Slot one really should be a swap slot no matter what.
I run 1 and 2 as swaps and 2 stuns.
The instant nature of slot one is so useful that you shouldn't have any permanent spell loaded there. In moments where I'm not sure what spell I might need there I default to bedlam
As far as root, I actually rarely cast root at all. But I tend to fight summoning mobs so it doesn't do much for me. I find blanket comes in handy much more. Stun - fascination- slow/tash/re-rune - recharm - blanket is my usual charm break strategy when working with summoners and if no summoner then I would just slant recharm. In groups I slant tash charm
For wandering mind I generally will swap my charm for this unless I'm specifically trying to get a caster lom which is not often. Reason being that I won't be charming anything while wandering mind is up , I'll be using it to recoup after a tough encounter or after a rez.
Entrance , wandering mind and theft of thought will get your mana flowing asap while you just keep a caster mezzed indefinitely.
But I would like to comment about everything I said and say that I will swap any spell slot except slant and theft of thought if the situation calls for it. Enchanters need to have ninja fluidity with their slots. Set up your spellbook intelligently , use /book commands for fast swaps , use your button economy in an efficient way.
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
Enjoii 54 Dark Elf Warrior
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