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#1
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I'm so psyched that p99 EQemu is at the point where we are trying to get the animations vibing right. Nice.
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#2
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This is a great project, thanks for looking into this. I think it's time to make an animation overhaul sticky -- for instance, the wolf animation is also kind of irritating, where their legs move at half speed.
I am really surprised how much awful behavior gets tolerated on these forums. This thread is half-full of just terrible behavior. | ||
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#3
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Quote:
https://www.project1999.com/forums/s...ksar+animation This dropbox for the files currently works. https://www.dropbox.com/s/vj3clyx4ds...zaelafixes.zip Playing an Iksar SK without the files is pretty depressing. Install them if you play a lizard. | |||
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#4
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I think that Iksar issue is more of a "Root Motion" issue he fixed. But If you can do that, then you should be able to change the Double-Hit Animations for the others by making "doube-hit" its own animation instead of two hits happening simultaneous which I am just assuming is the issue, could verywell be easier than that even.
So ya if they could do that then I don't see why we can't just put a new Sequence Montage anim for a double hit that just plays a Double-Hit animation instead of a Hit animation twice cause I assume its a dsync/serverTick thing. I have experience with Blender animation so I'll see what I can do. Only issue is I have extracted the animations from the s3d before, and imported new ones.. but Getting Animations to display properly in programs is hard because they're a odd format.. But I have yet to export a newer client version of the animations, so maybe they have been changed to be more compatible. Id like to know how he did this so I'll figure that out, I think it was the .MS file for the "Skeleton Mesh" and bone locations.. .OBJ is the object obviously which is the "Mesh", and .POV i think is the animation sequence which I am not familiar with and kinda looked into but it is a "POV-Ray Scene" file. Anyways.. you can manually read that files and input the locations into blender or whatever but I am sure there is a better way. | ||
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