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#1
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nice post and indeed and underrated zone for both xp and loots. loam armor and epic pieces!
the biggest and obvious drawback is the CR if your group does wipe. you NEED a wizard or druid with evac ready incase shit goes way south. or i'll be carrying coffins. otherwise an absolutely fun dungeon crawl worth getting into. | ||
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#2
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Quote:
People will indeed die in this zone if they aren't well prepared, if you take a little time to get used to how things work it will be much safer than you think. Part of what I like is most people that come here are excellent players and fill their group role very well.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#3
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wait, what am i saying?
the hole sucks. please, no one ever go there. | ||
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#4
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Only been here once and I'd really like to see it again. I'll be on today. Blizzards 55 shammy
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#5
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The Hole is definitely a great zone. It was always one of my favorite spots to casually duo when leveling up my warrior and enchanter (and cleric on red). One of the most fun dungeon crawls I ever did was when me, shinko, and someone else I can't remember trio'd up from the bottom. It actually required all of us to pay attention and push our team work to the limit.
One negative I didn't notice you mention (although I only skimmed) was how ridiculoisly MR the ghosts are. Mezzing, charming, rooting, calming (at least ench/clr line) and slowing are ridiculously inconsistent once you get to the ghost area. It is definitely still doable, but dealing with high MR mobs definitely takes a bit more planning. | ||
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#6
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Definitely going to make an effort to get into this zone. I don't remember much of it other than the yael fights from live.
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#7
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Id be down to do some hole on my 54 monk, pretty ridiculously twinked
Shoot me a PM if anyone is planning on taking a trip | ||
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#8
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All the popular leveling dungeons on P99 (Crushbone, Unrest, Mistmoore, CoM, Karnors) have one thing in common: Outdoors so you can SoW.
People like to have the option of training out.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#9
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59 Bard here -
How effective is my Occlusion of Sound on these high MR targets? | ||
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#10
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OOS is unresistable (unless the mob is MR immune), but that doesn't mean it will lower the mobs resist enough for them to be mezzed. Can't hurt though.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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