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  #1  
Old 05-20-2016, 06:59 AM
Kaziel Kaziel is offline
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There's no point changing anything, some people don't want to share the 17 year old pixels and are going to act like children no matter what you do.
I plan to lvl a few characters then leave, the raid drama on here is pathetic.
Last edited by Kaziel; 05-20-2016 at 07:01 AM..
  #2  
Old 05-20-2016, 07:13 AM
icedwards icedwards is offline
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The A/A guilds are here for the hyper competition, usually between one another, and it's unfortunate the smaller guilds get pushed out because of it. It doesn't matter what you do though, there's no secret formula that suddenly allows the casual guilds to casually kill dragons while keeping the top guilds from dominating the content.

You can root all the dragons you like, do you think that will stop the current trend? Awakened, Aftermath or whatever iteration is on top will always be the first to mobilize, clear trash quicker, and handle training away guards better. TMO and Rampage farmed VP for 5 years, the casuals won't see NTOV without rotations.
  #3  
Old 05-20-2016, 07:31 AM
Sodors Finest Poster Sodors Finest Poster is offline
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One year variance for all raid targets.
  #4  
Old 05-20-2016, 07:34 AM
Sodors Finest Poster Sodors Finest Poster is offline
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Quote:
Originally Posted by icedwards [You must be logged in to view images. Log in or Register.]
The casuals won't see NTOV without rotations.
99% of A/A don't see NTOV either, just the zone in (or west wing zone out) where they stare at badly rendered walls.
  #5  
Old 05-20-2016, 07:40 AM
surron surron is offline
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no one can use the "not classic" argument... I don't understand why people do. p99 has loads of content/features that isn't classic
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  #6  
Old 05-20-2016, 08:29 AM
Swish Swish is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
no one can use the "not classic" argument... I don't understand why people do. p99 has loads of content/features that isn't classic
So lets make more non-classic changes, great idea.
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  #7  
Old 05-20-2016, 07:46 AM
Lammy Lammy is offline
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Very original thought. sirken must read
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  #8  
Old 05-20-2016, 08:33 AM
Trungep99 Trungep99 is offline
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a simple solution for the run ups would be to only allow 2 people from each guild / teamed up guilds to be allowed to do a run up. if someone from a team dies then another designated person may be able to begin a run up.
  #9  
Old 05-20-2016, 10:24 AM
Erati Erati is offline
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Quote:
Originally Posted by Trungep99 [You must be logged in to view images. Log in or Register.]
a simple solution for the run ups would be to only allow 2 people from each guild / teamed up guilds to be allowed to do a run up. if someone from a team dies then another designated person may be able to begin a run up.
Great idea - who is the ref at the starting line making sure this is obeyed ?

What happens when those 2 people derp and die - how long til more can race ?

Do additional racers count to 10 Mississippi before starting ? What if they are logging in from character select, when can they race?

Can the original racers try again if they fail ?
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Last edited by Erati; 05-20-2016 at 10:27 AM..
  #10  
Old 05-20-2016, 10:27 AM
FatMice FatMice is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Great idea - who is the ref at the starting line making sure this is obeyed ?

What happens when those 2 people derp and die - how long til more can race ?

Do additional racers count to 10 Mississippi before starting ? What if they are logging in from character select, when can they race?

Can new racers start as soon as original racers die or only when they 'tap out' ?
Why are you entertaining his stupid idea? You know it would never be enforceable and on top of it your guild leader has already stated he doesn't want to limit the number of runners. Why take the joy away from people staring at a swinging door!

Edit: Oh yea sarcasm!
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Last edited by FatMice; 05-20-2016 at 10:34 AM..
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