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#21
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![]() Problem is, we want something new. I love p99, but that doesn't mean it's the only game I ever want to play. We all like new. WoW had a tough challenge of catering to the "casuals", and also to the hardcore.
They provided ways for the casuals to have their stuff through heroics, and maybe some raids, and then the hardcore to have their stuff as well through the hardmode raids. The problem? That business manager wants to be able to play a hour and a half, like you mentioned, and make the same progress, and have the same gear as the guy that spends 40 hours a week raiding and/or prepping for his hard mode raids. If you don't give them the same loot, now the casuals are somehow gimped and not as good as the hardcore people, and then you open that can of worms and debate over that. I suppose they did it somewhat well. The badge system means you can play an hour and a half a night, and get some gear over time. Will take some time, but you can slowly collect those badges.
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Krone - Troll Warrior
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#22
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![]() I think Blizzard did an amazing job with WoW. It's really pure genius with the different levels of difficulty like hard mode or things like the Sartherion fight with leaving more drakes up and rewarding better loot.
My *only* real gripe with WoW is the community. In my mind it is the premiere example of 'internet anonymity gives people license to be complete assholes' syndrome. I've said it before, it's really the reason I left WoW. I can't begin to fathom what switch in peoples' minds doesn't get tripped and they think it's OK to tell someone to 'die in a fire' or 'go slit your wrists' because they developed a video game character in a non-traditional way. I'd be thrilled beyond belief if somehow Rift managed to NOT become infected with that culture. | ||
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#23
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![]() Any MMO ends up being cookie-cutter because of game balance, people don't like to lose. With the amount of time invested in such a game, you always need to min/max your gear and strategy. People always want better gear than the next person, and they want it to be visually thrown in everyone's face that they've worked hard (or have powerful friends) for their loot. We all know this type of person, even if you have better gear than them, they're going to resort to saying you have no life or insult your parentage. The biggest challenge that MMO face is attention span of the target customer demographic; most don't want hardcore gaming, they want something they can do with their friends (or a place they can make new friends) and nerd rage behind a keyboard without repercussion. Travel time without danger (or too much danger) drives people away. Slow leveling drives people away (unless you like to parade around your wasted time as "earned", which is a different demographic than profitable long-term customers) Long quest lines with a lot of reading, drives people away. Why bother reading a quest when you can just point your browser at a wiki or an Allakhazam-like site and follow the steps? "Hard core" MMO gaming, isn't profitable, and for good reason. Even the most complex games were never really meant to last the span of multiple years, not without fresh opponents and changing dynamics.
I really hope this game is somewhere between Warhammer Online and Vanguard in the end; but it's looking like another investor push to be the next World of Warcraft. The fan boys will ruin it though, the die-hard fans will always praise the developers for mediocre work and the trolls will pummel the community until all you can read is some Internet meme and long winded replies about why the game doesn't suck vs why the game is going to fail. Developers would be better off with "Lets play" video series, rather than early open betas, they're just too contentious to get a real feel of where the game needs to go. | ||
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#24
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![]() Itchybottom how did you get so skilled at writing so much but saying nothing?
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#25
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![]() The flashy graphics look nice. The world "rift" spawns look, lame. I think it will be fun for like, a week. After that, I'm not going to waste my time killing AI that spawns repeatedly in different places.
I guess the thing that most people are looking forward to in this game is world PVP, with the distraction of these PVE rifts. For instance, care bear player A gets off on killing Rift mobs, while psychopathic player B gets off on hunting player A while he's distracted. I'm the player B type of person, but I see that trick losing its fun factor pretty quick. If you guys are looking for raw PVP, the best PVP game ever made was Shadowbane. It was brought down last summer, but they are working on an emulator known as Play to Crush. Probably the second most addicting game I've ever played, next to EQ, and slightly more fun due to the PVP factor. Other than that, Rift = WoW + Aion + some silver lining. That's what I'm seeing here. | ||
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#26
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![]() Quote:
Lulz. | |||
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#27
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![]() Quote:
I could counter with what classes and levels I played to, but you'd just throw out the 'Prove it' bullshit, and of course I can't because my account has been inactive for over a year now, so the WoWArmory is as well. Don't you have anything better to do than troll the forums? Oh, right. Nevermind. maybe in another 48 hours you will. | |||
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#29
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![]() Quote:
Was a mere jest at the 'supposed' reason he quit WoW. I'm sure there are better reasons that he isn't disclosing in his post, such as: fucking repetitive gameplay. That's a huge reason I quit WoW. And to Quellren, I don't for a moment think you didn't get to 80 or that you weren't decent at the game. Again, was a mere jest at your statement, is all. And for the record, I think I'm down to about...18 hours? It has been quite the horrible experience. | |||
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#30
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![]() Quote:
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