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#21
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1) lvl 4 mez / swap
2) color slant* 3) swap 4) charm / swap 5) fascination* 6) blanket of forgetfulness / root 7) ToT 8) bedlam/ swap *= swapped for appropriate spell if rendered useless by the camp in question Fluidity is key | ||
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#22
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fetter or lvl 4 root?
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#24
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fascination or mesmerization?
(lol) | ||
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#25
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How do you guys avoid wasting so much mana when charm soloing with nuking down mismatched mobs? I find I always have to nuke 15-20% of one of the mobs.
__________________
Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | ||
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#26
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Quote:
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#27
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Thank you. Cross-posting this question: https://www.project1999.com/forums/s...82#post2638582
Can someone give me a quick rundown on the Ench/druid duoing synergies and tactics? I see druids quadding sometimes and I would like to duo but aren't 100% sure how to offer them better xp than what they're doing.
__________________
Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | ||
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#28
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Quote:
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#29
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Quote:
1) The four mobs need to be pretty low because you need to reliably be able to nuke em all down with spells that are do even less damage per mob than single target DDs. 2) The quad will use most or all of your mana. You know how long it takes to recover ALL mana, right? So what can you do with a druid? Well, a snared pet is a safe pet. And a snared opponent won't come rushing towards you when charm breaks. Everything stays nice and safe. While druid can't heal you as well as a cleric, with a druid you normally won't need a heal. Plus, you can very easily fear kite if you dont want your pet to be damaged. Druid snares, you use "chase the moon" or some other fear. That means that you really do not need CHs for your pet, at least when there is room to fear kite. Chanter/Druid is one of the best combos. | |||
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#30
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Or both charm a pet. With slow and speed kills should be quick. If healing is required the druid can do it.
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