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  #21  
Old 01-18-2016, 02:55 PM
miraclegrow2 miraclegrow2 is offline
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Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
Rogean dislikes/hates this community.
The only red developer we have ever had quit 2+ years ago.
PvP bugs are scheduled to be looked at right after Star Citizen and EQ: Next release.
The community itself cares more about the perceived value of the items they have farmed than impact on quality of PvP.
Melee damage, specifically discs, are way out of line.
Resist mods to spells don't work at all in PvP.

If you like this environment, then play because it will likely never change outside of population dropping some.

If you are looking for PvP, might as well take this time when it is cold and shitty outside and find a different game. This one has an infinitely better chance of devolving back into a wand/tooth click fest(recharging going back in, PvP use re-enabled) than somehow becoming a worthwhile PvP experience.
this is a good post.
  #22  
Old 01-18-2016, 03:10 PM
Sear Sear is offline
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Project earn Rogean's love and respect

incentivizing pvp starts here

red community is basically the ex-gf with a drug problem that he never wants to talk to, so gonna be an uphill battle
  #23  
Old 01-18-2016, 03:12 PM
surron surron is offline
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reduce velious raid target HPs and slightly reduce their dps

that way a raid force of 30 or so with almost kunark bis could break into ntov, at least that way you have incentive for smaller/newer guilds to pvp for raid targets.

i mean dont you people here hate pve (besides empire), what's the point of recreating a classic pve experience
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  #24  
Old 01-18-2016, 03:34 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
reduce velious raid target HPs and slightly reduce their dps

that way a raid force of 30 or so with almost kunark bis could break into ntov, at least that way you have incentive for smaller/newer guilds to pvp for raid targets.

i mean dont you people here hate pve (besides empire), what's the point of recreating a classic pve experience
EQ PvP is built around contesting pixels. The trouble has always been that zerging them with the biggest group is the most effective strategy. But the problem now is that's the only strategy, since there aren't enough players on this server to truly contest velious pixels.

In contrast, it only takes 5-10 people to do classic content. Contesting that is very possible with our pop. So it would be easy to revert, then implement a tweak or two (such as teams or even different loot code) to encourage PvP.
  #25  
Old 01-18-2016, 04:53 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
This is a classic server. It's called Project Nineteen-fucking-Ninety-Nine. It needs more 1999 and less post-2000 bullshit.
Except Kunark and Velious are post-2000 bullshit.

The 99 is over pal for some years now. Time to release Luclin on red to incentivize PvP.
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  #26  
Old 01-18-2016, 05:19 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
Except Kunark and Velious are post-2000 bullshit.

The 99 is over pal for some years now. Time to release Luclin on red to incentivize PvP.
Pretty sure I'm saying we should go back to classic, and that I believe kunark and velious on red were a mistake. Your argument supports mine.
  #27  
Old 01-18-2016, 05:31 PM
Efwan Efwan is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
reduce velious raid target HPs and slightly reduce their dps

that way a raid force of 30 or so with almost kunark bis could break into ntov, at least that way you have incentive for smaller/newer guilds to pvp for raid targets.

i mean dont you people here hate pve (besides empire), what's the point of recreating a classic pve experience
Lol no. This is a replica "classic" server. If you want custom shit like this go to eqpvp.com and voice your opinion to devnoob and image. This will not happen here.
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  #28  
Old 01-18-2016, 05:54 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Efwan [You must be logged in to view images. Log in or Register.]
Lol no. This is a replica "classic" server. If you want custom shit like this go to eqpvp.com and voice your opinion to devnoob and image. This will not happen here.
Alright then, lets get the next 2001 Velious-era expansion pack cracking?

Just imagine the beautiful landscapes and zone designs of Luclin. Now picture Velious. Thats what I call an upgrade.
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  #29  
Old 01-18-2016, 06:17 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
Alright then, lets get the next 2001 Velious-era expansion pack cracking?

Just imagine the beautiful landscapes and zone designs of Luclin. Now picture Velious. Thats what I call an upgrade.
Luclin looked like shit, especially the new race models, which looked just as bad as the ones we had but lacked the charm. Go play GW2 or some shit if you want a pretty MMO.
  #30  
Old 01-18-2016, 06:25 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Luclin looked like shit, especially the new race models, which looked just as bad as the ones we had but lacked the charm. Go play GW2 or some shit if you want a pretty MMO.
Can just disable race models like everyone else.

Velious zones = ???????? What the?????? Did they spend any time on this? What happened to Kunark? Everything is fucking white and shitty gray/blue (Skyshrine)

Luclin zones = Ahhh, feels like home (Kunark) Beautiful stone colors, grass textures, flower beds, and monoliths. Just like Kunark. Too much to list and nothing to prove here.

If you think Velious is a step forward, I don't know how serious you can be taken.
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Last edited by AzzarTheGod; 01-18-2016 at 06:27 PM..
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