![]() |
|
|
|
#1
|
|||
|
I remember when the server was floating around 200-300 nightly, shit was still fun and a good community
__________________
hello i'm cucumbers
![]() | ||
|
|
|||
|
#2
|
|||
|
If Red99 isn't wiped soon the whole project will come down by law enforcement. I tried to warn the devs about the real life violence going on over there but they don't seem to care.
#RedLivesMatter | ||
|
|
|||
|
#3
|
|||
|
Speaking about after Velious is 100% rolled out...
I'd like to see a brand new server with normal progression. For the future of the current Blue server, i'd really like to see parts of luclin content. I think it would be awesome to have AA's. It would also be really cool if we could have Luclin raids/dungeons as well, without all of the cats on the moon nonsense. So no Cats, no beastlords, no nexus, no bazaar. I'd also like to see classes tweaked a little bit. I'd love to play a ranger. But unless i'm dropping 150k on a twink, i'm literally going to be gimping myself playing one. Same with SK/Pally. I leveled a SK twink up to 36.. was A LOT of fun. Even more fun then leveling my monk. But why the fuck would I level an SK?! I have a monk. My monk already does everything an SK can do, except better. Which is kind of lame, but that's the way she goes. AA's would be awesome though. I know the dungeon/raid idea is NOT classic ETC.. but if we have a fresh server that will always be 100% classic, i'd love to be able to hit a couple Luclin raids.
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | ||
|
|
|||
|
#4
|
|||
|
Whatever happens, I hope they dont add AAs.
Fuck that grind.
__________________
[Leiker - 60 Enchanter]
| ||
|
|
|||
|
#5
|
||||
|
Quote:
game balance wasn't worth the hundreds (or thousands!) of hours you had to invest in your character as a result of this change not to mention that this plus paludal caverns shut down the low level game fortunately this was severely un-classic so it's very unlikely it will ever happen here
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
|
|
||||
|
#6
|
||||
|
Quote:
| |||
|
|
||||
|
#7
|
||||
|
Quote:
Once Luclin came out, the path was bullshit to 15-20, then Paludal to 50. | |||
|
|
||||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
|||
|
Another potential benefit of adding some cherry-picked Luclin/Pop content is to give a little more relevancy to tradeskills than what it is now. Currently all they are is a money sink for bored high levels who have nothing better to do or want to complete shawl/ring/Garzicor quest. Adding more usable tradeskill items was kinda fun and made the game feel more complete.
Specifically, loved the Solstice earring quest (trade-able crafted components) along with other tradeskills that came out in Luclin that made all those hours and plat that I sunk into smithing pay off a bit. | ||
|
|
|||
![]() |
|
|