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#1
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Thanks for the replies, paulgiamatti and Nilbog. Really good to get that perspective from the other side of the fence. [You must be logged in to view images. Log in or Register.] I think we all appreciate the work the dev team puts in.
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#2
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By the way, 14 years ago I wrote a really shitty teenage rant about Everquest as I quit, so I know what burnout feels like. [You must be logged in to view images. Log in or Register.]
https://games.slashdot.org/story/02/...an-online-game | ||
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#3
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When farming PoSky, you classicly had to clean each corpse so that you could pick up the correct key pieces you need and still see. This requires you loot all the tradeables and handle any no drop pieces. It takes time to handle loots. Just another time sink.
It made farming some camps and AE areas more annoying. For example farming Orc Scalps you need to loot all the trash you don't want to pick clean the corpses rather than just hidecorpses looted and grabbing the quest pieces you want. More tedious, takes more time, maybe you don't want to deal with the camp. Same with farming Spider silks in EW or Velium in CC or later Acrylia in Grimling or Rockhopper hides in DSP. Etc. Almost every UI feature expedites gameplay, in the classic era almost everything was intended to slow you down. Slow mana regen, everyone walks stupidly slow without buffs, travel takes for ever without ports, etc. Being able to do thing quickly, even as mundane as looting, targeting, switching view points, memming spells and using hotkeys can change how the game plays. Example: Solo enchanters are vastly less powerul when they don't have a pet window which they can hit one of the 5-6 pet commands available, instead having to devote a hotkey to the commands. Which is tedious considering you only had 10 hot buttons you could have on your main Hotpage during Velious. They get even weaker when you cannot scroll to 3rd person to look into a room to then Pacify mobs. Having instead to alternate through several F9 views and mouselook to accomplish the same thing. God forbid you get a critical resist while in an F9 view panned out to some awkward angle to acquire a target, and have to quickly cycle back to your first person view to begin targeting mobs to lock them down. Then imagine instead of being able to press a single Cycle NPC hotkey to quickly toggle between each individual mob to either slow or stun or root or mez them, you instead only can use your mouse or F8 to try to isolate various different targets to cast spells or attack them. If in all of this chaos you wanted to grab your bagged SoulFire and heal yourself, unfortunately your UI doesn't allow for multiple bags to be opened simultaneously, so you can't have your 30 root nets, wort Pots, WC caps, SoulFires and reapers at your finger tips. You need to open and close your way through the bags. Your UI also didn't support the ability to attach the inventory slots to your hot button page or show opened bags in your inventory window as well, so you had to open your inventory window and then open the bag and then move the item to an open slot to click it. Just one example of how the Titanium client completely trivializes classic gameplay. Most people on this server would be playing as if they were blind, deaf, and dumb if the Trilogy client were forced upon them in a random update. It would be an absolutely fantastic day.
__________________
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#5
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Quote:
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#7
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Do we have any kind of ETA on a future clean brand new P99 server?
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#10
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*marks down two yellow texts under the name "Big Dawg Nippon"*
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