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Old 01-06-2017, 02:20 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
If you accept bullshit psychological models, OP, Kubler/Ross suggests you are in stage 3:

1. Denial
2. Anger
3. Bargaining
4. Depression
5. Acceptance

You need to skip to stage 5 and realize that raiding on this server WILL ALWAYS SUCK. The staff here want a competitive server, i.e. they enjoy watching players get up at 5AM on New Years for a server reset. Since the content is not challenging and never will be, Project 1999 raiding will always be about poopsocking. It has been this way for the entire life of the server because that is the way the staff want it.

So either a) accept that it sucks and play here anyway, b) move to another server like Phinigel/TAKP/P2002, or c) go outside.
Think it sounds like you are in Stage 2? I don't think the staff gets some kind of pleasure out of people poopsocking, they just created a classic server and people play / raid on it as they will.

I only raid about once a month due to RL, I don't poopsock, track, or pre-park. I consider myself a 'raider of opportunity'. What I was suggesting wasn't meant to fix any kind of poopsocking, just remove some of the easy-mode stuff and make things more like they were before aggro management revolved around a few key items.
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  #2  
Old 01-06-2017, 02:31 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Think it sounds like you are in Stage 2? I don't think the staff gets some kind of pleasure out of people poopsocking, they just created a classic server and people play / raid on it as they will.

I only raid about once a month due to RL, I don't poopsock, track, or pre-park. I consider myself a 'raider of opportunity'. What I was suggesting wasn't meant to fix any kind of poopsocking, just remove some of the easy-mode stuff and make things more like they were before aggro management revolved around a few key items.
Also they are still making signficant changes to the game - see the lazy aggro code which Haynar has said should be finished this week. Not being able to easily train to zonelines now but having to facewalk mobs like we had to on live is not just accepting the status quo. They are working to make things more difficult and classic.

Lets see how easy it is to midnight mallet a dragon out of a train when the dragon and the train decides they dont want to chase you around wherever you want to take them anymore.
  #3  
Old 01-06-2017, 04:13 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
If you accept bullshit psychological models, OP, Kubler/Ross suggests you are in stage 3:

1. Denial
2. Anger
3. Bargaining
4. Depression
5. Acceptance

You need to skip to stage 5 and realize that raiding on this server WILL ALWAYS SUCK. The staff here want a competitive server, i.e. they enjoy watching players get up at 5AM on New Years for a server reset. Since the content is not challenging and never will be, Project 1999 raiding will always be about poopsocking. It has been this way for the entire life of the server because that is the way the staff want it.

So either a) accept that it sucks and play here anyway, b) move to another server like Phinigel/TAKP/P2002, or c) go outside.
If bullshit means nearly impossible to prove than yeah, but 1-5 aren't said to happen in order or anything, it's all supposedly interchangeable and overlapping which makes sense. Ex. Being angry but accepting something with bitter resignation — a death, a president, the state of the world, virtual or real.

I get what you're saying but can't agree altogether about raiding on this server always sucking. If a new player joins p99 wanting to achieve it all than yeah, their experiences at the high end will probably suck big time. Maybe it's that raiding sucks more and more the higher you go, the deeper you get involved with it, idk but there are people on the periphery who show up and have a good time overall. Maybe going after less sought after targets (low-hanging fruit) is just a form of bargaining, and maybe this post is a form of denial, but it's permafrost outside right now so going out isn't much of an option.

a) accept that it sucks and raid lightly or focus on groupable content b) find a good single-player game c) make your own server the way you want it.
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Old 01-05-2017, 04:07 PM
Tankdan Tankdan is offline
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I support this
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  #5  
Old 01-05-2017, 04:09 PM
Jimjam Jimjam is offline
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I remember around when Dragons of Norrath came out. A dev was posting about furious bash (makes bash cause more aggro). Apparently they had only just realised that bash was not working as it was intended since first release of EQ (the melee stun aggro was meant to be equivalent to that of melee stun aggro). Rather than fix bash and shift the balance they have created around this mistake, they instead decided to improve shield aggro and add other incentives to shields.

Seeing as some raiders were using mallets anyway in classic I think maybe mallets should be left alone. If we are going to make non-classic changes, I would like to see bash 'fixed' (and also taunt, which was another overlooked bug for a very long time; it simply refused to work on higher level mobs, instead of simply having a lower rate of success (this was another mistake commented on by a dev).


That's what I recall, but who knows, maybe I made those things up in my head long ago!
  #6  
Old 01-05-2017, 04:13 PM
maskedmelon maskedmelon is offline
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I like Dald's idea, but I'd also be for removing item recharging (I know it would not fix most of the issues) even though it is classic because it was unintended and makes absolutely no sense from an RP standpoint. I mean wtf, your weapon gets re-magicalized if you sell it to a merchant who already had a magicalized one or de-magicalized if sold to a merchant who already had an empty one in stock. That do t make no sense at all :c
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  #7  
Old 01-05-2017, 04:41 PM
Rygar Rygar is offline
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In regards to mallets being used in classic, I've no doubt they were used, I just never saw it as a widespread "Everyone needs to carry a mallet" scenario. At least on Torv server past Velious, it was not common knowledge. When agro management revolves around right clicking an item, it just seems EasyQuest and removes an important variable from the raid equation, and basically lets the warrior tank with any type of weapon.

In regards to the poster mentioning I was insinuating that SKs are blocked from their epic because of reaper farming, I wasn't at all. A Reaper can give an SK some value to a raid encounter as can a SoulFire to a Paladin, let them have that small bit of value instead of trivializing the item to other classes. If an SK or Paladin wanted to complete the appropriate quest, let them do so unhindered by all the other classes farming the item for their guild.

I think if the original devs could see what these items would do 3 years down the road, there would have been major changes. I know a lot of people complain how easy WoW has become, I think these items just take away some of the inherent difficulty from classic EverQuest and just make the game easy mode.
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  #8  
Old 01-05-2017, 04:11 PM
khanable khanable is offline
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Is there documented proof that people used mallets in classic? Even as a classic warrior I never heard of this being done :/

And out of curiosity, do mallets even work on phinny? Are they used?
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Old 01-05-2017, 04:13 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Is there documented proof that people used mallets in classic? Even as a classic warrior I never heard of this being done :/

And out of curiosity, do mallets even work on phinny? Are they used?
Never use mallets on Phinny. Recharging items isn't a thing there. Very early on we'd use puppet strings for a bit of aggro because we had like 20 of them but now our tanks are 60 so taunt actually works well for tank transitions.
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  #10  
Old 01-05-2017, 04:14 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Is there documented proof that people used mallets in classic? Even as a classic warrior I never heard of this being done :/

And out of curiosity, do mallets even work on phinny? Are they used?
No idea if there is documented proof. On that part of my post I was just parroting above. Perhaps we've been deceived!!!
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