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  #1  
Old 02-23-2017, 09:55 AM
Connecticut Connecticut is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
And I don't blame them one bit.

Server staff, this box is incredibly top-heavy. Why are respawns still so long? When the top two guilds on the box are still socking fear golems of all things, something's gotta be wrong. There's nothing else to do.
Respawn timers aren't long, shits classic.


Top 2 guilds poopsocking golems makes perfect sense.
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There are two very viable solutions. Both will keep the server classic.
Get a pair of socks, or just accept you're not as immersed as others.
Triggered respawns and loot handouts are on phinny.
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  #2  
Old 02-23-2017, 10:45 AM
Munkh Munkh is offline
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I know I am slightly off topic, but I've never gone to the Phinny Server. Is it more populated then P1999 Blue?
  #3  
Old 02-23-2017, 10:55 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Munkh [You must be logged in to view images. Log in or Register.]
I know I am slightly off topic, but I've never gone to the Phinny Server. Is it more populated then P1999 Blue?
Yes, by a lot. There's at minimum 20 raid guilds that completed all of the Luclin encounters. There's at least that many if not more doing PoP. The guilds span every possible genre: ultra hardcore, casual, super casual, euro time, EST, PST, Aussie, and everything in between. You can even bring your entire guild over a tailor a raid schedule to your people.
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  #4  
Old 02-23-2017, 11:29 AM
Daldaen Daldaen is offline
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Blame the developers for their itemization putting 1-2 useful items on damn near every raid mob from classic-Velious.

If they didn't drop AoN or Puppet Strings, they wouldn't be tracked and killed. But itemization aside, it's a lack of content.

There isn't enough time consuming content for these top guilds to raid for them to want to take days off and ignore these targets. When mobs die within 5 minutes of their spawn people often are going to want to raid more if they're just regular batphone warriors.

Not much can be done classicly to resolve this other than maybe removing binds in ToV to force a bit more clearing to occur and even then that will likely just be 1-2 days a week. These 3-day respawn targets occur outside of their regularly schedule poopsocking days so they are prime targets to get a little raiding in on the off days.

The thing is... hardcore guilds would raid 3-4+ times a week for a few hours each night. Because of the way it's done here, each raid typically only take like 10 minutes from the batphone time so nerds want to raid more. The problem arises because of the fact that in order to partake in these raids you need atleast a guy in your guild willing to sit around for 16 hours waiting for the mob to spawn and you need 20-60 dudes willing to respond to a batphone in a short period of time.

In short, Velious sucks. Not enough content to slake the lust of two hardcore guilds. Thus the pooping in a sock to get Golems. They just want to raid.

Should split the server and launch Luclin on the other server. Praise be to Luclin.
  #5  
Old 02-23-2017, 05:53 PM
Zarcath Zarcath is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Blame the developers for their itemization putting 1-2 useful items on damn near every raid mob from classic-Velious.

Should split the server and launch Luclin on the other server. Praise be to Luclin.
back in 2002 I spoke with a EQ Designer at GDC. Apparently the economy for Everquest was not designed to last longer than 2 years. They brought on an economist and were told the in-game economy would collapse within 3-4 years, the inflation would be insane and drive new players away. That was one of the reasons they introduced plat sinks in Shadows of Luclin (horses, the casino with desirable old world items). And why a lot of items in SoL had level requirements, to curb the mudflation.

https://en.wikipedia.org/wiki/Mudflation

I tried to broach the subject with Sirken at one time but didn't get a response from him. It doesn't surprise me that the economy on P99 is out of control.
  #6  
Old 02-23-2017, 07:27 PM
Brontus Brontus is offline
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Quote:
Originally Posted by Zarcath [You must be logged in to view images. Log in or Register.]
back in 2002 I spoke with a EQ Designer at GDC. Apparently the economy for Everquest was not designed to last longer than 2 years. They brought on an economist and were told the in-game economy would collapse within 3-4 years, the inflation would be insane and drive new players away. That was one of the reasons they introduced plat sinks in Shadows of Luclin (horses, the casino with desirable old world items). And why a lot of items in SoL had level requirements, to curb the mudflation.

https://en.wikipedia.org/wiki/Mudflation

I tried to broach the subject with Sirken at one time but didn't get a response from him. It doesn't surprise me that the economy on P99 is out of control.
Thanks for this info and reminder about the evils of mudflation. The economy on P1999 is completely screwed up but the devs sit back and do nothing to address it. Devs of a virtual worlds have a responsibility to get involved and to fix things -- especially the economy. That is their role.

