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#1
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I don't math well :P
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#2
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AC makes a noticeable difference and should be weighed heavily in your gearing decisions. Just don't forget that any AC above the softcap is penalized heavily except for shields. You always get the full value of your shield's AC.
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#3
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What's the softcap on ac?
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#4
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Quote:
As Danth pointed out, with velious gear there is not much of a choice. The best ac gear generally has hp on it. The best hp gear generally has decent ac on it. At lower levels, the *right* choice should be obvious.
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#5
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Quote:
On here, I guess only the Devs know. Note casters had a higher worn ac cap as they got less value out of each AC so needed more AC to achieve the same 'tankiness' at the same skill. Casters also didn't get extra AC after exceeding the cap. | |||
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#6
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Just go with HP HP HP HP.
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#7
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HP vs AC is more of a kunark-era question. Mid-range or better Velious gear provides decent quantities of both. It's not an either-or choice anymore at this stage of the game.
Danth | ||
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#8
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Lull is such a good spell, but the crusty set makes it basically useless. Crusty is the better set if you never have to pull. I chose the cultural for this reason on my tunare pally. As is the usual answer for most classic gear choice questions, it depends how you play.
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#9
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Critically resisted lulls are actually really good for pulling without line of sight, which lower charisma aids. So even when used not as intended it is a useful, not useless spell.
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