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  #1  
Old 02-20-2011, 08:04 AM
Nuggie Nuggie is offline
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uhh, maybe not /corpsedrag but /corpse worked very early on.
  #2  
Old 02-21-2011, 07:03 AM
hrafn hrafn is offline
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so is the beta server gonna stay up after kunark is released or is it gonna come down?
  #3  
Old 02-21-2011, 09:48 AM
odizzido odizzido is offline
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Quote:
Pathing in old-world zones: There have been some Z (height) axis changes to improve functionality of a lot of things.
This is pretty vague so I am not even sure if what I tested was supposed to be changed or not.

Anyways the first bridge in paw with the pather that trains 1/2 the zone to you still does this.
  #4  
Old 02-21-2011, 11:45 AM
astuce999 astuce999 is offline
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Quote:
Originally Posted by odizzido [You must be logged in to view images. Log in or Register.]
This is pretty vague so I am not even sure if what I tested was supposed to be changed or not.

Anyways the first bridge in paw with the pather that trains 1/2 the zone to you still does this.
That's not a bug, it's his intended path, look at a map and you'll see why he does this.

The Z axis improvement have actually had a negative effect in kedge on beta server, mobs start hitting you before reaching you on the z axis, and if you don't swim around a bunch they never path up to you, staying below where you can't hit them but they hit you.
  #5  
Old 02-22-2011, 12:41 AM
Haynar Haynar is offline
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Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
That's not a bug, it's his intended path, look at a map and you'll see why he does this.

The Z axis improvement have actually had a negative effect in kedge on beta server, mobs start hitting you before reaching you on the z axis, and if you don't swim around a bunch they never path up to you, staying below where you can't hit them but they hit you.
Kedge sucks. Paths will be finished in kedge soon. I am trying to finish up testing source changes that were made to get them working. So hopefully can push them out soon, so that you can test too.

H
  #6  
Old 02-21-2011, 12:48 PM
odizzido odizzido is offline
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I know why, how, and where.....which is how I was able to go test it.

Anyways bug or not, it really makes the dungeon less usable which is why I thought it may have been changed.
  #7  
Old 02-27-2011, 08:15 PM
maegi maegi is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
I guess its top secret infos. Or they can't take 10 seconds to let us know.




Yeah being rude and disrespectful to the Devs is a great way to get a response. Might not be the one you wanted or expected though, just saying.
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