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  #21  
Old 05-05-2017, 11:41 AM
loramin loramin is offline
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Originally Posted by trite [You must be logged in to view images. Log in or Register.]
Server is full of non-classic features that have been deemed better by devs.
Oh really? Sure there are a few outliers like boats (which have reasonable explanations, like that boats are really F-ing hard to program apparently), but I'm curious to hear the list of non-classic features that this server is "full of".
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  #22  
Old 05-05-2017, 01:01 PM
Jaxon Jaxon is offline
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I wouldn't say that the server is "full of" unclassic mechanics by design, but there are a few here and there.

Roegan saying no to classic DA aggro dump despite overwhelming evidence.

Making necromancer lifetap spells unclassically resistable to fix an issue with Ivandyr's Hoop, an item that no longer has any raid relevance.

Classic pets that can dual wield 2H and weighted axes are deemed too OP for P99.

The hard-coded 25 mob ae limit was made more in the interest of balance and preventing server disruption than classicness.
Last edited by Jaxon; 05-05-2017 at 01:04 PM..
  #23  
Old 05-05-2017, 01:03 PM
Lhancelot Lhancelot is offline
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Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
I've gone from scowling to max ally several times and each time its taken me about 4-6 hours. Maybe that isnt classic but a whole afternoon of tagging mobs ought to be enough for anyone.
That's my sentiment too.

I mean for real. Grinding faction doesn't need to be a 30 hour process to make it feel fulfilling. It's fricking retarded at that point.

But w/e. People want it to take more time, so be it.

Personally I like the way it is.

That being said, get it in folks before it's too late.
  #24  
Old 05-05-2017, 01:07 PM
Lhancelot Lhancelot is offline
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Originally Posted by syztem [You must be logged in to view images. Log in or Register.]
I have got around 5-6 characters from mid scowl or low scowl to ally within 2hrs at max.
Calling BS on this bro. But w/e guess you must get faction faster than me.

Even though I been in groups where we are waiting for spawns, meaning we wiping giants out so fast we got to wait for them to spawn.

Took me 5-6 hours in these types of faction grinding groups and I was taking characters there that had zero faction hits one way or the other.
  #25  
Old 05-05-2017, 09:15 PM
XeroKill XeroKill is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Oh really? Sure there are a few outliers like boats (which have reasonable explanations, like that boats are really F-ing hard to program apparently), but I'm curious to hear the list of non-classic features that this server is "full of".
How about FTE messages, and GM enforced raid scene, and lawyerquesting, and variance, and five years of Kunark stagnation, and...

The point is that the "Not Classic" argument is old, hypocritical, and only trotted out in defense of unpopular decisions by the staff regardless of whether or not it is true to the spirit of the server. Either everything is classic, or this argument is null. The second the devs made one unilateral decision for the sake of the current server, that tired line was rendered pointless and thus, even a single example of it is enough to counter your claim.
  #26  
Old 05-05-2017, 09:42 PM
loramin loramin is offline
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Originally Posted by XeroKill [You must be logged in to view images. Log in or Register.]
How about FTE messages, and GM enforced raid scene, and lawyerquesting, and variance, and five years of Kunark stagnation, and...

The point is that the "Not Classic" argument is old, hypocritical, and only trotted out in defense of unpopular decisions by the staff regardless of whether or not it is true to the spirit of the server. Either everything is classic, or this argument is null. The second the devs made one unilateral decision for the sake of the current server, that tired line was rendered pointless and thus, even a single example of it is enough to counter your claim.
So the rules, mobs, and zones are all classic, everything looks just like it did a 1.5 decades ago, and there's even a staff of developers and GMs just like on live (only these ones aren't getting paid) ... but because the raid scene has a few changes to accommodate the massive differences from live (way more people who are way more hardcore) the server is "full of non-classic features"?

Everyone's entitled to their opinion I guess, but the way I see it this server is as classic as it possibly can be, and they keep working to make even more classic (eg. this fix).
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  #27  
Old 05-06-2017, 01:15 AM
XeroKill XeroKill is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
So the rules, mobs, and zones are all classic, everything looks just like it did a 1.5 decades ago, and there's even a staff of developers and GMs just like on live (only these ones aren't getting paid) ... but because the raid scene has a few changes to accommodate the massive differences from live (way more people who are way more hardcore) the server is "full of non-classic features"?

Everyone's entitled to their opinion I guess, but the way I see it this server is as classic as it possibly can be, and they keep working to make even more classic (eg. this fix).
The very first thing that you listed as being "just like it did a 1.5 decades ago" is exactly my counter to your argument. The rules are anything but the same, the rules are in fact the most non-classic thing this server has to offer as I pointed out by listing FTE messages, GM enforced raiding rules, lawyer questing, and variance. My point stands as a matter of your own argumentation.

The point of the argument is that A) Not everything that is classic is better, B) the developers have, on more than one occasion, strayed from classic design to accommodate the differences between live then and P99 now, therefore C) the "not classic" argument is not valid. It is, at best, a cop out... a hand-waving dismissal of valid criticism to avoid having to actually make any kind of definitive stance. They can apply the "Classic" moniker at will, and dismiss it as easily, thus rendering the entire exercise a giant middle finger to the players.

EDIT to add: Just as a refresher on how we got to this point... you asked for "all these non classic features" wherein several examples were put forth that refute your position, but rather than concede your position, or even reformulate your premise, you simply dismiss the points against you as if they were not exactly what you asked for. Good form.

TL;DR - "It's Classic" is a load of bollocks.
Last edited by XeroKill; 05-06-2017 at 01:19 AM..
  #28  
Old 05-06-2017, 02:52 AM
shuklak shuklak is offline
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This server is so classic all you gotta do is log in and see it.

Beating the point with words is like convincing someone the sky is brown.
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  #29  
Old 05-06-2017, 03:40 AM
Jimjam Jimjam is offline
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Faction being a ball ache to accrue is part of the velious game design, and is a balance to the powerful items that can be quested.

Being able to circumvent this timesink bloats the game with overgeared characters and cuts out decisions on whether or not it is worth engaging factioned mobs.

This is a needed change and will keep the true-blue server fresher when it is released.
  #30  
Old 05-06-2017, 04:21 AM
Just facts Just facts is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
That's my sentiment too.

I mean for real. Grinding faction doesn't need to be a 30 hour process to make it feel fulfilling. It's fricking retarded at that point.

But w/e. People want it to take more time, so be it.

Personally I like the way it is.

That being said, get it in folks before it's too late.
Prolly the only"camp" ingame where everyone have the same goal and are actively helping each other without drama.(and all it took was faction for people to be nice to each other, no rules no staff no nothing other then faction)
Aye lets remove it asap, can't have people doing this!
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