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#1
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On top of that, I think the game was built around the idea of root tanking, even if it wasn't so popular live. | |||
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#2
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You know that the same coke fiend that made EQ is also making Pantheon, right? [You must be logged in to view images. Log in or Register.] | |||
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#3
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#4
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__________________
<Millenial Snowfkake Utopia>
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#5
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I forgot which later expansion offered this spell, but for wizards, perhaps a moderate quest to grant as a spell reward the little flying demon that offers various bonuses, including the chance to critical with spells. Have the spell available perhaps in the early to middle twenties so players serious enough to get to that level as a wizard can expand upon that class.
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#6
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In comparison to necros and enchanters, to me the magician and wizard always felt like 3/5 of a class each in their total spell range and utility. Both of them got screwed by Verant. I'd either like to see both classes gain a better range of ability or simply merge the two classes into one with a trimming of their combined spells but retain the pet.
Not a small change, I know. It's still the truth however. Both classes are lackluster. And as far as bards go, the players of that class need to ask themselves a single question. "What single class was the source of the most petitions that the GM's had to sort through?" - The players brought this squarely on themselves. | ||
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#7
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Wizard
This class has strayed too far away from its roots, lore wise. It would be more spectacular to remove the piddly machine gun nukes, and give them one big nuke. Once per hour they can cast Sun Comet, which lands for say, 10,000 damage. Hybrids, Ranger, Paladin, Shadow Knight These hybrids are tainted by being half warrior, another very unpopular class. They should all have their Armor Class reduced by 50% to be less associated with Warriors. Rangers can be given Illusion: Tree, to delight the crowd and get more group invites. Paladin Spells should work only during the day, and Shadow Knight Spells should work only at night. More people would be drawn to these classes for the roleplaying opportunities. Rogue This class is too tedious to play, sometimes having to press Backstab AND evade in a single fight. To alleviate this , Rogues should be given Autobackstab and Autoevade. | ||
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#8
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Ranger
Included as a plate-wearing class but, once equipped, plate armor would disallow the ability to duel wield. With defense skills equal to SK/Pal, Rangers would be ideal group tanks in outdoor zones and have even more survivability when pulling. Paladin Quote:
After level 50, give equipped shields a chance to decrease or deflect double attack / mobs that quad, making them better ramp tanks. Discipline "Self Sacrifice" Upon death, Paladin gives off an AoE rune to nearby group members. Shadow Knight A spell that allows them to steal mana over time and have it transfer to whoever has the least amount of mana in group or distribute it evenly to all other members of the group. Discipline "Miserable Companion" When SK dies, a window will pop up in a random group member's screen granting them a chance to feign death but only in the vicinity of the SK's corpse. The farther the group member is from the SK's corpse, the greater chance FD will fail because misery loves company. Discipline "Last Laugh" Upon death, SK gives off an AoE debuff to nearby mobs. Similar to those gd sailfish in Kedge but not resistible or a dd. | |||
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Last edited by Ennewi; 11-21-2017 at 04:40 PM..
Reason: elucidation
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#9
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lol sorry English is my third language [You must be logged in to view images. Log in or Register.] isn't that something we can say "doesn't catter to <someone>" !? (I'm not in Kittens hehe)
Ranger specific self-TP to abandoned druid rings would be neat indeed! I also like the lifetap Harm Touch, wouldn't make it that much better but that would definitely give it a little more punch. | ||
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#10
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I want a version of a ranger, that is more like a bard and designed around doing single target DPS "songs" that are them actually using a bow and arrow instead of a guitar.
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