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#1
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#2
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I've seen an sk solo year on red. I hope this solidifies your decision.
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#3
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There are only a few key mechanics to consider in terms of solo power when it comes to the melee classes.
As anyone who has played EQ should know, NPC's scale faster than players. Level 60 warrior player = lets say 4k hp depending on gear . Level 60 warrior NPC 10k+ some higher. But also there melee damage also scales higher, even with good weapons melee players will be hitting in the 40s - 80s, mid 100s to low 200's for a 2hander. While NPC's can quad for 120 - 150 in just the 50s, some mobs higher. So the key mechanic is to avoid melee damage entirely, prevent it or mitigating it comes secondary, out-healing or out damaging it is 3rd rung Monks only real way of entirely avoiding melee damage (while still hurting the mob themself) is via stun proc's such as Tstaff. Their mitigation is pretty decent. And for healing they have mend, which is pretty good and scales with gear but its limited use due to its cooldown. As for damage depending on gear they can have really good damage. But by not having a significant method of completely avoiding melee damage monks fall short in terms of solo power due to scaling. *epic adds to dps capability Shadowknight can completely avoid most if not all melee damage via (snare/fear) kiting, thus it becomes their mana pool and melee dmg versus just a health pool *so long as the fear is safe and does not run into more mobs*. Their mitigation is good being a tank class and able to wear plate. For out healing they have life taps which can go a long way but I wouldn't expect any miracles, the more mana used on life taps means less mana to keep snare/fear up constantly which avoiding damage entirely > healing damage in EQ. Damage wise SK is ok but nothing to write home about unless you are geared to the absolute teeth (TOVN weapons), Due to the ability to completely avoid melee damage SK is definitely a rung above monk - *epic adds to SK healing capability Ranger like SK can completely avoid melee damage provided it is a non-summoning mob via Bow-kiting, all this requires is snare (very low mana) lots of arrows (can be summoned with tolan bracer but takes a lot of time) and a decent amount of space. Although this method can be slow it can kill anything unable to summon that is not a caster aka straight melee npcs the main cost being only time as spell wise this is very mana efficient. However due to its stipulations it does limit the areas that it can be used. Mitigation rangers are decent not as good as SK, but better than monk if similar gear if you don't count mend. Without bow-kiting rangers can snare/fear too but are limited to animals which again limits where the method can be used, but will save a lot of time not summoning arrows. In a straight up melee fight rangers are fairly decent, with self regen, and thorns and decent melee dps + dot ticks. Healing wise without running any numbers id say rangers are on par with SK who is using a lot of mana for lifetaps, as constant regen, and small little heals after fights do add up. *Epic adds greatly to melee mitigation via a slow proc If we consider these major mechanics, and compare 3 equally geared to the teeth + epic . Monk / SK / Ranger I would say Ranger is strongest solo, but not by much mainly because is more situational. I would personally rate ranger just ever so slightly above SK due to the slow proc on their epic. (Slow = Lots of dmg mitigation) Shadowknight is best well rounded, and less situational melee solo power Monk, while better than rogue and warrior really cant compare to mechanics that can completely avoid melee damage that the ranger and SK hybrids have in their spells when considering simply for flat out solo power If you throw bard into the mix just forget it, they win, no contest. | ||
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#6
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Rangers are better at mitigating (combining AC mitigation and avoidance here) than monks?
Lol. No. Your other points are very valid but that bit is insanely wrong. Monk mitigation is better than, comparable to, or second only to warriors depending on gear.
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#7
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If you are considering total mitigation to be just standing there, no buffs, no slow at all then a monk > ranger. Also in group situations with other classes buffs Monk > Ranger. But this discussion is about solo power which narrows it down to each classes specific toolkit assuming no outside help. | |||
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Last edited by Foxplay; 05-29-2017 at 09:58 AM..
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#8
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And all of that's 100% consistent. A slow proc isn't guaranteed. Buffs also require upkeep, which is more downtime to mem and cast, and more downtime to recover mana. The monk just keeps on rolling, with maybe a short sit break here and there. | |||
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#9
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#10
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Last edited by paulgiamatti; 05-29-2017 at 02:24 PM..
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