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#1
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Quote:
when raid target were down, you still had (small but still ) guild vs guild pvp to protect contested cities ( freeport / erudin / thurg etc ). I see your points about luclin and the timesink involved with AAs is the best that could happen for pvp since people would be around exping instead of sitting on login screen waiting for raid bat phones. But just face it , devs here don't give a flying duck about what is good or not for pvp. people are screaming for years about duck casting and resist code and little to nothing happen. what do you expect about full luclin itemization and AA code ? *anon player flies away | |||
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#2
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Mudflation doesn't get out of control until much later in EQ. You don't see 250 hp items until OOW I think?
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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reminder that luclin was the x pack where everyone quit to play dark age of camelot
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#4
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Mass exodus happened during Gates of Discord. | |||
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#5
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Lets just wipe it clean and start a new entirely, that will fix my problems
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#6
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Would it not be less coding to implement some PvP rewards then for Luclin?
Like armor sets that need coins from PvP. Get trade skills involved. Make the set No Drop and add 1 item loot. (RZ rules) Or augments that are giving to Top 5 PvPers of the week? Faction based rewards for cities and quests. Get NPC involved. Somehow cap player numbers in certain cites for lag purposes. Gives people reason to make Race/Diety alts. Make an event out of it. Just thinking out loud. I know I am a troll but I played Rallos for two reasons PvP and the bond you make while fighting along side someone. | ||
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#7
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I agree with others in that I am hopeful that Luclin is never released on P99. My reasons are a little different from others but in some cases along the same basic lines. Quote:
I did like AAs and I can see why Gasoline really wants them to release it. AAs make rangers an effective range DPS class without having to use Trueshot with Archery Mastery and Endless Quiver. TL;DR Some of the expansion was fun but probably not worth it to recreate and release. | ||||
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#8
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Velious was really good because it left many old world and kunark zones relevant, and kept the original feel of the game. Luclin wasn't a bad game or anything but I definitely consider luclin the first big departure from classic everquest. | |||
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Last edited by Xaanka; 02-08-2016 at 06:25 PM..
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#9
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Luclin was the peak population and is largely considered the Golden Age of EQ for this reason through Planes of Power. It was clear SOE was no longer serious about the EQ brand when Gates was conceived. Can still feel the cringe on teleporting into Natimbi for the first time, walking towards the first zone full of mobs named Xaxxaxxsan Qaxicv running Selos speed and doing raid damage as a trash mob. Another thing about Gates, it cemented 6 hour raids for only 1 or 2 items and maybe 1 augment. You had to be a pain sponge to stick around in a raid guild. Yeah Aliens in the Netherworld ...Makes a guy appreciate cats on the moon. Omens of War was a good attempt to normalize the Alien bullshit.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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Last edited by AzzarTheGod; 02-08-2016 at 06:22 PM..
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#10
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luclin ruined my immersion
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