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#21
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Considerations are being made for how to ease testing.
I thought maps already worked on beta though? | ||
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#22
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Quote:
I love Kunark, I'm testing it, but don't feel like spending 30 days played just to see my char deleted. How come leveling/testing isn't easier by the way ? Is there any reason besides level 50+ xp curve ? | |||
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Last edited by canardvc; 01-06-2011 at 05:41 PM..
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#23
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Quote:
Kurn's Tower waswn't showing anything if it is of any help | |||
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Last edited by canardvc; 01-06-2011 at 05:43 PM..
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#24
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#25
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Quote:
Per my knowledge, maps are not working.
__________________
I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | |||
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#26
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you guys might have to download the map pack from MapFiend.com or whatever the website is
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#27
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mapfiend.net, i believe it is.
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#28
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If the map window actually comes up and appears blank, that's your fault and not the devs'. You don't have the maps on your computer.
__________________
I am Reiker.
![]() lol wut | ||
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#29
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I have all the maps, the map window just doesn't open.
__________________
I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | ||
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#30
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Most of the zones released so far only have very minor issues from what I've seen. While I'd imagine the higher level dungeons are much more intensive to work with, I think if you released at least one or two of the higher level outdoor zones you'd be able to drum up a little more usage of the server. Skyfire, burning woods, or timorous deep come to mind. It'd just be nice to fiddle around with some of the higher level exp spots and ensure loot tables and things of that nature are up to snuff. Even just putting out one zone every few weeks would do wonders imo.
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