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| View Poll Results: Most fun to play overall casting class? | |||
| Enchanter |
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61 | 46.92% |
| Magician |
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8 | 6.15% |
| Wizard |
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12 | 9.23% |
| Necromancer |
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49 | 37.69% |
| Voters: 130. You may not vote on this poll | |||
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#1
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Even though the question is clearly about the "most fun caster" and wizard can probably not fit into that description, I still think you guys are unfair to the wizard class hehe.
First, let's debunk a myth that is 100% forumquest and 0% real p99: wizards can group absolutely no problem, nobody "shuns" on you for being a wizard. Only assholes do that, and the server has a few, and you will lose a spot in a group every now and then I guess. But to say you can't group is simply not true. And wizards in groups are not so bad if you actually try to be relevent, using all the spells you have to make a difference [You must be logged in to view images. Log in or Register.] Secondly, with Jboots, Teleportation is just super fun. Come on. Wizards having Enduring Breath, Levitate, Invis, Teleports and Jboots, and maybe also Hide if you play a Dark Elf (and really why not play a Dark Elf!?) you are kings of travelling [You must be logged in to view images. Log in or Register.] and travelling is fun! also, with Stun, Snare, Root and even god forbid Yonder, you can also survive an encounter more than what you get credit for. And with the best DD in the game, with a small GCD reseter, you can usually also burn down a mob using all your mana bar, which is also convenient when travelling (not so much when XPing). All in all my point is, the question is only about "fun", and not about power, and I think if moving around, travelling and adventuring is your idea of fun, Wizards are definitely a fair option and shouldn't be frown down that much hehe. | ||
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#2
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The magician with an epic pet is real fun, but once you start going into dungeons where the pet cant kill everything you agro they become very un fun, but when youre in ones you can agro everything and the pet kills it, its really fun.
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#3
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"Your gate is too unstable, and collapses."
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#4
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I was standing in the painting calming, not really paying attention, chain calming on resists etc, then I drop down and notice the one mob in the corner wasn't there where he was supposed to be, "hmm odd" I thought, then looked down the hall and saw no mobs in the hallway at all...
So I think.. uh oh that must mean.. (sat down memed gate) stood up, start casting... At this point the mobs had changed their chase direction from the warp portal in the back of the wing they were running towards back towards me (because I was up in the painting while calming and when I got the resist, technically on the entrance side of it) and as they turned the corner my cast was going strong and that screencap was actually taken from a snip tool during loading, so I managed to get away just pixels from being in range of the trainwreck! I am not like tecmos, I just swing my huge dark elf dick around all over the place and eat exp deaths all the time lol.. I figure as an enchanter I'll get it all back, no biggie [You must be logged in to view images. Log in or Register.] | ||
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#5
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Quote:
I know you didn't ask, but I never use calm to get into West, imo it's a lot safer to break in using a pet from the entry room, just make sure he's not set to guard in the entry room lol. Wait for the two hallway roamers to path away, send pet in to aggro the 3 static mobs/Eat any HT's that may be there, immediately drop in and AOE mez/root, start fighting, sacrifice entry room pet, and eventually the 2 roamers should stumble into your fight 1 at a time and aggro your pet. Once you have em all locked down, calm one, mez blur it, and leave it alone so for the next fight you can send it down the hallway to aggro the static in front of the first room+room roamer once he's stopped in hallway+assist aggro should bring 1 mob from inside the first room and leave the others. Once those are dead, grab new pet from first room and send it to pull the 3 mobs by trap/broken wall, and the "safe" hallway roamer by trap should roam into your pack and aggro pet by himself. If no one was doing zone in Pyre golems, I usually used the same method to break into West entry room using one of the door guarding Pyre golems. Calm is risky as shit even with 255 CHA when a crit resist can mean 3-4 HT's. The chance of charm breaking in the few seconds before you land an AOE mez is a lot lower than a crit calm resist while calming multiple mobs. | |||
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#6
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Chantering in HS is pretty much my favorite thing to do in all of p99
Been meaning to make an effort into soloing drusilla but keep putting it off.
__________________
Eberron 60 Erudite Enchanter <Awakenend>
Enjamin 60 Erudite Cleric <Awakenend> Yxarus 60 Iksar Warrior <Awakened> Fauvana 54 Erudite Necromancer Seliel 24 Erudite Rogue Deepwalter 6 Erudite Paladin Fauvano 40 Dark Elf Necromancer Stoppinswords 11 Dark Elf Warrior | ||
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#7
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Quote:
Wooooo https://youtu.be/XAxM11Hrx_k
__________________
Eberron 60 Erudite Enchanter <Awakenend>
Enjamin 60 Erudite Cleric <Awakenend> Yxarus 60 Iksar Warrior <Awakened> Fauvana 54 Erudite Necromancer Seliel 24 Erudite Rogue Deepwalter 6 Erudite Paladin Fauvano 40 Dark Elf Necromancer Stoppinswords 11 Dark Elf Warrior | |||
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#8
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Wizards are an amazing class. They have a learning curve for sure. Master the basics, understand what utility you can bring to a group setting. Wizards are not the end all be all type. They take work, but the work is worth it. Big nukes make my epeen smile [You must be logged in to view images. Log in or Register.]
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#9
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A wizard's life for me! Awesomely fits my play-while-at-work playstyle. Love working from home. Wish I had more friends to group with occasionally though ...
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#10
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yea until then charming things is basically a waste of mana/deathwish
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