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  #1  
Old 02-05-2017, 06:58 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Night Shade [You must be logged in to view images. Log in or Register.]
Mobs in OT are not social to other mobs types. So a tiger is not social to a rhino, so they don't transfer hate to each other and cactus are not social at all.
Also, yes in an open zone there is a bigger chance of mobs not being close to each other. Unless you are trying to gather them together by moving in a circle.

Your level VS the mob level also determines mob aggro range and hate transfer range, also line of sight and if your are in sneak mode or if the mobs can no longer see you (invis.) all effect aggro and hate transfer range.
I don't think you addressed what Topgunben said? Topgunben said if FD success was calculated per mob in the swarm--like 90% chance to succeed each--then the more the mobs the less likely it'll succeed. Yet Topgunben might have 100 mobs in OT and consistently make a successful FD. So either FD success isn't calculated on a per mob basis, or it's much easier to FD in OT per mob.

Per mob checks go like this for a 1-mob swarm and 70% success rate:
1) 70% chance to succeed

2-mob swarm:
1) 70% chance to succeed
2) .49% chance to succeed

3-mob swarm:
1) 70% chance to succeed
2) .49% chance to succeed
3) .343% chance to succeed

Are you saying instead of doing a success check per mob it's adding up the "aggro threat" of the swarm? The way it might create the aggro threat is by summing up these factors:
1) Your level versus the average level of the swarm
2) The average social-ness of each member of the swarm to the other members
3) The average proximity of each member of the swarm to other members in the swarm

Once it creates the aggro threat, it compares this to the overall FD success rate (based on FD skill and class). This is similar to comparing the level and class of a npc caster to a player's level and resists to compute a hit.

When you get up after a successful FD, you might still get aggro:
4) LOS to the swarm, player sneak mode or player invis effect(s), proximity of swarm members to spawn point
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Last edited by stormlord; 02-05-2017 at 07:19 PM..
  #2  
Old 02-02-2017, 11:39 PM
Morbo the Annihilator Morbo the Annihilator is offline
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Quote:
Originally Posted by Night Shade [You must be logged in to view images. Log in or Register.]
Also note, if you a trying to FD off lots of mobs like 20 and FD fails on only one , that one mobs will re-transfer its hate to any mob close by.

So If you Have 20 mobs the systems checks each mob in your swarm and if only one fails and does not get its hate wiped all mobs close in the swarm will re aggro you.
What is this?

Are you referring to when you actually execute a FD?
or when you are trying to get up again?

there is no mechanic that allows FD to be a success against one mob but fail against another. FD either fails (falls to the ground message) or it succeeds (no message).
this is the same regardless of monk, necro or SK.

If you're trying to get up again though, there are more factors involved around clearing agro.
but OP was just referring to getting a successful FD off, and the only thing that will break a successful FD is a spell landing on you.


however:
Quote:
Originally Posted by Necrostoner [You must be logged in to view images. Log in or Register.]
Don't have auto attack on is another good point for FD success.
This is also something I've noticed.
FDing whilst autoattacking seems to cause problems, but i think that's more of a bug than anything to do with FD mechanics.
  #3  
Old 02-03-2017, 01:56 AM
EQBallzz EQBallzz is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
What is this?

Are you referring to when you actually execute a FD?
or when you are trying to get up again?

there is no mechanic that allows FD to be a success against one mob but fail against another. FD either fails (falls to the ground message) or it succeeds (no message).
this is the same regardless of monk, necro or SK.

If you're trying to get up again though, there are more factors involved around clearing agro.
but OP was just referring to getting a successful FD off, and the only thing that will break a successful FD is a spell landing on you.


however:

This is also something I've noticed.
FDing whilst autoattacking seems to cause problems, but i think that's more of a bug than anything to do with FD mechanics.
Bug or not it does break FD. Should make a macro that turns attack off and then does FD to prevent this issue.
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  #4  
Old 02-03-2017, 03:36 PM
Night Shade Night Shade is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
What is this?

Are you referring to when you actually execute a FD?
or when you are trying to get up again?

there is no mechanic that allows FD to be a success against one mob but fail against another. FD either fails (falls to the ground message) or it succeeds (no message).
this is the same regardless of monk, necro or SK.

If you're trying to get up again though, there are more factors involved around clearing agro.
but OP was just referring to getting a successful FD off, and the only thing that will break a successful FD is a spell landing on you.


however:

This is also something I've noticed.
FDing whilst autoattacking seems to cause problems, but i think that's more of a bug than anything to do with FD mechanics.
When you are trying to get up. As you said when you FD it works or it says you fell to the ground. like said before if it works and a mob was casting a spell it will still cause you to fail if you get casted upon.
Last edited by Night Shade; 02-03-2017 at 03:40 PM..
  #5  
Old 02-01-2017, 12:06 PM
EQBallzz EQBallzz is offline
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Sounds like spells were interrupting you. You have to time FD in such a way that nothing is already casting when you FD. If you FD before something starts casting and FD doesn't fail on it's own..it should work. However, if something starts casting just a tiny bit before your FD it will break even a successful FD.

I think 99% of the time this is what kills monks pulling. I know that's my biggest issue. If there are 2+ casters in a pull and they alternate casts in such a way that there is not enough break to get off a successful FD or it causes you to fail FD and it goes on CD while getting clobbered. This is where using LOS can help. I always try to pull around corners/obstacles to break LOS and help me get off a successful FD. Keep in mind that LOS works the same as FD. If a mob starts casting before you break LOS the spell will still land.
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  #6  
Old 02-01-2017, 01:04 PM
dude dude is offline
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Are we ever going to get revers kiting back? I would really like to play my necro again someday.
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  #7  
Old 02-03-2017, 02:06 AM
Jorgam Jorgam is offline
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Same tragedy for monks. Oh how I miss you stonewall!
  #8  
Old 02-07-2017, 12:18 AM
stormlord stormlord is offline
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Is hte tactic to FD multiple times to ensure none of them have hate anymore--so they won't surprise you?

In the case of OT, I understand they're less likely to transfer because it's a large zone and they're not usually social with each other, but wouldn't they still come back by themselves after "topgunben" gets up from feign death? Or is it the case they won't come back if they fail to transfer hate to something nearby? Something else?
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Last edited by stormlord; 02-07-2017 at 12:32 AM..
  #9  
Old 02-03-2017, 03:39 PM
Night Shade Night Shade is offline
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Quote:
Originally Posted by gundumbwing [You must be logged in to view images. Log in or Register.]
I find it weird no one has mentioned the fact that a necromancers FD has a chance to automatically fail, as opposed to a monks FD, which will never fail.

Test it. Shit is classic.
Not true , Monks also get fell to the ground message, and can fail FD
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