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  #1  
Old 12-30-2016, 12:08 AM
AenorVZ AenorVZ is offline
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Quote:
Originally Posted by TheDuck [You must be logged in to view images. Log in or Register.]
red died when velious released due to low pop
And low t.
  #2  
Old 12-28-2016, 11:08 AM
TripleLegit TripleLegit is offline
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How does one level a melee on red with a pop of 50
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  #3  
Old 12-28-2016, 11:12 AM
TheDuck TheDuck is offline
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Originally Posted by TripleLegit [You must be logged in to view images. Log in or Register.]
How does one level a melee on red with a pop of 50
level a caster first, make friends. get in a guild, level up your melee once you actually are in a position to.


its generally how red works anyways, u put ur time in as a support class and then when you have put your time in, you can play the melee as someone new takes your spot as support.
  #4  
Old 12-28-2016, 03:57 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by TripleLegit [You must be logged in to view images. Log in or Register.]
How does one level a melee on red with a pop of 50
Solo Najena 10-35, sol A to 39 then solb from 40. Did it on a half elf warrior in Raw hide, using combine weapons most of the way too.

Bandage in combat trick goes a long way.

Dunno if possible with a rogue though. I guess you just gotta form a crew before you come over.
  #5  
Old 12-28-2016, 11:22 AM
fadetree fadetree is offline
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Nothing will change unless and until the devs/CS staff start really putting some banhammer time in on a regular basis. They should start a recruitment effort for CS staff with the kind of power the staff had during live. But, that's very unlikely, and the flood of salty tears that would result would be immense.

So, yeah the end game raid scene seems to suck, but below that blue seems pretty ok to me. People can get to places like sky and hate and fear and HoT pretty well. Maybe the very top end targets are hard to get, but oh well, there's still a lot to do and a lot of fun to be had.
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  #6  
Old 12-28-2016, 11:28 AM
Xzavie Xzavie is offline
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Just keep killing hill giants. Eventually you will be able to pay for "loot rights".
  #7  
Old 12-28-2016, 01:55 PM
TheDuck TheDuck is offline
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i dont think anyone realizes this server is designed to look like classic, with non classic functions, in order to serve a "purpose". atleast my 5 years of being here has atleast shown me that.

the big plat lobbyists on this server have corrupted the game and turned it into a plat farm on all levels, from jboot to raid loot. like that guy said


Quote:
Originally Posted by Xzavie [You must be logged in to view images. Log in or Register.]
Just keep killing hill giants. Eventually you will be able to pay for "loot rights".

edit: to the guy saying people claiming this are just salty. no... go ahead and play the game from level 1, with no help. watch how many times you have to "buy" your way into a group, or "buy" your item. by farming pure plat since they are abusing the PNP/list rules to dominate that spawn. some people have been on the same spawn for years. go ahead and try to claim that there arn't. then we will know what side you are on. seriously. anyone who comes to this forum and tells you different that you wont be using "plat" to buy your way to endgame is a liar and in on it. If people knew the truth they would never begin here.
Last edited by TheDuck; 12-28-2016 at 01:57 PM..
  #8  
Old 12-28-2016, 12:14 PM
RedXIII RedXIII is offline
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If you really wanna know, leave this forum and go play the game and talk to people ingame... sadly this forum is full of butthurt QQ'ing fagots who dont even play here anymore but feel like they need to keep shitting up the forums to make their lifes better.

To me, p99 raid scene is great. Could be better for sure but, its the best it ever been. Friendly with casuals since the new rules and etc. Sirken and Braknar been doing a amazing job in my opinion at keeping the nerds happy.

If you wanna ask and chat more, my ingame name is on my sig. I hope you enjoy p99 raiding and have fun while doing it, remember its a game not a job.
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Quote:
Originally Posted by Sirken View Post
It is not a server that allows you to just show up and press the "free loot" button, and it's not a server that rewards you for simply existing.
  #9  
Old 12-28-2016, 12:39 PM
Raev Raev is offline
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Since there have almost always been 5-10 guilds on the server capable of clearing the content, the actual world provides relatively little challenge and the primary issue is 'competing' against other players, which the staff prefer to establishing a GM rotation as they all come from PVP/hardcore backgrounds. The server has a long and sordid history of retarded methods by which Project 1999 addicts have 'competed':
  • 14 players on a spawn point would let you claim a dragon; Nagafen and Vox were poopsocked for literally days and people would constantly 'AFK check' to try and get fewer than 14 responses
  • In response to this the staff implemented 96 hour variance in Kunark; players would spend hundreds of hours per week hitting track trying to see when the dragons would spawn, and then batphone 24/7 to kill them
  • Eventually the players promised not to poopsock as long as the staff would reduce variance to 16 hours. This lasted about one cycle and then we entered the jav spamming era, where players would sit on the spawn point of mobs hammering multiple keys in an attempt to get an FTE message and then run back to the zone
  • The next iteration was limiting trackers to two players and making tracker FTEs illegal. So everyone parked magicians with Call of the Hero on these spawn points and the first to cast COTH usually won as long as their poopsocker didn't die
  • Taken (now Awakened) took this to the next level by 'coh ducking', their mages would cast COTH and duck before it landed to summon their player first.
  • Eventually IB/TMO got tired of this and implemented footraces from the zone in which lasted a while until everyone went back to jav spamming with gate potions in NTOV
  • The most recent incarnation requires foot races and guilds who get FTE messages get 1 hour to mobilize and kill a target. In order to get that 1 second lead, players either bind sight or screen share the empty spawn point of a target.
Players that are willing to stare at a wall for 0-16 hours waiting for a raid target to spawn are of course highly immersed, and thus there is a huge amount of rule lawyering in gray areas, like 'If a guild wipes, when can the next FTE be established and by who' and 'Oh god, you got off the line first'. In addition, the server does not log encounters where an NPC does not die. So you can wild west style train other guilds and the GMs have no means to verify who started the train unless Sirken is online and can DT a mob (understandably rare). Fingerz of Awakened for example dropped half the zone on CSG/Rustle when we were preparing to engage Vulak and they have received no punishment whatsoever.

