Originally Posted by Zuranthium
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The most appealing "classic" PvP server to me would be KUNARK era with these changes:
1.) Plugging while zoning results in you coming out linkdead for 10 seconds before leaving the game. Zoning itself also now takes a minimum amount of time for all players (exact amount to be determined), so as to make "zone hopping" more fair instead of rewarding the people who happen to zone the quickest. People also can now only move between the same zoneline a maximum of 3 times per minute. This way the game becomes about either fighting, running, or hoping you don't get killed when you plug. Not about continuously zone-hopping and plugging without risk.
2.) Put damage caps on the amount of DPS a character is able to do per level in melee PvP, so as to prevent twinked characters from having such large advantages and to curb the excessive amount of power that top geared/buffed melee characters have in general at the endgame.
3.) All of the raid targets being on 3-day respawns instead of 1 week, increasing the Hitpoints some of these mobs currently have, and these mobs banishing more than a certain number of players from the area - they should be more of a challenge.
4.) Emerald Jungle and Skyfire ports not requiring you to be in a Kunark dungeon. Boats to and from Kunark being much faster and more frequent, also Ocean of Tears and Erud's Crossing to some extent while we're at it.
5.) Druids + Mages + Necros getting their Velious era spells, plus Druids getting Bear form and Surefall Glade portal, and Wizards getting group translocate. Summoned pets now zone with their caster. Cleric complete heal breastplate nerfed to Velious era version. Shaman cannibalize line changed to hit once per tick over the course of 3 ticks (makes the process less tedious).
6.) Removal of class exp penalties + give Rangers/Paladins/SK's their initial Velious era buffs, but cap Harm Touch damage in PvP at 40% of an opponent's maximum health, because it can be overly gimmicky.
7.) Manastone continuing to drop but being usable only by Wizards; would work in any zone but be unusable if it would cause suicide and would be limited to 10 clicks per minute in the 'restricted' zones. Also decrease activation time on Wizard Epic to 12 seconds, and halve the activation+recharge+stun times on Harvest.
8.) Manna Robe dropping inside Permafrost dungeon from the Giants as a rare drop (removed from Trakanon and decrease respawn timer on these Giants to 22 minutes), usable by any caster, effect changed to a +100 mana pump that can be used once every 2 minutes. Would help reduce downtime for casters at the higher levels and make this zone much more highly visited.
9.) Move small amounts of various other quality items to underused zones (Runnyeye, Gorge of King Xorbb, Splitpaw, Lake Rathe, Kaesora, Dalnir, Nurga, Swamp of No Hope, Dagnor's Cauldron, Kerra Isle, The Warrens, Erud's Crossing - add some underwater content here) to increase traffic flow to those zones. Locket of Escape can continue dropping, I'm fine with melee classes sometimes being able to bind anywhere a caster can.
10.) Poison + Disease removal potions having 50 charges each, Pumice Stones having 25 charges; it's boring needing to restock so much and just makes people not want to PvP in many cases since they know they can't engage in many instances without having these.
11.) Make bind wound universally work up to 70% health and give more health back than it currently does (Skill Level divided by 2).
12.) Drastically increase the spawn rates on the Veeshan's Peak quest-key mobs, because it's retarded for people to waste so much time on that shit. Don't require a Howling Stones key at all, because that's a waste of space.
13.) Quillmane cloak only being usable by casters - melee are already strong enough, depend on casters for Levitate you meatbags.
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