before. resists are expected on this spell. although after losing a dot, there was some hope that this one might be less resisted. most people simply didnt use this dot soloing before the dot changes because it was a waste of mana.

(Note that both those dots now have the same resist mod in the spell file. I find that strange as immolate is supposed to be resisted some and drones is definitely not)

firestrike: resisted fully about 25% of the time. double previous. What used to be partial resists are now full resists with a few partials still in there.

Careless lightning (a lower level nuke): resisted twice as much as before both full and partials.

Dizzying Wind: not enough casts to tell anything

Ensnare: resisted double before.
baby snare: seemed ok but only a few casts

Ensnaring Roots (the one with 50pts nuke damage, not sure i have spell name correct): resisted outright more, more short durations, alot more 0-1 tic durations where they took the damage and it immediately wore off. Druid root is expected to be stinky compared to non-damage roots but not worth casting on a blue currently.

Spells against green and light blue cons: fire goblins, inferno goblins etc in Sol A.

Avalanche line was resisted at the level you would expect a high blue. One cast was completely resisted in two waves and the third wave partial. Wave spells would have previously expected one wave partial or complete resist to dark blue, but banked on full damage to greens and light blues. Havent tried spell on blues yet.

Root even for druids previously stuck to greens and light blues for a close to max duration. Got several no duration roots, no outright resists.

I noticed in the spell file changes that Drones and Immolate have the same resist mod of 25. They were never on equal footing previously with magic dot line being far superior in it's ability to land almost every time due to the debuffs that go along with the fire based dot.

Druids are having a rough time solo right now over all.

Enchanter level 13: I'd posted radically increased resists for them earlier. These seem to be completely fixed and in line with before now. Thanks
  #2  
Old 03-15-2011, 02:06 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by twolo [You must be logged in to view images. Log in or Register.]
A 39 Mage took over after me and he reported no unusual resists rates with his lvl 1 nuke. Maybe I will use some lower level spells to see if they have issues.
This is interesting and may be a useful clue for the real problem. If any higher level characters are willing to test lower level spells to see if they encounter the same resist rates, it would be helpful.
  #3  
Old 03-15-2011, 02:20 PM
Seaweedpimp Seaweedpimp is offline
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Well at 50, using my 34? root (root) i can land on anything blue or below. Only issue is planar mobs, which shouldnt really be rooted anyway. Also my fear (lvl 4 ? ) Allmost NEVER gets resisted. Even less than root, which works perfectly for me 98% of the time.
  #4  
Old 03-15-2011, 03:53 PM
milo2689 milo2689 is offline
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I am a 29 necro and I have been killing guards in west commons before and after the patch and I have notice a difference in the resistance of my snare. The guards are yellow to me. They would rarely resist my snare dooming darkness before the patch probably 10-15% of the time . After the patch I would say they resist dooming darkness 40% of the time compared to 15% before the patch. I loaded up engulfing darkness the lower level snare and it seemed to not get resisted nearly as much.
  #5  
Old 03-15-2011, 03:59 PM
DevGrousis DevGrousis is offline
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How are mob resists?

Speaking to the Spectre's in Feerrott, I was there the day before the patch for the first time, and i was getting about 5-10 resists an hour (which at the time i thought was annoying) and then after the server came back live i went back and i am getting somewhere around 5-10 a fight, which to me seems like an extreme amount. To add to that, my root is lasting 5 seconds at most, which seems odd, but then again thats a random duration spell so could just be my luck.

What level were the mobs?

DB to me at 38 so probably 35-36?

What level were you?

38

What spell did you cast?

Tashani to pull, then Languid Pace (resists like a mofo), then whirl til you hurl (resists like a mofo) root (highest resist rate of the 3 before mentioned) then Anarchy (not getting resisted so much, maybe about 1 time every 2 fights)
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  #6  
Old 03-15-2011, 04:48 PM
Naum Naum is offline
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How are mob resists?

Seems higher on db cons now.

What level were the mobs? 35, Dwarves in BB docks.

What level were you? 36

What spell did you cast?

Dooming Darkness cast 59 times, 23 resists
Boil Blood cast 41 times, 4 resists
Root and Venom of the Snake cast a few times, 100% resists.
  #7  
Old 03-15-2011, 04:42 PM
Rais Rais is offline
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Default Resiting NPC spells

Posting more in depth of what we were talking about in SolB. This so far are the only MoBs I have encountered since the patch that Cast/Proc spells.

Bisch Lvl 50 monk was the testing subject.

I typically have around 155-170 MR during pulling in fear. I had a good resist rate vs NPC spells from blue/yellow cons till this patch. 70-80%ish resist on Yellows down to Green cons.

While pulling in fear AM/PM raids, I noticed NPC spells landing for longer duration and couldn't resist.

A Turmoil Toad: Fear
Fear landed no matter what my MR was at, regardless if it was a blue/yellow con. I think the shortest duration I had that landed on me was 10 seconds. Typically I have a good 80% chance rate to resist, I had no resists after patch.

Amygdalan warrior Fear
I couldn't resist the Mana Sink proc they have. Not a big deal for a monk but with 150+MR, I wasn't able to resist it.
The Mana Sink now has the Mana Stone spell effects, and changed from before.It was sparkly skittles like!


a gorgon Fear
Was landing its Stone Breath 100%. It is even landing outside of melee range. I thought this was a Proc since it was insant? Not 100% sure. I wasn't able to resist it at all.


a greater kobold shaman SolB

These ranged from Light Blue to Blue cons. I wasn't able to resist their Slow spells/Roots or any DoTs.

The only spell I have resisted so far outside of the mobs I have listed is Gflux from a Fire Giant Wizard in SOLB when I was around 30% life.

Maybe it was a off day or 2 of pulling. The lack of resists seem to make me think otherwise.
Last edited by Rais; 03-15-2011 at 04:44 PM..
  #8  
Old 03-15-2011, 06:51 PM
Uthgaard Uthgaard is offline
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Ok, thanks for the input guys. Looks like we have a pretty good handle on where the real issue is. Kanras and I are working on it now.
  #9  
Old 03-15-2011, 08:03 PM
Marrhault Marrhault is offline
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Thanks Uthgaar glad we got some constructive feeback from everyone! Thanks to all who contributed!
  #10  
Old 03-16-2011, 12:34 AM
twolo twolo is offline
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Tell the P1999 team THANKS!
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