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#1
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Quote:
don't know why i'm responding to this epic troll but if you think the hardest raid mob in velious can be killed with 40 people i will personally donate however many warriors/clerics/rogues you need to achieve 40 and the attempt. | |||
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#2
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Fact of the matter is that you need to have a guild this large to kill things like AoW and do the 10th Ring War. That's literally all there is to it... call it a zerg all you want but those two things would not happen if Empire were any smaller than it is right now. Most of the other targets can definitely be done with 40 less, no one is questioning this.
One of two things really need to happen: A) A large guild gets bored with blue (I don't know how they aren't already?) and comes over here to do a better job the TMO and building and competing. B) The devs make the content that I just spoke about doable with 40 and limit guild sizes. This option may not work as you could just bring two guilds to do shit, but MAYBE they would fight and pvp when not raiding. With option A I know for a fact that the Empire leadership would help them get started. Some of the members would look at them as easy prey and grief them, but if they have the balls to do it, Empire would help them get started. To be honest I'd be 100% okay with bringing over bluebies via character transfer that have already maxed out on blue and want to try their hand at PvP without restarting. Hell, bring a whole guild over! | ||
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#3
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Empire is running with roughly the same numbers blue guilds do. Blue has multiple endgame guilds because once you reach critical mass (i.e. bringing 200 instead of 100), elitists either downsize or start to break off for a better chance at loot. (Btw, you still only need ~1 organized group to disrupt these raids. From what I've seen "Team_OtherGuys" just lack the numbers/dedication to do so consistently. Why would they bother if their only motivation is the leaderboard?) If you want more endgame competition, the obvious solution is to increase the server population. The server population stays consistently low because people generally move on if they get griefed too often and because griefing becomes easier when there are more active new players (it's essentially a self-balancing ecosystem). If you want to increase the population, you need to decrease the frequency of griefing. I think the only good way to do so is to disincentivize it. The question then becomes, "why do people grief?". You could argue that they're bored due to lack of content, but you'd be demonstrably wrong. Most of these players never bothered to do much if any of Velious. The answer is that it's not really griefing. They get rewarding by the global kill message, the shit-talk in ooc afterwards, and the leaderboard. These perverse incentives were never part of classic and they're why the community has degraded to the state it's in. | |||
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#4
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=) | |||
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#5
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people like to rewrite history tho and a lot of people in both empire and tmo probably aren't aware of how much empire helped tmo red in its infancy. | |||
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#6
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#7
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I knew Rag in-game when he started. Cool guy. He leveled a gearless rogue with a shitty race choice up from nothing here, during the height of kunark when twink Rogues, SKs, and people like Romeo and Imawizard ganked all the time. He wanted to PvP.
Now, he catches shit from a lot of people for wanting to PvP and contest shit instead of wanting to zerg. Someone with better gear bows him down and you guys circle jerk in the forums for days. I think some of you need to look in a mirror from time to time. | ||
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Last edited by easy_lee; 02-09-2016 at 06:17 PM..
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#8
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__________________
Gaping
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#10
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meet the leaderboard.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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