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#1
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Stamina arguments are like saying you don't have time for grooming because you need to cardio for 3 hours at the gym so you last longer in bed. It's going to be much more difficult if getting in bed without looking good. You may not even make it.
Ultimately depends on what your priorities are. Do you want to enjoy the whole game or just a sliver?
__________________
<Millenial Snowfkake Utopia>
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#2
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Max your INT, throw up /role, and tell everyone they're doing everything wrong while you play your smart little know-it-all ranger. You'll have about 2℅ fewer hit points at end game than a min-maxer, but you'll only be half as annoying.
__________________
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#3
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Quote:
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#4
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Quote:
If this is a person's first char here, and it typically is when they ask this question, it's a char they will most likely play to 50+ and the fact is they'll probably wish they had the extra HP when they get there. I know I dumped all of my points into STR on my first melee char and when I did get to 50+ I was wishing I had gone STA instead and I was never a heavy raider. More HP is always better as a melee. | |||
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#5
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Quote:
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#6
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Sta and Dex. Str is really easy to max with a buff and some velious gear.
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#7
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I did 5 str, 5 dex, 5 sta, 5 wis and I'm happy with it. My STR is nearly capped unbuffed, 255 with my own buffs. Pretty far from capping DEX and stamina anytime soon. 10 STA / 10 DEX would be my suggestion. Hard to gear for and important later on. But honestly, you're fine if you go +20 CHA. Stats don't matter in EQ.
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#8
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Quote:
OP, Choices are 80hp at level 60 and 0 benefit at level 1, or less headache and increased effectiveness your entire EQ career. Solo, a larger hp pool is of limited value, because you are going to need to root and heal up anyway. Your mana pool determines how long you can last more than your hp pool. Grouping, you may or may not (if grouped with any of the people suggesting stamina here) be tanking, but being closer to capping strength will allow you to prioritize resists in gear which are really what matters so that you don't eat a full ice comet, which that 80hp will have very little chance of saving you. In raids, the only time you should be getting attacked is if you are weapon shielding (hp irrelevant, you are invuln) for tank swap after which you will die no matter, or you are being hit by ae magics. If you're not tanking, your job is killing and being closer to capping strength with fewer items allows prioritization of resists so you don't eat full nukes. Again 80hp is far less likely to save you. The extra hp is a conditional benefit. The increased attack, damage, carrying capacity and flexibility to prioritize resists are constant benefits. Warriors on the other hand only exist to tank raid mobs in defensive stance and receive 25 starting points and 6hp per sta. With defensive discipline that is effectively 300hp at level 60, which is far more relevant a consideration.
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<Millenial Snowfkake Utopia>
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#9
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80hp is literally nothing at lvl 60.
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#10
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