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Old 03-14-2016, 02:32 PM
Alzafan Alzafan is offline
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Is a fresh server (roleplay or otherwise) something the devs are actually considering? Because if so, that's really cool, but is the server pop high enough to handle that sort of thing?
  #2  
Old 03-14-2016, 02:41 PM
thufir thufir is offline
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Originally Posted by Alzafan [You must be logged in to view images. Log in or Register.]
Is a fresh server (roleplay or otherwise) something the devs are actually considering? Because if so, that's really cool, but is the server pop high enough to handle that sort of thing?
only in an abstract sense. they're on record as saying p99 green (the recycle server that starts from the beginning) is gonna be years in the making.

discord should be sooner, but it was supposed to come out in january. and that's pvp anyway with an odd rule set so it shouldn't suck people away from blue server too much. most people who play discord won't be on it for too long due to permadeath.
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  #3  
Old 03-17-2016, 03:30 PM
drelk001 drelk001 is offline
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is there a way to start your own private server with the trilogy client, not public just like LAN?
Keep in mind, I have no programming background lol.
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Old 03-17-2016, 03:31 PM
Swish Swish is offline
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Originally Posted by drelk001 [You must be logged in to view images. Log in or Register.]
is there a way to start your own private server with the trilogy client, not public just like LAN?
Keep in mind, I have no programming background lol.
www.eqemulator.org

No doubt there is, I'd ask on the forums there [You must be logged in to view images. Log in or Register.]
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Old 03-17-2016, 03:32 PM
drelk001 drelk001 is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
www.eqemulator.org

No doubt there is, I'd ask on the forums there [You must be logged in to view images. Log in or Register.]
ROFL I was in the middle of doing that lol
  #6  
Old 03-18-2016, 08:04 AM
drelk001 drelk001 is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
www.eqemulator.org

No doubt there is, I'd ask on the forums there [You must be logged in to view images. Log in or Register.]
yeah They just said

"Nope"

The problem is that I know people who have trilogy servers but when I ask them how they did it they either don't answer or they start speaking another language :P
  #7  
Old 03-18-2016, 05:32 PM
mgellan mgellan is offline
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Quote:
Originally Posted by drelk001 [You must be logged in to view images. Log in or Register.]
is there a way to start your own private server with the trilogy client, not public just like LAN?
Keep in mind, I have no programming background lol.
No, the current eqemu code has no support for Trilogy. There is some sporadic work going on with the Trilogy client by a few people on the EQEmulator forums including myself. I have source for a fork of the EQMac code that supposedly is partially working with Trilogy but it keeps core dumping, haven't had a chance to get it working for testing. Mostly it's a ton of learning curve to understand how eqemu network code works before you can even start understanding whats different in Trilogy. I've spent a few evenings beating my head against that particular wall [You must be logged in to view images. Log in or Register.]

FWIW the code is at:

https://github.com/EQMacEmu/Server/tree/trilogy

Unfortunately the changes required for Trilogy aren't documented at all, and Trilogy UDP packets are weird so hard to reverse engineer. My approach right now is once I understand how Trilogy is sending packets I can write a adapter to take Trilogy opcodes in and send it to a more modern version of the eqemu code, and interpret what comes back and send it on to Trilogy. That means you can put a regular eqemu server up but Trilogy clients can talk to it without needing to fork the eqemu code to add Trilogy support. And it would work with existing servers like P99. Slow going tho!

TL;DR Seems possible, partially done, don't hold your breath [You must be logged in to view images. Log in or Register.]

Regards,
Mg
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Last edited by mgellan; 03-18-2016 at 05:36 PM..
  #8  
Old 03-18-2016, 08:23 PM
drelk001 drelk001 is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
No, the current eqemu code has no support for Trilogy. There is some sporadic work going on with the Trilogy client by a few people on the EQEmulator forums including myself. I have source for a fork of the EQMac code that supposedly is partially working with Trilogy but it keeps core dumping, haven't had a chance to get it working for testing. Mostly it's a ton of learning curve to understand how eqemu network code works before you can even start understanding whats different in Trilogy. I've spent a few evenings beating my head against that particular wall [You must be logged in to view images. Log in or Register.]

FWIW the code is at:

https://github.com/EQMacEmu/Server/tree/trilogy

Unfortunately the changes required for Trilogy aren't documented at all, and Trilogy UDP packets are weird so hard to reverse engineer. My approach right now is once I understand how Trilogy is sending packets I can write a adapter to take Trilogy opcodes in and send it to a more modern version of the eqemu code, and interpret what comes back and send it on to Trilogy. That means you can put a regular eqemu server up but Trilogy clients can talk to it without needing to fork the eqemu code to add Trilogy support. And it would work with existing servers like P99. Slow going tho!

TL;DR Seems possible, partially done, don't hold your breath [You must be logged in to view images. Log in or Register.]

Regards,
Mg
looked at the link

[You must be logged in to view images. Log in or Register.]
  #9  
Old 03-23-2016, 01:24 PM
Aalderon Crystafire Aalderon Crystafire is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
No, the current eqemu code has no support for Trilogy. There is some sporadic work going on with the Trilogy client by a few people on the EQEmulator forums including myself. I have source for a fork of the EQMac code that supposedly is partially working with Trilogy but it keeps core dumping, haven't had a chance to get it working for testing. Mostly it's a ton of learning curve to understand how eqemu network code works before you can even start understanding whats different in Trilogy. I've spent a few evenings beating my head against that particular wall [You must be logged in to view images. Log in or Register.]

FWIW the code is at:

https://github.com/EQMacEmu/Server/tree/trilogy

Unfortunately the changes required for Trilogy aren't documented at all, and Trilogy UDP packets are weird so hard to reverse engineer. My approach right now is once I understand how Trilogy is sending packets I can write a adapter to take Trilogy opcodes in and send it to a more modern version of the eqemu code, and interpret what comes back and send it on to Trilogy. That means you can put a regular eqemu server up but Trilogy clients can talk to it without needing to fork the eqemu code to add Trilogy support. And it would work with existing servers like P99. Slow going tho!

TL;DR Seems possible, partially done, don't hold your breath [You must be logged in to view images. Log in or Register.]

Regards,
Mg
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  #10  
Old 03-23-2016, 01:27 PM
fugazi fugazi is offline
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