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Old 09-14-2016, 08:46 AM
burkemi5 burkemi5 is offline
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What's the rationale behind loot council for BDA? Other than the fact that occifers can filter all the good gear to themselves first? LC is objectively bad.
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Old 09-14-2016, 10:33 AM
maskedmelon maskedmelon is offline
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Originally Posted by burkemi5 [You must be logged in to view images. Log in or Register.]
What's the rationale behind loot council for BDA? Other than the fact that occifers can filter all the good gear to themselves first? LC is objectively bad.
For individuals it is bad, but it is useful for the collective in terms of progression. One heavily outfitted warrior is generally more useful for progression than 10 with one item each ^^ It is effectively guild NBG.
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Old 09-14-2016, 10:45 AM
derpcake derpcake is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
For individuals it is bad, but it is useful for the collective in terms of progression. One heavily outfitted warrior is generally more useful for progression than 10 with one item each ^^ It is effectively guild NBG.
I was an officer and stuff in Raging Fury, we were a top guild for years on live.

We did not have loot council nor did we need it. Our members had the common sense to know when to bid on items, and when to let them go to the warriors or rogues or ..

Loot council is a shit system, if it isn't corrupt, it at least indicates that guild members do not have the intelligence to spend DKP in the interest of the guild.

If you don't understand that gearing up class X so you can progress past encounter Y benefits everyone, you shouldn't be in a high end raid guild.
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Old 09-14-2016, 02:35 PM
maskedmelon maskedmelon is offline
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Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
I was an officer and stuff in Raging Fury, we were a top guild for years on live.

We did not have loot council nor did we need it. Our members had the common sense to know when to bid on items, and when to let them go to the warriors or rogues or ..

Loot council is a shit system, if it isn't corrupt, it at least indicates that guild members do not have the intelligence to spend DKP in the interest of the guild.

If you don't understand that gearing up class X so you can progress past encounter Y benefits everyone, you shouldn't be in a high end raid guild.
It is a rational system that allows a guild to advance on the backs of a few highly competent, well informed individuals filling the rest of their ranks with whomever rather than instituting a highly selective application process. Take you hardcore, casual-hating elitist retardation back to gradeschool, kthxbai..
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Old 09-14-2016, 03:12 PM
jcr4990 jcr4990 is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
It is a rational system that allows a guild to advance on the backs of a few highly competent, well informed individuals filling the rest of their ranks with whomever rather than instituting a highly selective application process. Take you hardcore, casual-hating elitist retardation back to gradeschool, kthxbai..
Who even are you? Loot council is inherently biased because human beings are biased. I was once asked why I don't trust loot council to do whats best and I thought about it for a second. The real reason is because I wouldn't even trust myself in that position. I would 100% unquestionably favor friends and people I like more than people I don't if it came down to it. That being the case I feel like it's unreasonable to expect me to trust a "council" of internet elves to be fair more than I trust myself to be fair. It may very well be true that giving all the best loot to the tanks/clerics and the same core group of people is what advances the guild faster. Loot council is very good for that. But it very quickly becomes tiresome to everyone that doesn't fall into those categories. Unless you're one of those people that doesn't care if they ever get loot but I think most people would agree EQ is one of the most loot-centric games there is. The entire point of the game is advancing your character imo. It's not a mystery why DKP and other variations of the same type system is by far the most used system in all raid guilds. Time/Effort = Loot. Seems very simple to me.
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Old 09-14-2016, 03:42 PM
jcr4990 jcr4990 is offline
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I'm not fighting. I'm not mad at BDA or leaving BDA or anything of the sort. I disagree with how loot is handled and the subject was brought up so I responded. Nothing more nothing less.
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Old 09-14-2016, 03:52 PM
Sodors Finest Poster Sodors Finest Poster is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I'm not fighting. I'm not mad at BDA or leaving BDA or anything of the sort. I disagree with how loot is handled and the subject was brought up so I responded. Nothing more nothing less.
For a game which revolves around powering up your character is pixel possessions not 95% of the game?

Or do pixels on Phinigel not matter?
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Old 09-14-2016, 03:55 PM
jcr4990 jcr4990 is offline
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Originally Posted by Sodors Finest Poster [You must be logged in to view images. Log in or Register.]
For a game which revolves around powering up your character is pixel possessions not 95% of the game?

Or do pixels on Phinigel not matter?
I wouldn't say 95% but yes acquiring loot to advance your character is a significant portion of the game to me and many others. Some claim it completely doesn't matter to them. I have a hard time understanding that standpoint but it definitely exists.
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Old 09-14-2016, 04:34 PM
jcr4990 jcr4990 is offline
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Cause I forgot to say it in my last post. I think most reasonable people understand that all guilds have good and bad players. Has anyone ever been in a guild that had zero bad players? Even top guilds have some scrubs. There's no avoiding it completely. I just choose to closely associate with the better players generally.
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Old 09-14-2016, 05:07 PM
Nitsude Nitsude is offline
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There are pros and cons to both systems. In my experience I have dealt with more severe drama with a loot council. In a dkp system drama was more frequent, but more tame and usually about missing dkp, being bid up by other players, or disliking some aspect of the system. Good dkp systems usually require more leadership resources, and are very bad if your guild cannot or will not remove terrible players.

Personally I'd prefer one competent and respected person to hand out loot rather than a council. It works very well if the person knows what they are doing and are respected by the guild. Councils are more seen as more corruptable and there isn't a single person to blame if a bad call is made.
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