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#1
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Not at all true. I've tried almost every major MMO. Put quite a few hours into AA. Had a bit of time in tera as well. I don't like a lot about those games and think casualizing mmos is the reason they have no longevity, but I still give them a fair shake to at least know what theyre about.
The difference is, i know why I don't like them. Everyone else jumps from game to game thinking thats just the nature of mmos.
__________________
Pro-Rustler since 1974.
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Last edited by R Flair; 05-12-2016 at 02:32 PM..
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#2
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I gotta install this. This thread is a celebration of one of the greatest games ever made. I hope Brad gets the last laugh with Pantheon.
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#3
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Vanguard was simply a badass game, and I still have fond memories of my time playing it. The world was awesome, the dungeons were awesome, the quests were awesome. Diplomacy, Housing...innovative tradeskill system. It was one of the best duo-friendly MMOs I can think of.
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#5
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It's very unfortunate that the launch was fucking horrible man.
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#6
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I actually liked setting up the macros. On my paladin I had like 5 that were like 10 skills deep depending on the situation. Pallies had that valor pool or whatever it was that builds over time and fuels a portion of skills. A majority of which were instant which makes for seemless dps. That's definately spammy if you click all the buttons. What was nice was putting your basic skill rotation in a macro, then just using the opportunity skills as they appear.
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#7
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I think if vanguard had a few million $$ in budget it would have beaten out wow.
But then it would have sucked as bad as wow because the devs wuld just have blown it all on hookers, blow, and sex changes. No one in their right mind was going to ever trust Vanguards creator with 10s of millions tho... he probably would have gotten the doe though if he had pitched vanguard and his name/brand to a big executive player and sold out so that nameless exec could have soaked in the cash investment in the next big wow. Sony wouldn't let him do that though (and the sony execs sure as hell didn't trust him after dealing face2face) hence his little garage shop business venture. And he wasn't smart or wise enough to do that and cash out his nest egg + nice investment in a dev he could bend to his will for his "dream game". 50 shades of rainbow colord pixels. P.S. I think I know who OP is, and OP is a very mad sad bad person. Just sayin. Not a secret or anything. Also moar P.S. strong smart brilliant business women looking for rich sugardaddy to play with. We can world dominate together, namean [You must be logged in to view images. Log in or Register.] | ||
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Last edited by maerilith; 05-15-2016 at 11:40 AM..
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#8
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Quote:
You have your facts and timeline completely backwards. McQuaid had nothing but respect before the end of Vanguard. He had over 30 million from M$ before they pulled his funding after a regime change. He was behind deadline and lost his funding, he did sell out with his rep alone to exec/pal smed @ SOE. It sounds like you are confusing Vanguard with Pantheon.
__________________
Pro-Rustler since 1974.
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#9
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I think you got something here. Me and my circle of friends are definitely in.
__________________
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#10
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Quote:
"It could have beaten WoW if..." is the old tired line used by every single person out there for any upcoming MMO. I remember it was AoC, Warhammer, LOTRO, ESO, ect ect. Well established franchises and yet they never held a candle, Vanguard being made by a new studio and had almost no marketing didn't help with that. The bitterness of WoW is crazy, it's been almost 12 years since that game came out and had they thrown a couple more millions at the Vanguards development it wouldn't have made a difference. The entire structure of the development team was a mess and countless developers that were part of Sigil went on long rants of just how awful it was 9-8 years ago. And regarding SoE, he had no choice. It was either that, or the game wouldn't ever come out and the studio would have closed sooner. | |||
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