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#21
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odd. Im playing a chanter and havent really noticed a difference. /shrug
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#22
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Quote:
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#23
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Yep..seems the hotfix patch did absolutely nothing to fix mage pet aggro. Fighting evil eyes with fire pet, I let him get the mob down to roughly 50% life before nuking with shock of flame for 96 damage, which takes off ~20% of their life. The evil eye will totally forget I even have a pet at that point and will attack me til its dead. The way I see it now, magicians have been turned into a cleric with a pet. All I can safely do is heal my pet. Soon as I do anything to the creature itself my pet becomes useless. Also, I cast malaise on an evil eye at 30% life (the first spell I cast the entire fight) and it bolted toward me and pet didnt get aggro back before it died.
On a side note I have noticed that since the patch fire pets no longer double attack. All my other pets can quad attack (i am lvl 24 with focus items for fire and earth) but the fire pet just dual wields. Dont know if this changes at higher lvls. Please continue looking into this issue devs and thanks for your time. | ||
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#24
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What pet were you using.
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#25
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Fire pet. Its generally the only pet I solo with.
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#26
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I've been fooling around on beta lately so i cant quite say if this is occurring on live but:
Pet agro is definitely *better* than it was 2 days ago, but it is still pretty bad. I still cannot sit anywhere within range of a mob I am attacking regardless of if i've attacked it or not. When i DoT (anything, be it EBOLT, Bond, Plague), the mob comes right at me, and after i FD and stand up, 1 tic of a dot will bring it back on me. I've tried this using charmed pets that quad for 120 and my normal summoned rogue pet. The zone's ive experienced this in are Karnors and Howling Stones, but admittadly it semeed worse in Karnors. | ||
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#27
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I play a lvl 14 mage. I send pet in to attack without casting any spells. I still have to wait until the mob is at least down to 50% before I can cast a dd (lvl 8 shock spell) and even then I sometimes draw immediate agro.
I've only been on this server a week so I thought maybe that's just how it works here, I don't have previous experience on this server to compare to. But I've played pet classes a long time on live servers and the current pet agro seems broken here. I still love the server though, amazing job and thanks for all the hard work. | ||
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#28
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One other thing not so much in line with what's previously been posted, but before all the patches and hot fixes a mob had to actually hit you for at least a point a damage before my pet would engage, now even if a mob misses me, the pet starts swinging. Just something I noted.
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#29
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I posted about just that here http://www.project1999.org/forums/sh...ad.php?t=27886 and was pleased to find out that chanter pets agroing on misses is the way it was supposed to work.
Nice tiny little boost | ||
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#30
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Quote:
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Omnimorph - Enchanter
I enchant things... | |||
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