Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-28-2016, 03:42 PM
JayDee JayDee is offline
Planar Protector

JayDee's Avatar

Join Date: Oct 2009
Posts: 1,675
Default

OP fixed the raid scene all is well in the land on norrath
__________________
  #2  
Old 03-29-2016, 03:07 AM
beyondinfin beyondinfin is offline
Kobold

beyondinfin's Avatar

Join Date: Jan 2011
Posts: 171
Default

Quote:
Originally Posted by trite [You must be logged in to view images. Log in or Register.]
Nothing is broken, project 1999 is more popular than ever IMO...

This game is basically 4 games:

1) the grind from 1-50
2) the grind from 50-60
3) Non-contested raid content and getting your resist gear + clickies
4) Contested Raid Content with BiS rewards <---- where the neck beards live

After you've reached level 3 report to the nearest mirror, the abscesnce of neck hair indicates that you've beaten Everquest, congratulations go live life....

Now...I don't want you to panic, but if you saw hair, welcome to the project 1999 raid scene! It's gonna be fun and unless you're some guru of self-discipline, your friends and family are going to start worrying about you....

ROFL post of the year, nailed it!
__________________
Rezzes Resin, 60 Cleric.
Reses are our specialty.
  #3  
Old 03-28-2016, 04:15 PM
NarcolepticLTD NarcolepticLTD is offline
Kobold

NarcolepticLTD's Avatar

Join Date: Dec 2015
Posts: 158
Default

Wuoshi should spawn randomly at any rings/spires/circle in the game. 24 hour respawn. KoS to all, no faction.

OT hammers port you to that particular ring/spire/circle that day, regardless of her being dead or alive.
  #4  
Old 03-31-2016, 03:34 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

Quote:
Originally Posted by NarcolepticLTD [You must be logged in to view images. Log in or Register.]
Wuoshi should spawn randomly at any rings/spires/circle in the game. 24 hour respawn. KoS to all, no faction.

OT hammers port you to that particular ring/spire/circle that day, regardless of her being dead or alive.
Hmmm.... OT hammers..... hmmm

How about create a new hammer that ports you into raid zones, and you can't port in until mob spawns.

So dragon X spawns. Entire raid then starts a-hammerin on each other. Greatly increase the variance on when a raid hammer procs. FTE becomes a function of the "luck o' the hammer."

Would make for some sweet screenshots.
__________________
go go go
  #5  
Old 03-28-2016, 04:23 PM
Gimp Gimp is offline
Fire Giant


Join Date: Aug 2013
Posts: 547
Default

Would be funny to fight a giant human Vulak in TD or something since their models don't work in many zones
  #6  
Old 03-28-2016, 04:41 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,100
Default

Summon 3 melee classes of each guild involved in a dispute (say a monk, a rogue and a warrior) and have a death match...last man standing wins for his guild whatever the argument was over.

Randomize the 3 classes perhaps to stop refined strategies emerging.

It's simple, and easy.
__________________
  #7  
Old 03-28-2016, 04:59 PM
Spyder73 Spyder73 is offline
Banned


Join Date: Oct 2014
Location: 36th Chamber
Posts: 1,900
Default

In fairness to OP - the barriers to entry for nToV are substantial. Awakened and Aftermath are both going pretty hard in the paint still... guilds like Clue, Fires of Heaven, and Bregen D'Aerth would have a rough time trying to move up right now. Train ups, TL boxes, CoTHs, pulling Boss Mobs with all the trash up...There is a lot going on and the guys who run Awakened and Aftermath have it down to a science that is hard to compete with.

The windows getting bigger helps no one
  #8  
Old 03-28-2016, 06:30 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
In fairness to OP - the barriers to entry for nToV are substantial. Awakened and Aftermath are both going pretty hard in the paint still... guilds like Clue, Fires of Heaven, and Bregen D'Aerth would have a rough time trying to move up right now. Train ups, TL boxes, CoTHs, pulling Boss Mobs with all the trash up...There is a lot going on and the guys who run Awakened and Aftermath have it down to a science that is hard to compete with.

The windows getting bigger helps no one
big difference between "can't" and "won't" warmbody
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #9  
Old 03-28-2016, 07:01 PM
Evia Evia is offline
Planar Protector

Evia's Avatar

Join Date: Jun 2014
Location: USA
Posts: 2,189
Default

I actually like this idea. It is still in the spirit of classic eq. While not classic and probably won't happen it would make the game exciting on both high end game and the leveling process. It would make norrath pretty exciting for sure.
__________________

Kellian Cove (60 Wood Elf Rogue)
Parra Doxx (55 Barbarian Shaman)

Kellian Blindwell (25 Human Paladin)
Marvin Miyagi (24 Gnome Necromancer)
Evia (12 High Elf Wizard)
  #10  
Old 03-28-2016, 07:20 PM
Zekayy Zekayy is offline
Fire Giant

Zekayy's Avatar

Join Date: Sep 2014
Posts: 580
Default

Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
I actually like this idea. It is still in the spirit of classic eq. While not classic and probably won't happen it would make the game exciting on both high end game and the leveling process. It would make norrath pretty exciting for sure.
__________________

Zekay 60 Torpor Shaman - <Guild>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:17 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.