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#1
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Quote:
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__________________
<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||||
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#2
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H
I located a quest! | ||
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#3
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Have to agree with my boy here. Some quests took forever to discover and even longer to solve.
People were doing the research on all of this independent of each other too. In the case of the big guilds they also didn't openly share their knowledge even after figuring stuff out. If you played the game to hit 50, no that isn't hard, that's time consuming. If you were a completist or a min/maxer back before the days of spoilers it was a full time job. | ||
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#4
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I'm almost done work, so I'll stop being a troll over this... My question to you is: Does the amount of time a task takes represent its difficulty ? | |||
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#5
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I thought it was a bitch, lol.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#6
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Thanks for the question. My answer would be, Yes, all it took was time to complete quests. I did not have to use much brain power when the NPC tells you where to go, what to kill and what loot to bring back. Raids have a degree of difficulty due to having to interact with other players (Nilbog touched on this) Learning raids was tedious due the skill curve within each raid. Am I wrong in thinking there is a difference between learning something seemingly hard, and then finding it to be easy or something that is continually hard ? ( hope that makes sense, I'm kinda rushing this so I can leave work) | |||
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#7
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__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#8
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Quests in EQ are pretty vague so first time through it can be annoying - but still only time consuming. Since quests in classic EQ don't go much farther then kill mob X, loot item Y, and return to npc Z, I'd say they are pretty easy.
Raid encounters? Back when most people were playing on 56k dial up and not using team-speak/ventrilo and most people didn't have cell phones, yeah, they might have been problematic. Still, with enough people, any encounter was possible. Wiping on a raid was annoying - but summoning corpses/rezzes was time consuming - not hard. What are we measuring? EQ before people knew how to play or P1999? I'll accept that back when EQ was new it was more in the medium range - only because mechanics weren't discovered. Now that it is cookie-cutter, P1999 is very easy to easy. Somehow I don't remember 100+ people in raid zones daily back on classic....but may be I played on a low population server. | ||
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#9
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The people saying no brain power obviously never played without spoilers. This game was fucking hard as hell through GoD era when I quit. We wiped for weeks figuring out Zun and it was a 72-man raid. A lot of the encounters in the PoP/GoD era couldn't be chain zerged.
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#10
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Once raid encounters became heavily scripted some strategy was involved. | |||
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