There are really only about 30-40 players who engage in all of this; the rest of the guild is warm bodies who log in when a batphone is sent out. Since everything is pulled to the zone in exploiting non-classic mechanics, this only requires maybe 20 minutes per batphone, so not a huge investment of time per week. However, it does require you to be available most days of the week and since the racer/poopsocker types get huge DKP incentives you'll progress very slowly.

TLDR: the raid scene on this server is pure aids. If you want to raid, go play on Phinigel where they have instances. Which is sad, because Project 1999 is an amazing recreation of classic EQ in so many ways.
  #10  
Old 12-28-2016, 12:48 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Since there have almost always been 5-10 guilds on the server capable of clearing the content, the actual world provides relatively little challenge and the primary issue is 'competing' against other players, which the staff prefer to establishing a GM rotation as they all come from PVP/hardcore backgrounds. The server has a long and sordid history of retarded methods by which Project 1999 addicts have 'competed':
  • 14 players on a spawn point would let you claim a dragon; Nagafen and Vox were poopsocked for literally days and people would constantly 'AFK check' to try and get fewer than 14 responses
  • In response to this the staff implemented 96 hour variance in Kunark; players would spend hundreds of hours per week hitting track trying to see when the dragons would spawn, and then batphone 24/7 to kill them
  • Eventually the players promised not to poopsock as long as the staff would reduce variance to 16 hours. This lasted about one cycle and then we entered the jav spamming era, where players would sit on the spawn point of mobs hammering multiple keys in an attempt to get an FTE message and then run back to the zone
  • The next iteration was limiting trackers to two players and making tracker FTEs illegal. So everyone parked magicians with Call of the Hero on these spawn points and the first to cast COTH usually won as long as their poopsocker didn't die
  • Taken (now Awakened) took this to the next level by 'coh ducking', their mages would cast COTH and duck before it landed to summon their player first.
  • Eventually IB/TMO got tired of this and implemented footraces from the zone in which lasted a while until everyone went back to jav spamming with gate potions in NTOV
  • The most recent incarnation requires foot races and guilds who get FTE messages get 1 hour to mobilize and kill a target. In order to get that 1 second lead, players either bind sight or screen share the empty spawn point of a target.
Players that are willing to stare at a wall for 0-16 hours waiting for a raid target to spawn are of course highly immersed, and thus there is a huge amount of rule lawyering in gray areas, like 'If a guild wipes, when can the next FTE be established and by who' and 'Oh god, you got off the line first'. In addition, the server does not log encounters where an NPC does not die. So you can wild west style train other guilds and the GMs have no means to verify who started the train unless Sirken is online and can DT a mob (understandably rare). Fingerz of Awakened for example dropped half the zone on CSG/Rustle when we were preparing to engage Vulak and they have received no punishment whatsoever.

There are really only about 30-40 players who engage in all of this; the rest of the guild is warm bodies who log in when a batphone is sent out. Since everything is pulled to the zone in exploiting non-classic mechanics, this only requires maybe 20 minutes per batphone, so not a huge investment of time per week. However, it does require you to be available most days of the week and since the racer/poopsocker types get huge DKP incentives you'll progress very slowly.

TLDR: the raid scene on this server is pure aids. If you want to raid, go play on Phinigel where they have instances. Which is sad, because Project 1999 is an amazing recreation of classic EQ in so many ways.
And strangely all this could be avoided by having GM enforced rotations - almost no staff involvement necessary. You put your name on the list, it gets posted on forums. If a guild is not up for the mob / zone and they take it they can't really argue it was a mistake...

So why is this not happening? Rotations and lists were classic... makes you wonder what's going on.
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