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#1
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#2
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Pickpocketing isn't classic in its form. Pets don't melee faster with low-delay weapons. Dot stacking Etc. Classic argument has failed. Stop using it. This is "quasi classic" and the sooner people accept it for that, the better. Cherry picking classic mechanics and ignoring others arbitrarily makes it so. You can't use the "but it's classic" statement, at all. It isn't universal. I obviously still play here, and enjoy it a great deal, but let it fucking die with the "it's classic" bullshit. | |||
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#3
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You are taking this far too seriously. Why so srs?
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__________________
Redleaf -- Level 19 Druid of Bregan D'Aerth
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#4
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Just reroll mage/enchanter/necro and be quiet. Thats what everyone else does.
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#5
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"It's classic" or "Its a part of the classic experience" means "as classic as possible within any inherent limitations, including but not limited to developer staff manhours, priority shifts, implementation problems, lack of knowledge, or other reasons." Basically, I'm saying that wherever something is "inconsistent," there's a reasonable or pragmatic reason it's not that way - even if that reason is purely because the devs don't want to bother fixing the inconsistency or simply don't care enough to fix it (and for very minor or unimportant issues - I sympathize). But the "it's classic" line of thinking isn't completely invalid just because in some cases things do not work exactly classicly - and could be implemented, but aren't. The Classic experience *still is* the guideline for nearly everything on the server, and although I don't have specific links or explanations for the ones you've provided - every "inconsistency" i've read has been thoroughly explained by Nilbog at least once. Because every single time an inconsistency arises, it is explained rationally and sufficiently, I generally assume there is a specific reason it has been left "unclassic." Even if that reason isn't a specific implementation or knowledge problem. Just because I don't know the specific explanation does not then relegate the "the reason things are X is because of an attempt to mirror the classic experience" line of thinking to being invalid. Would it make you feel more fuzzy and warm if I changed my words to say "It follows the general parameters of the classic experience, within a limited set of parameters" every time I want to say "it's classic" or "part of the classic experience?" Is that exact enough for you? Because the reason the exp penalty still exists really is because it mirrors the classic experience. That's a fact. Nilbog could remove it, but he specifically said he left it there because it was "part of the classic experience." Now that i've spent all of that time to explain it - can you see why people consider what you're doing nitpicking? | |||
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#6
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"No, I mean It's semi, kinda,sorta, almost, near, not exactly,as humanly possible, part of the classic experience"... give me a break. | |||
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#7
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Whether you want to believe it or not, the 'it's classic' reasoning still works for me. See, if it was an option to completely and totally revert this to classic, we'd flip the switch, and everything you might mention wouldn't be arbritrary. You wouldn't have item links or different UI possibilites. We do the best with what is available. Few things I wanted to add to your list, that I want fixed and hopefully we can: -stamina bar working -lulls classicized -sneak pulling -alcohol effects working properly -npcs charming PC pets -PCs charming PCs Things we might never see due to client: -qeynos citizen 'gypsy' models -brown skeletons -message board functionality -no medding without spellbook until lvl 35 -sea king and siren's bane non-hollow boat models Use those examples for the next 'its not classic' list, because I'd like to see them changed as well. If we would change it, but can't or haven't yet, does that still support your argument? When there's nothing left to do source-wise, I'm sure you can still use the client issues. We have a list of our own that we work to correct. | |||
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#8
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I don't personally care about it, but I'm just using it in the argument about classic. Like I said, and I'm sure you know, I am 99% happy with this server and the work you guys have done. I'm just confronting the "it's classic" and "it's not classic" argument from players answering in your guys' stead. | |||
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#9
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dude, nilbog
not cool
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#10
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the reason why knights have such high EXP penalties, is because they are hybrid, and they have the best of both worlds!!!
an SK at level 50 can serve as a tank, AND gets to cast level 29 necro spells!!! zomg win. seriously though, pure melee is pure melee, and pure caster is pure caster... hybrids get to do a bit of both, and that is why they were penalized.
__________________
-`-`-`-`-==2-1=-3-1240=-`=-12003-`-0204-3295-12-`
Bashndash - < > 50 ogre war Dashnbash - < > 50 highelf mage Flashndash - < > 28 woodelf rogue | ||
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