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  #1  
Old 11-22-2017, 04:44 AM
Jimjam Jimjam is online now
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Quote:
Originally Posted by Soothsayer [You must be logged in to view images. Log in or Register.]
Giving warriors some kind of aggro ability besides a taunt that barely works would make them less of a headache to play, and I'm baffled to this day as to why they weren't given any unique abilities. They're certainly not underpowered -- they're one of the strongest classes in Velious, to be sure -- but they're so reliant on those damned proccing weapons.

From a class design perspective, warriors in classic EQ are heinously underdeveloped. Not giving warriors abilities to hold aggro with is almost tantamount to not giving clerics any heal abilities and telling them to go and find clicky equipment they can use to heal with. It's stupid. And it makes them rather dull to play, at times.

The main tank class doesn't have any abilities with which to do one of two of his primary responsibilities, which is to ensure that he, and not his group, is the one sustaining damage. Well, except for the aforementioned barely working taunt.
Meanwhile, knights get access to abilities which cause hilarious amounts of aggro for no logical reason, like that disease cloud which does almost no damage but somehow pisses mobs off enough that you practically don't even need a weapon as a SK. In what realm does that make the slightest modicum of sense? Ah, right -- in the realm of Everquest, where things purposefully make no sense because the developers were probably on crack at the time.

Let's hope Pantheon gives warriors a little more love than the autoattack button. [You must be logged in to view images. Log in or Register.]
Melee stun was meant to be similar aggro to the spell equivalent, so if you could imagine what procing a stun every 10 seconds would do for warrior aggro, the class makes much more sense.

On top of that, I think the game was built around the idea of root tanking, even if it wasn't so popular live.
  #2  
Old 11-27-2017, 12:19 AM
Polyphemous Polyphemous is offline
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Quote:
Originally Posted by Soothsayer [You must be logged in to view images. Log in or Register.]

Let's hope Pantheon gives warriors a little more love than the autoattack button. [You must be logged in to view images. Log in or Register.]

You know that the same coke fiend that made EQ is also making Pantheon, right? [You must be logged in to view images. Log in or Register.]
  #3  
Old 11-22-2017, 05:45 AM
Jimjam Jimjam is online now
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
It is strange how equipping a shield does little in terms of increasing damage mitigation. I remember Kelendil doing all the with/without shield calculations.

Surely it was not like this on live or just an oversight?
What level are you talking about? By my own investigations it seems it is trivial to max out mitigation in Karnor's Castle with velious out (even a ranger can do it!). That said, in HoT and against Dain adding worn AC beyond the hardcap still improves mitigation (unclassic), shields work especially well here.
  #4  
Old 11-22-2017, 10:16 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What level are you talking about? By my own investigations it seems it is trivial to max out mitigation in Karnor's Castle with velious out (even a ranger can do it!). That said, in HoT and against Dain adding worn AC beyond the hardcap still improves mitigation (unclassic), shields work especially well here.
i think you are right about root tanking. Generally speaking, it does t make sense why a warrior would be able to taunt any intelligent foe to attack her over a priest or squishy class.
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  #5  
Old 11-22-2017, 01:06 PM
Axlrose Axlrose is offline
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I forgot which later expansion offered this spell, but for wizards, perhaps a moderate quest to grant as a spell reward the little flying demon that offers various bonuses, including the chance to critical with spells. Have the spell available perhaps in the early to middle twenties so players serious enough to get to that level as a wizard can expand upon that class.
  #6  
Old 11-21-2017, 02:31 PM
NegaStoat NegaStoat is offline
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In comparison to necros and enchanters, to me the magician and wizard always felt like 3/5 of a class each in their total spell range and utility. Both of them got screwed by Verant. I'd either like to see both classes gain a better range of ability or simply merge the two classes into one with a trimming of their combined spells but retain the pet.

Not a small change, I know. It's still the truth however. Both classes are lackluster. And as far as bards go, the players of that class need to ask themselves a single question.
"What single class was the source of the most petitions that the GM's had to sort through?" - The players brought this squarely on themselves.
  #7  
Old 11-21-2017, 02:54 PM
branamil branamil is offline
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Wizard
This class has strayed too far away from its roots, lore wise. It would be more spectacular to remove the piddly machine gun nukes, and give them one big nuke. Once per hour they can cast Sun Comet, which lands for say, 10,000 damage.

Hybrids, Ranger, Paladin, Shadow Knight

These hybrids are tainted by being half warrior, another very unpopular class. They should all have their Armor Class reduced by 50% to be less associated with Warriors. Rangers can be given Illusion: Tree, to delight the crowd and get more group invites. Paladin Spells should work only during the day, and Shadow Knight Spells should work only at night. More people would be drawn to these classes for the roleplaying opportunities.

Rogue

This class is too tedious to play, sometimes having to press Backstab AND evade in a single fight. To alleviate this , Rogues should be given Autobackstab and Autoevade.
  #8  
Old 11-21-2017, 04:24 PM
Ennewi Ennewi is offline
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Ranger

Included as a plate-wearing class but, once equipped, plate armor would disallow the ability to duel wield. With defense skills equal to SK/Pal, Rangers would be ideal group tanks in outdoor zones and have even more survivability when pulling.


Paladin

Quote:
Originally Posted by port9001 [You must be logged in to view images. Log in or Register.]
Make Paladins the truly sword and board defensive class.
Agreed. As an alternative to the epic quest, give paladins an epic 1hs and shield that, only when wielded together, give a passive effect or duel proc effects that are complimentary such as decrease fire resist and a fire-based dd.

After level 50, give equipped shields a chance to decrease or deflect double attack / mobs that quad, making them better ramp tanks.

Discipline "Self Sacrifice"
Upon death, Paladin gives off an AoE rune to nearby group members.


Shadow Knight

A spell that allows them to steal mana over time and have it transfer to whoever has the least amount of mana in group or distribute it evenly to all other members of the group.

Discipline "Miserable Companion"
When SK dies, a window will pop up in a random group member's screen granting them a chance to feign death but only in the vicinity of the SK's corpse. The farther the group member is from the SK's corpse, the greater chance FD will fail because misery loves company.

Discipline "Last Laugh"
Upon death, SK gives off an AoE debuff to nearby mobs. Similar to those gd sailfish in Kedge but not resistible or a dd.
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Last edited by Ennewi; 11-21-2017 at 04:40 PM.. Reason: elucidation
  #9  
Old 11-21-2017, 09:40 PM
Nagoya Nagoya is offline
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lol sorry English is my third language [You must be logged in to view images. Log in or Register.] isn't that something we can say "doesn't catter to <someone>" !? (I'm not in Kittens hehe)

Ranger specific self-TP to abandoned druid rings would be neat indeed! I also like the lifetap Harm Touch, wouldn't make it that much better but that would definitely give it a little more punch.
  #10  
Old 11-21-2017, 10:18 PM
mickmoranis mickmoranis is offline
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I want a version of a ranger, that is more like a bard and designed around doing single target DPS "songs" that are them actually using a bow and arrow instead of a guitar.
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