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#21
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![]() its*
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#22
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![]() Hit rate is different than damage.
Moran
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#23
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![]() Quote:
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#24
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![]() from same thread. Lolz.
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#25
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![]() Y did you post the hit rate quote before?
Moran
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#27
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![]() Fuk posted in the quote again...moran I am.
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#28
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![]() nice dagger
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#29
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![]() Quote:
explain: more damage = less fun pvp , that's why i said i didn't want to see knight hit rate/damage increased, i'd rather see a scale down of monk/rogue/warrior dps to lower them to the standards of the other classes making the game slower and more strategic and less mashing of buttons and random luck like wow, fast pvp is boring, long fights are more fun and takes more individual skill i know everything about everquest
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Wipe it clean. | ||||
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#30
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![]() Quote:
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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