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| View Poll Results: Would you be interested in “fair” pvp? | |||
| Yes |
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26 | 40.63% |
| No |
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10 | 15.63% |
| I will grief |
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22 | 34.38% |
| Unsure – leaning towards yes if the numbers are there |
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6 | 9.38% |
| Voters: 64. You may not vote on this poll | |||
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#2
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AYRO
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#3
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Skill is a relative term when it comes to EQ. Does it take skill to know proper pvp mechanics and how to best play your class? Maybe. But I've seen even skilled players lose to unlucky RNG. That's the thing a lot of people don't like to discuss. For all we want it to be skill based, you're still a nerd rolling a d20 dice praying your numbers land higher than the person you're fighting. Gear helps with the plus column but even on equal footing the skill gap between a decent player and a good one is very minimal.
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#4
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eq takes time more than anything. time and numbers.
__________________
Current Games:
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#5
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Dunno bros
compare gasoline and riding gear cant be that much different can it? Whole different league of ability (edit: no offence intended - just the example most here can probably get)
__________________
JAZZY JEFF <CASUAL SCUM>
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Last edited by Jazzy; 02-18-2016 at 11:20 AM..
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#6
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Trouble with EQ PvP is that it's knowledge > skill > gear, but only to a point. Knowledge of buff order, corner casting, how to handle specific classes, etc. is the biggest factor.
But if you don't have at least ~70MR and your opponent knows it, they can land spells on you which shouldn't land. And at low levels, twinks with shaman buffs can only be dealt with via large numbers. I'm very much in favor of PvP leagues and have spent time simply buffing and protecting new toons while they level on my druid. I think those two things, assisting new players and giving them a good reason to PvP, are the best things we can do to improve pop. And there are plenty of people on the server doing the former. Improving pop may not matter. If the rules don't change, the server will stay the same as it is with the zerg dominating the endgame, same as always. But maybe a higher pop will get the administration to pay attention to red again. | ||
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#7
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Quote:
Currently most of that challenge is gone for the bulk of the server. Overwhelming content and pvp with massive numbers and/or large gear advantage to the point where there really isn't much challenge anymore is pretty boring and people are leaving. I think that the spirit of the thread is that it is becoming more difficult to find fun or challening engagements. Opinions vary as to why, but all pretty much end up the same. | |||
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#8
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#9
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#10
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Quote:
And so on. Rogean said he'd never do resets, but he also said we'd have a classic server. This server's mechanics aren't classic; YT and the EXP boost are just two obvious examples of why. And people like you, who think everyone will just quit if the server is reset, don't understand why people play here in the first place. There are basically four major motivations: get the best gear, get PvP kills, be part of the p1999 community, or be the first to do something. Resets don't stop people from doing any of those things, and actually make the journey more meaningful since it's fresh every time. In fact, the fourth motivation is only possible with resets, since almost everything has already been done. If you start here now, having a fungi or AoN or an epic doesn't mean anything because there are thousands floating around. People who've been here a while have hundreds of thousands of Plat and multiple fully geared toons. On live, seeing an epic or a BiS was a big deal, because there weren't many. It gave new players something to strive towards. Reset, and those things become meaningful again. | |||
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Last edited by easy_lee; 02-18-2016 at 12:55 PM..
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