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Old 03-15-2017, 07:59 AM
TheBiznessTZ TheBiznessTZ is offline
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Quote:
Originally Posted by Cwall 146.0 [You must be logged in to view images. Log in or Register.]
well, having an event where you want even number duel type fights is going to be subject to outside influence, no matter how you slice it. almost every event in the arena has people interfering mid-fight, people ganking those who are freshly rezzed, people willfully violating rules against certain items/buffs/strategies, etc.

these types of fights are cool for bragging rights, but they've been done SO many times in such a stale setting

like i said, it needs to be something objective based out in the world that each guild will be interested in fighting over

rough idea of an event that follows those parameters, while also adhering to the tools and powers at your disposal as only a guide:

-turn off invulnerability, buff yourself up, station yourself in a zone
-set a time limit
-designate a guild/group to defend you, or find a compelling reason for them to defend you
-guild/group that kills you within the time limit wins, or defending guild/group wins if time limit is reached

or:

-set yourself up in a zone with trades turned on
-set a bounty for a specific item found in a specific zone that players likely wouldn't have a stockpile of; this could be something like 50 leatherfoot raider skullcaps (the common drop from halflings in nektulos)
-first group/guild to turn the bounty in wins

as far as zone setting, i would avoid zones containing only one zoneline so that you can avoid camp-the-zoneline stalemates (karnor's castle is one of the worst offenders as an example)

an example of a good zone would be nektulos forest:

-almost zero chance of NPC interference
-low visibility
-fairly large
-4 ways to enter the zone, including a portal and an adjacent zone with a portal
-outdoor
-not a flat, tiny shoebox
-very accessible to low level players for spectating
Can we just make colgate a GM? haha
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  #2  
Old 03-15-2017, 08:21 AM
TheDuck TheDuck is offline
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Quote:
Originally Posted by TheBiznessTZ [You must be logged in to view images. Log in or Register.]
Can we just make colgate a GM? haha
fuck colgate, make me the fucking GM. fucks sake. i don't know why im not one already. been here from red day 1 beta, hated by all so i cant do favors for anyone. I do way less drugs than any of the other GM's.

time to make red great again, agatha for Guide 2017.
  #3  
Old 03-16-2017, 12:14 AM
Beastagoog Beastagoog is offline
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Quote:
Originally Posted by Cwall 146.0 [You must be logged in to view images. Log in or Register.]
well, having an event where you want even number duel type fights is going to be subject to outside influence, no matter how you slice it. almost every event in the arena has people interfering mid-fight, people ganking those who are freshly rezzed, people willfully violating rules against certain items/buffs/strategies, etc.

these types of fights are cool for bragging rights, but they've been done SO many times in such a stale setting

like i said, it needs to be something objective based out in the world that each guild will be interested in fighting over

rough idea of an event that follows those parameters, while also adhering to the tools and powers at your disposal as only a guide:

-turn off invulnerability, buff yourself up, station yourself in a zone
-set a time limit
-designate a guild/group to defend you, or find a compelling reason for them to defend you
-guild/group that kills you within the time limit wins, or defending guild/group wins if time limit is reached

or:

-set yourself up in a zone with trades turned on
-set a bounty for a specific item found in a specific zone that players likely wouldn't have a stockpile of; this could be something like 50 leatherfoot raider skullcaps (the common drop from halflings in nektulos)
-first group/guild to turn the bounty in wins

as far as zone setting, i would avoid zones containing only one zoneline so that you can avoid camp-the-zoneline stalemates (karnor's castle is one of the worst offenders as an example)

an example of a good zone would be nektulos forest:

-almost zero chance of NPC interference
-low visibility
-fairly large
-4 ways to enter the zone, including a portal and an adjacent zone with a portal
-outdoor
-not a flat, tiny shoebox
-very accessible to low level players for spectating
Not a bad set of ideas
  #4  
Old 03-15-2017, 03:57 AM
Beastagoog Beastagoog is offline
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Tbh and this is said alot to the point it's annoying: but the best GM event that red99 could get is a wipe/reset.

Population would boom.

Aside from that...

Also I think 6v6's with class restrictions would be best. Stop everyone meta playing the game with 5 wizards and 1 enchanter.
  #5  
Old 03-15-2017, 04:03 AM
syztem syztem is offline
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Join Date: Oct 2015
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agreed, arena is so flat and dull. only thing you can really do is run behind spectators and the very bottom of arena to collision arrows. world pvp has more levitation, juking around stuff, water dancing. getting stuck on stuff like idiots because u leave auto ducking on and dying etc.
  #6  
Old 03-15-2017, 04:44 AM
fan D fan D is offline
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give me GM powers and have the server v me
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  #7  
Old 03-15-2017, 07:58 AM
TheBiznessTZ TheBiznessTZ is offline
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Could also try to post on the forums that you're planning on doing a GM event with some notice.
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  #8  
Old 03-15-2017, 08:19 AM
TheDuck TheDuck is offline
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we did the 30vs30 thing, just make sure the leaders of each pvp group arnt vindictive assholes and purposely make a losing team like lite did last time just to put me and jupe on it. lol.
  #9  
Old 03-15-2017, 08:30 AM
Mafakka Mafakka is offline
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Tried a couple years ago to improve server pop. Doesn't work. Will never be 200+ again. Server too toxic and too many grievers.
  #10  
Old 03-15-2017, 09:40 AM
MiRo2 MiRo2 is offline
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Can you not just close the arena door, and only summon in participants? If you really want to have spectators have them create level one characters you summon and bind in there. Hand out DTs like its candy for any false starts.


On live [GM]/[Guide] tagged characters could open and close the door.

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