The P1999 devs have painted themselves into a corner with the classic EQ philosophy. This hands off policy just does not work and is detrimental to the health of the server. We need a pro-active and interventionist attitude to rectify the economy and the lack of content for raiders. The addition of custom items for sale on vendors as a money sinks is one way to solve this. This idea has been around for a long time but nothing is ever done.
  #7  
Old 02-23-2017, 07:46 PM
Sancta Sancta is offline
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Quote:
Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
Thanks for this info and reminder about the evils of mudflation. The economy on P1999 is completely screwed up but the devs sit back and do nothing to address it. Devs of a virtual worlds have a responsibility to get involved and to fix things -- especially the economy. That is their role.

The P1999 devs have painted themselves into a corner with the classic EQ philosophy. This hands off policy just does not work and is detrimental to the health of the server. We need a pro-active and interventionist attitude to rectify the economy and the lack of content for raiders. The addition of custom items for sale on vendors as a money sinks is one way to solve this. This idea has been around for a long time but nothing is ever done.
Found the guy who's broke! =)

The only plat sinks on this server are recharges where it's probably A/A recharging the most. Whoa A/A doing something good for the server even if indirectly? No. Way.
  #8  
Old 02-25-2017, 09:47 AM
meadtj meadtj is offline
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Join Date: Sep 2013
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Quote:
Originally Posted by Zarcath [You must be logged in to view images. Log in or Register.]
back in 2002 I spoke with a EQ Designer at GDC. Apparently the economy for Everquest was not designed to last longer than 2 years. They brought on an economist and were told the in-game economy would collapse within 3-4 years, the inflation would be insane and drive new players away. That was one of the reasons they introduced plat sinks in Shadows of Luclin (horses, the casino with desirable old world items). And why a lot of items in SoL had level requirements, to curb the mudflation.

https://en.wikipedia.org/wiki/Mudflation

I tried to broach the subject with Sirken at one time but didn't get a response from him. It doesn't surprise me that the economy on P99 is out of control.
It doesn't surprise me at all either. I am sure they introducted AA's to make the entry to endgame harder and stop massive over twinking, but it killed casual gamers.
  #9  
Old 02-25-2017, 09:38 AM
meadtj meadtj is offline
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Join Date: Sep 2013
Posts: 86
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Blame the developers for their itemization putting 1-2 useful items on damn near every raid mob from classic-Velious.

If they didn't drop AoN or Puppet Strings, they wouldn't be tracked and killed. But itemization aside, it's a lack of content.

There isn't enough time consuming content for these top guilds to raid for them to want to take days off and ignore these targets. When mobs die within 5 minutes of their spawn people often are going to want to raid more if they're just regular batphone warriors.

Not much can be done classicly to resolve this other than maybe removing binds in ToV to force a bit more clearing to occur and even then that will likely just be 1-2 days a week. These 3-day respawn targets occur outside of their regularly schedule poopsocking days so they are prime targets to get a little raiding in on the off days.

The thing is... hardcore guilds would raid 3-4+ times a week for a few hours each night. Because of the way it's done here, each raid typically only take like 10 minutes from the batphone time so nerds want to raid more. The problem arises because of the fact that in order to partake in these raids you need atleast a guy in your guild willing to sit around for 16 hours waiting for the mob to spawn and you need 20-60 dudes willing to respond to a batphone in a short period of time.

In short, Velious sucks. Not enough content to slake the lust of two hardcore guilds. Thus the pooping in a sock to get Golems. They just want to raid.

Should split the server and launch Luclin on the other server. Praise be to Luclin.
Only one solution, wipe it clean 2017
  #10  
Old 02-23-2017, 11:40 AM
RedXIII RedXIII is offline
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Posts: 492
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Woot new thread to watch and laugh at all the "i want free pixels" people.

Good job FH and Venerate for socking things you guys really want. Proud of you. Keep it up! \o/
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Quote:
Originally Posted by Sirken View Post
It is not a server that allows you to just show up and press the "free loot" button, and it's not a server that rewards you for simply existing.
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