Quote:
Originally Posted by Tune
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I have been saying this for a long time but...
they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)
Rampage can kill vulak with 35, make that the standard
make the game more challenging, this is Everquest not Zergquest...
if there is an opposing guild in the zone pvp must happen first
I know this is exploitable by having most of the guild wait outside the zone etc but its better than nothing
at least gives people a chance to break up the zerg and figt even numbers
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Tᴜɴᴇ ʏᴏᴜ ᴀʀᴇ ᴏɴᴇ ᴏғ ᴛʜᴇ sᴛᴜᴘɪᴅᴇsᴛ & ᴍᴏsᴛ ᴘᴀᴛʜᴇᴛɪᴄ ᴘᴇᴏᴘʟᴇ ᴏɴ ᴛʜᴇ ғᴏʀᴜᴍs. Dᴏ ʏᴏᴜ ʀᴇᴀʟʟʏ ᴛʜɪɴᴋ ᴀɴʏʙᴏᴅʏ ɪs ɢᴏɪɴɢ ᴛᴏ ʟɪsᴛᴇɴ ᴛᴏ ᴀ ʙᴀɴɴᴇᴅ sᴇʀᴠᴇʀ ʀᴇᴊᴇᴄᴛ ᴡʜᴏ ʜᴀs ᴢᴇʀᴏ ᴇxᴘᴇʀɪᴇɴᴄᴇ ᴡɪᴛʜ ᴇɴᴅ ɢᴀᴍᴇ ʀᴀɪᴅɪɴɢ's ᴏᴘɪɴɪᴏɴs ᴏɴ ʜᴏᴡ ᴇɴᴅ ɢᴀᴍᴇ ʀᴀɪᴅɪɴɢ sʜᴏᴜʟᴅ ʙᴇ? Yᴏᴜ sʜᴏᴜʟᴅ ғᴏᴄᴜs ʏᴏᴜʀsᴇʟғ ᴏɴ sᴏᴍᴇᴛʜɪɴɢ ᴍᴏʀᴇ ɪᴍᴘᴏʀᴛᴀɴᴛ ʟɪᴋᴇ ᴀᴘᴘʟʏɪɴɢ ғᴏʀ ᴀ ᴊᴏʙ ᴏʀ ғᴏᴏᴅ sᴛᴀᴍᴘs ɪɴsᴛᴇᴀᴅ ᴏғ ᴘᴏsᴛɪɴɢ ᴏɴ ᴛʜᴇ ғᴏʀᴜᴍs. Mᴀʏʙᴇ ᴇᴠᴇɴ ɢᴏ ᴏᴜᴛsɪᴅᴇ. Yᴏᴜ ᴀʀᴇ ᴇᴀsɪʟʏ ᴏɴᴇ ᴏғ ᴛʜᴇ sᴛᴜᴘɪᴅᴇsᴛ ᴘᴇᴏᴘʟᴇ ᴄᴜʀʀᴇɴᴛʟʏ ᴘᴏsᴛɪɴɢ ᴏɴ ᴛʜᴇ ғᴏʀᴜᴍs ᴀɴᴅ ʏᴏᴜ sʜᴏᴜʟᴅ ғᴇᴇʟ ᴀsʜᴀᴍᴇᴅ ᴏғ ᴇᴠᴇʀʏ ᴘᴏsᴛ ʏᴏᴜ ᴍᴀᴋᴇ. Gᴏᴅ ʙʟᴇss. -Aɴɪᴍᴇ