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Old 07-27-2016, 10:04 PM
jcr4990 jcr4990 is offline
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Rogue winning poll pretty handily atm. @Cecily what do good rogues do besides stand behind mob with attack on and hit backstab when it pops up and evade if ur tanks bad?
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Old 07-27-2016, 10:08 PM
Expediency Expediency is offline
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Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Rogue winning poll pretty handily atm. @Cecily what do good rogues do besides stand behind mob with attack on and hit backstab when it pops up and evade if ur tanks bad?
I dont know how to explain it, but some people are just much better at roguing than others. Give two players the exact same gear and the better player will top the other in DPS every time. Positioning, starting to attack at the right time, etc. Little things that add up. It is an easy class but some are for sure better than others.
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Old 07-27-2016, 10:10 PM
jcr4990 jcr4990 is offline
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I dont know how to explain it, but some people are just much better at roguing than others. Give two players the exact same gear and the better player will top the other in DPS every time. Positioning, starting to attack at the right time, etc. Little things that add up. It is an easy class but some are for sure better than others.
All that I can think of is having the proper buffs/bard and attacking early + managing aggro. But those things can really be applied to any dps class.
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Old 07-27-2016, 10:13 PM
Cecily Cecily is offline
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Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Rogue winning poll pretty handily atm. @Cecily what do good rogues do besides stand behind mob with attack on and hit backstab when it pops up and evade if ur tanks bad?
Awareness of and control of push, mainly. A rogue is every bit as responsible as a warrior for where the mob you're fighting ends up. A good rogue breaks gates and CHes. A bad rogue causes them.

Pulling agro off casters w/o breaking mezzes. NOT breaking mezzes. Being able to pull. Efficiently finding and returning corpses to camp. There's more to it than auto backstab evade.
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Old 07-27-2016, 10:44 PM
Rygar Rygar is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Awareness of and control of push, mainly. A rogue is every bit as responsible as a warrior for where the mob you're fighting ends up. A good rogue breaks gates and CHes. A bad rogue causes them.

Pulling agro off casters w/o breaking mezzes. NOT breaking mezzes. Being able to pull. Efficiently finding and returning corpses to camp. There's more to it than auto backstab evade.
Totally random thought, but do deathly strikes provide any value? I have the vaguest recollection of them beefing it up on live where it could generate half the power of a backstab or something. Not sure if AAs were involvedout if you needed a throwing boulder or something.
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Old 07-27-2016, 10:05 PM
jcr4990 jcr4990 is offline
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Not being a smartass I really don't really know what separates a good from a mediocre rogue
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Old 07-28-2016, 03:14 PM
Izmael Izmael is offline
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Not being a smartass I really don't really know what separates a good from a mediocre rogue
Not being a borderline retard.

Also zone knowledge from sneak and/or hide point of view.

Dunno what else, really.
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Old 07-28-2016, 03:57 PM
paulgiamatti paulgiamatti is offline
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Rogue is the easiest. Granted, there are rogues who just wait to be spoon-fed mobs and then push buttons for 30 seconds, and there are rogues who are playmakers and take on much more difficult tasks. But overall, definitely rogue.

Bard: Not as easy as rogue, unless you're playing dishonestly and AFKing the majority of the time. You still have to juggle songs and stuff.

Cleric: Sounds easy on paper, but it's actually one of the more difficult jobs. Clerics have to announce their AFKs with a megaphone, or the raid wipes. Compensating for bad clerics in a CH chain is also pretty damn hard.

Druid: Somewhat similar to bard in that it's easy if you're doing the bare minimum. If you're keeping up on every utility - the half dozen buffs to keep up, the sunders, the snares, the dots, the nukes, the heals - then it's no simple task.

Enchanter: Definitely the hardest. Hardest to play at basic crowd control levels, and the hardest to master. So many different components and playstyles for this class, and a truly talented enchanter can accomplish insane feats that normally take an entire group of 60s.

Magician: Not necessarily hard, but not nearly as easy as rogue. Controlling a pet - while a mind-numbingly simple thing for most people - is still orders of magnitude more difficult than anything a rogue does. Not having a root spell ups the difficulty factor a ton.

Monk: Would be on par with rogue if it wasn't for the expectation of pulling and mastering feign death mechanics.

Necromancer: Similar to magician, but definitely easier due to much better soloability.

Paladin: The most difficult hybrid. Paladins get screwed in so many ways, but mastering Flash of Light snap aggro isn't hugely difficult. Very low DPS amounts to very low soloability.

Ranger: Similar to druids when it comes to keeping on top of utilities. Bad rangers will just attack and throw a snare here and there. Good rangers will keep up Strength of Nature on DPS classes, Call of Earth on tank classes, Chloroplast on tanks and pullers if needed, damage shield on the tank if needed, all while fulfilling a multitude of other jobs like pulling, tanking, and crowd control.

Shadow Knight: Way more soloability than paladins due to snare and fear and lifetaps, snap aggro on par with rangers, and feign death. The easiest hybrid, but still way more difficult than rogues.

Shaman: Shamans are a lot like enchanters but not nearly as difficult. A good shaman can do insane things like solo Lodizal and will fully buff their group before anyone asks while chain-cannibalizing and never run out of mana from slows, a bad shaman will begrudgingly buff people when asked and maybe slow a mob here and there before proclaiming "OOM".

Warrior: Should be a very easy class, but taunt mechanics require warriors to rely on procs for aggro so it can be frustrating. Definitely not as easy as rogue, but probably easier than monk. Bad warriors switch targets constantly and have no idea what proxy aggro means. Difficulty increases a ton for raiding due to having to understand all the different mob positioning and push mechanics, as well as using disciplines efficiently.

Wizard: Second easiest class after rogues. Rogues can evade and drop aggro, and a rogue's hate builds up much more incrementally. Wizards don't have it that easy, and they have to know which spells generate more hate than others, at what point they should start nuking as to not surpass the tank's aggro, and when a nuke is one nuke too many. They also have to know which mobs are bellycasters, and how to compensate for push during a bellycast. That said, their only job in groups and raids other than porting people is to nuke stuff, and they can easily solo up to level 60.
  #9  
Old 07-29-2016, 09:07 AM
Gilder Gilder is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Shaman: every shaman will begrudgingly buff people when asked and maybe slow a mob here and there before proclaiming "OOM".
There, that's fixed.
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Old 07-27-2016, 10:40 PM
Kagey Kagey is offline
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But your question is EVERQUEST not p99

so the answer is Beastlords.
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