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View Poll Results: Would you be interested in “fair” pvp?
Yes 26 40.63%
No 10 15.63%
I will grief 22 34.38%
Unsure – leaning towards yes if the numbers are there 6 9.38%
Voters: 64. You may not vote on this poll

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  #1  
Old 02-18-2016, 01:32 PM
Vile Vile is offline
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Quote:
Originally Posted by Xaanka [You must be logged in to view images. Log in or Register.]
you played on Ayonae Ro too?
Yes, theres a bunch of Loyal Servants of Ayonae Ro I've helped cross over to EQ Emu PvP.

Before PRAS there was 'AYRO'
  #2  
Old 02-18-2016, 12:56 AM
dacBANe666 dacBANe666 is offline
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AYRO
  #3  
Old 02-18-2016, 10:36 AM
Platexchange Platexchange is offline
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Skill is a relative term when it comes to EQ. Does it take skill to know proper pvp mechanics and how to best play your class? Maybe. But I've seen even skilled players lose to unlucky RNG. That's the thing a lot of people don't like to discuss. For all we want it to be skill based, you're still a nerd rolling a d20 dice praying your numbers land higher than the person you're fighting. Gear helps with the plus column but even on equal footing the skill gap between a decent player and a good one is very minimal.
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Old 02-18-2016, 10:47 AM
SamwiseRed SamwiseRed is offline
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eq takes time more than anything. time and numbers.
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  #5  
Old 02-18-2016, 10:57 AM
Jazzy Jazzy is offline
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Dunno bros

compare gasoline and riding

gear cant be that much different can it?

Whole different league of ability


(edit: no offence intended - just the example most here can probably get)
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  #6  
Old 02-18-2016, 11:06 AM
easy_lee easy_lee is offline
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Trouble with EQ PvP is that it's knowledge > skill > gear, but only to a point. Knowledge of buff order, corner casting, how to handle specific classes, etc. is the biggest factor.

But if you don't have at least ~70MR and your opponent knows it, they can land spells on you which shouldn't land. And at low levels, twinks with shaman buffs can only be dealt with via large numbers.

I'm very much in favor of PvP leagues and have spent time simply buffing and protecting new toons while they level on my druid. I think those two things, assisting new players and giving them a good reason to PvP, are the best things we can do to improve pop. And there are plenty of people on the server doing the former.

Improving pop may not matter. If the rules don't change, the server will stay the same as it is with the zerg dominating the endgame, same as always. But maybe a higher pop will get the administration to pay attention to red again.
  #7  
Old 02-18-2016, 11:18 AM
El Camacho El Camacho is offline
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Quote:
Originally Posted by Jazzy [You must be logged in to view images. Log in or Register.]
Dunno bros

compare gasoline and riding

gear cant be that much different can it?

Whole different league of ability
True that there are players who are very good at the game and those less good, but overall though I think most play EQ for the challenges it offers.

Currently most of that challenge is gone for the bulk of the server.


Overwhelming content and pvp with massive numbers and/or large gear advantage to the point where there really isn't much challenge anymore is pretty boring and people are leaving.

I think that the spirit of the thread is that it is becoming more difficult to find fun or challening engagements. Opinions vary as to why, but all pretty much end up the same.
  #8  
Old 02-18-2016, 12:18 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by El Camacho [You must be logged in to view images. Log in or Register.]
True that there are players who are very good at the game and those less good, but overall though I think most play EQ for the challenges it offers.

Currently most of that challenge is gone for the bulk of the server.
I agree with this. It's one of many reasons I'd be on favor of yearly resets.
  #9  
Old 02-18-2016, 12:33 PM
Qtip Qtip is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
I agree with this. It's one of many reasons I'd be on favor of yearly resets.
Do yearly resets and people will just stop coming back. I invest maybe 2-3 hours a day to playing. All on my time and when I feel like logging in. Other people play 10+ hours a day farming, raiding and responding to batphones. Resetting the server fucks over all the people who actually put time into the game to get where they are at.
  #10  
Old 02-18-2016, 12:53 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
Do yearly resets and people will just stop coming back. I invest maybe 2-3 hours a day to playing. All on my time and when I feel like logging in. Other people play 10+ hours a day farming, raiding and responding to batphones. Resetting the server fucks over all the people who actually put time into the game to get where they are at.
Only if there are no rewards for people who completed major objectives. For example, a sample reset system:
  • Reset every year, in accordance with the classic timeline.
  • Rewards for server firsts. If you're part of the first raid to down X target, you get a unique item (such as da oogly stick) which carries over after the reset.
  • Titles for people who have X PvP kills, which carry over.

And so on. Rogean said he'd never do resets, but he also said we'd have a classic server. This server's mechanics aren't classic; YT and the EXP boost are just two obvious examples of why.

And people like you, who think everyone will just quit if the server is reset, don't understand why people play here in the first place. There are basically four major motivations: get the best gear, get PvP kills, be part of the p1999 community, or be the first to do something.

Resets don't stop people from doing any of those things, and actually make the journey more meaningful since it's fresh every time. In fact, the fourth motivation is only possible with resets, since almost everything has already been done. If you start here now, having a fungi or AoN or an epic doesn't mean anything because there are thousands floating around. People who've been here a while have hundreds of thousands of Plat and multiple fully geared toons.

On live, seeing an epic or a BiS was a big deal, because there weren't many. It gave new players something to strive towards. Reset, and those things become meaningful again.
Last edited by easy_lee; 02-18-2016 at 12:55 PM..
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