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Old 04-21-2017, 05:19 PM
Naethyn Naethyn is offline
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My favorite hole group is warrior, cleric, enchanterx4. I prefer one of the enchanters (the lowest lv) to handles mezzes for pet breaks and stuns for healers. Sometimes all the pets break on same tick and it helps to have one guy there not getting hit.
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Old 04-21-2017, 05:33 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
My favorite hole group is warrior, cleric, enchanterx4. I prefer one of the enchanters (the lowest lv) to handles mezzes for pet breaks and stuns for healers. Sometimes all the pets break on same tick and it helps to have one guy there not getting hit.
In that line, I would have to say I prefer 5 enchanters and a bard.
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Old 04-21-2017, 07:27 PM
Qtip Qtip is offline
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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
There has been a trend from a lot of ignorant but loud people that having a charmed pet is always the right thing to do, even mandatory, without considering the whole picture. I've had people leave groups before because I wouldn't take a pet. It's an annoying trend that results in more headache than it's worth in some cases, especially with subpar groups. Charming is powerful in SOME but not ALL situations.

* If you can manage to kill all the spawns in your camp, and you have downtime waiting for spawns, charming one of your spawns is pointless. You didn't need more DPS.

* Charming uses up one of your spawn points. Nothing will spawn in your pet's spot until he's killed. This can be bad if you're trying to maximize XP or loot.

* It's an extra strain on your healers. It will break eventually. If your healer is struggling then perhaps charming isn't right for the group.

* Intense camps need all of your mana and casting time spent on mezzing and rooting and slowing and buffing. Random breaks are preventing the camp from going smoothly. One particular camp that I can think of is Karnor's basement. If you have an intense puller you can potentially get constant waves of 4+ mob pulls with no breaks, in a small space. You should probably focus on keeping the adds locked down 100% of the time.

* no afk time. It's very rare to go 3, 5, or 8 hour grind sessions without needing an afk.

For your average 6 man group the benefits are almost always marginal. Charming is probably best for camps with lots of room to recharm with little chance of taking damage - or oddball composition groups with extra heals and low dps - or duos with a healer specifically formed with charming in mind - or situationally trying to break a tough camp - or soloing of course.
* Break charm and kill pet.

* Ae stun, clicky, lvl 4 mez, clicky, tash, clicky and charm. Re do both runes with short duration one first.

* Below lvl 30ish, yes. After lvl 30 you should rarely run out of mana. After lvl 54 you will never run out of mana. Only use root if that mob is the next target. Use lvl 4/12 mez.

* To go afk you can 1) Kill it 2) Break charm and just have someone keep it rooted 3) Break charm, mez and mem blur.

* The benefits will always be better with a charmed pet. With a torch+mithril 2hd and haste, no one is touching a enc pet in dps.
  #4  
Old 04-22-2017, 09:07 AM
icedwards icedwards is offline
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I think you severely underestimate how good a charmed pet is for dps.

[Fri Apr 21 22:03:05 2017] Rupees tells the guild, 'Tunare in 313s, 766k @2449dps --- A thifling sprite 141k @462dps --- Synth 27k @89dps --- Rupees 27k @87dps --- Akashx 27k @87dps --- Koraf 26k @85dps --- Seedss 25k @80dps --- Samila 24k @78dps --- Mattis 24k @76dps --- Murderdeathkill 23k @76dps --- Ninjury 23k @74dps --- Mudwart 22k @74dps --- Tevh 21k @70dps --- Bathory 21k @69dps --- Wreckedum 20k @65dps --- Raugers 18k @60dps --- Showmee 18k @59dps'

That's our parse from Tunare last night. There were actually 2 sprites, so each accounted for 231dps - nearly 10x our top performing rogue!

By time you hit level 50 people will expect you to know your class, for an enchanter that includes charming a pet. If you're not comfortable with charming by time you get to KC you should seriously consider rolling another class.
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Old 04-22-2017, 01:01 PM
thebutthat thebutthat is offline
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Clearly troll post got the Heuheuheu he was hoping for. Shame on us for biting.
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Old 04-22-2017, 01:37 PM
branamil branamil is offline
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Wow, 1500 posts, you must be an esteemed member of this 90s MMO community. How's your social life going friend?
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Old 04-22-2017, 02:41 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
Wow, 1500 posts, you must be an esteemed member of this 90s MMO community. How's your social life going friend?
It's unaffected, actually. As you can tell from my post history, I'm only on the forum in my down time at work.
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Old 04-22-2017, 01:56 PM
Scaer Scaer is offline
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Speaking of breaking charm... DE Necro can break charm quite easy. Hide > FD. Hide ability for DE is like having a pre-nerf COS. Instantaneously breaks the charm. FD, wait for the mob to move off, stand up and tap the remaining HPs out of it.
  #9  
Old 04-22-2017, 05:59 PM
mickmoranis mickmoranis is offline
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op is wrong i see there are 3 pages though.

charm something from someone else's camp that wouldnt let you join them, its simple everquest.
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Old 04-22-2017, 06:43 PM
fash fash is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
I am an ignorant and loud person that refuses to take constructive criticism and doesn't consider the whole picture.
ftfy. At least the thread title accurately describes OP.

Previous posters already addressed your misconceptions and pointed out the enchanter tools you've overlooked. I'll just add that you seem to rely too much on your healer based on your comments. Keep up double runes and develop some situational awareness so charm breaks don't have time to land multiple rounds on you.

If you're in a subpar group, set the pace of the group and arrange for the group to support you and your pet. If you aren't charming because you think the group is subpar, you're just making the group worse.

The only good reason to not charm presented here was being too busy/distracted IRL to focus or being a drug addled degenerate who lacks situational awareness. At which point, don't play the class that requires the most focus and awareness. Wiz and rog are better options.
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